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HBO's The Last of Us Podcast

Episode 5 - “Feel Her Love”

Mon, 12 May 2025

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Host Troy Baker and The Last of Us showrunners Craig Mazin and Neil Druckmann unpack the latest episode. They share how they made spores more menacing than in the game, which happy accident made its way into the show, how the game’s audio team developed an entire whistle language for the Seraphites, and why the showdown between Ellie and Nora is one of Craig’s favorite scenes. Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Transcription

Chapter 1: Who are the hosts and guests on this podcast episode?

26.089 - 46.725 Troy Baker

Hello, everyone. Welcome back to the official podcast for the HBO original series, The Last of Us. I'm Troy Baker, and I'm joined once again by series showrunners Craig Mazin. Well, hello, Troy. And Neil Druckmann. Hi, Troy. Last week, I made a very bold claim, and I said that episode four of season two was my favorite episode.

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Chapter 2: Why is the episode 'Feel Her Love' considered a favorite?

47.326 - 66.714 Troy Baker

I then quickly followed up by saying, I have no doubt that I'm probably going to eat my words. If you could see us, you would see I have set before me a plate, a napkin, a fork, and a spoon, and I am prepared to eat this because This is my favorite episode, Feel Her Love. It was written by Craig and directed by Stephen Williams.

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67.695 - 88.025 Troy Baker

And we're going to find out what these two guys think about it as well. But this is my fair warning to all listeners, as I do before every episode, watch the show. If you haven't seen this episode yet, you cannot complain and say spoilers because here's your warning. So... Stop the podcast now. Consider yourself warned. Go watch the show.

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88.125 - 120.47 Troy Baker

Come back and join us as we dive into this week's episode, Feel Her Love. The episode starts in a hospital. And we see the woman who conspired with Jeffrey Wright's character in the previous episode walking through a crowd of WLF soldiers. She's played by Alana Ubach. And she is fierce.

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121.53 - 146.803 Craig Mazin

Very small, but very fierce. So a little bit like Ben Oller's character from last week, the rookie who's went from a federal soldier to this WLF soldier character. we see that Hanrahan, that's the character's name, went from a citizen who was a revolutionary to a high-ranking officer in a militarized organization. And there is a mystery here.

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147.343 - 169.137 Craig Mazin

She clearly outranks all these guys, but it's not like they're backing away from her here when she shows up. They're sort of looking at her defiantly as if to say, yeah, we did the thing that you are upset about. There is a stairwell door that has been welded shut, not just by a little, by a lot. And they don't back away from her. They don't back down.

169.638 - 175.879 Craig Mazin

She turns around and she heads into a room to have a one-on-one conversation with someone else.

177.159 - 197.76 Neil Druckmann

He said it's in the air. See, listen. I knew it wasn't an event where we would have all been infected weeks ago. So I scrambled my other team and we locked the only door to B2 and we locked the only door to B1. And we did what Leon said.

203.826 - 208.148 Troy Baker

You have said for the last several episodes, it's coming.

208.589 - 209.029 Craig Mazin

It's coming.

Chapter 3: How were spores made more menacing in the show?

210.51 - 219.895 Troy Baker

And alas, here we are. Talk to me about spores and how they're different from what we saw in the game and what we're seeing here.

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220.475 - 237.625 Neil Druckmann

The function of the spores in the game, why we had them in the game, is we wanted something to show that Ellie is immediately a mutant. Because when she gets bitten, you don't know... and how we showed in the show over and over again until the whole night has passed. Hours have passed and you see that the person hasn't turned because that's how long it takes some people to turn.

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237.665 - 262.861 Neil Druckmann

It could take up to two days. So we needed another mechanic, a narrative mechanic, to show with evidence Ellie is breathing this stuff and nothing happens to her. So there's a scene coming later that's, you know, from the game that we needed, I guess I'll jump ahead with spoilers, we needed Nora to know immediately that Ellie is that girl. And that was the impetus to start the conversation.

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262.961 - 277.968 Neil Druckmann

Well, we really do need spores. How do we do them? How do we almost reinvent them in some way, even from the game? And there's a really cool mechanism there of how the air gets filled with spores that I love. It's one of those that I'm like, oh, goddammit, I wish we did that in the game.

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280.103 - 299.736 Neil Druckmann

I'll say one other thing, which is just like the, sometimes you get these happy accidents of like, we didn't do spores because, you know, a lot of different reasons that we talked about in the past, like not wanting to have our actors constantly in gas masks and, But now we have this season an escalation of the outbreak because of that. We see the stalkers. We see that they evolve.

299.936 - 312.981 Neil Druckmann

And now there's this new threat. And it's like this thing is not static. It's constantly fighting back as people feel like are becoming complacent. And they feel like, oh, we could live under these conditions. It changes underneath them. In this instance, literally underneath them.

313.741 - 343.34 Craig Mazin

The challenge for us was to figure out where the spores would make sense. And then also, what could we do to make them even more dangerous, actually? Not just a little, but a lot, or at least more menacing and threatening. And what we struck on was the idea of the basement. And we have a hospital with three basement levels, B1, B2, and B3. And we have learned that there was nothing on B1.

344.281 - 374.192 Craig Mazin

And we now learn from this conversation that that there are spores on B2. This woman sent her son down. And she had a choice to make because her son says, it's in the air, seal us in. Now that choice is not dissimilar from the choice Joel has. Do I sacrifice my child to save everybody else Or do I put my child first on the off chance that maybe he'll be okay and put everybody else at risk?

374.892 - 384.657 Craig Mazin

And here we see a mother making a very different decision. She doesn't hesitate. She sacrifices her child for everyone else.

Chapter 4: What choices do characters face in the hospital scene?

450.638 - 475.716 Craig Mazin

Every culture's mythology somewhere in there has a story of sacrifice and usually the sacrifice of a child, which is the most brutal kind. And to see that there are people who would make that other choice. And we don't condemn her. Quite far from it. If you understand what spores are. No, she made the most selfless of sacrifices. There's also an introduction here of a concept.

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476.676 - 498.883 Craig Mazin

And the concept is that there is depth under this building. And we now know that there are horrors on B2 if we have not yet seen them. We understand that they're there. But note, nobody knows what's on B3. Just leaving that out there. I think some people who play the game might know.

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499.323 - 511.949 Troy Baker

They might have a guess. But that's how we start this entire episode is after the opening credits. We're back in 2029 Seattle. We're in day two. And Dina explains to Ellie how they're going to get to Lakeview Hospital.

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512.591 - 516.916 Neil Druckmann

Wait, before we move on, I have a question. I'm going to take over this from you, Troy. Go for it, buddy.

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517.296 - 518.097 Craig Mazin

Ooh, this is exciting.

518.297 - 525.005 Neil Druckmann

We're off the rails. Craig, when you were writing that scene, were you channeling Chernobyl? Because I get a very Chernobyl vibe from it.

525.458 - 528.539 Craig Mazin

Hmm. Two people in a room smoking.

529.94 - 533.941 Neil Druckmann

A threat underneath, you have to go underground to like almost an invisible threat.

534.201 - 552.887 Craig Mazin

I wasn't conscious of it. I think probably it's one of those cases where it's just that I'm the same guy. But the concept of the basement levels is taken, of course, directly from you, from the game. What I do love to talk about, I guess, are the practical. So maybe the most Chernobyl-y part of that is... The blueprints.

Chapter 5: What is the significance of the song Ellie plays?

553.647 - 569.591 Craig Mazin

So one of the things that I like to think about is, okay, if someone's going to say, we can't afford to lose this hospital, you're telling me there's airborne infection. We have to really believe that it's down there and it's okay and it's safe. And so they go through it in a sort of scientific way. No one else has gotten hurt.

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570.111 - 594.053 Craig Mazin

We know it wasn't in the vents or else we would have been sick weeks ago. It is contained because I sacrificed my son, because we sealed it in. And then a very human thing, and I guess a very Chernobyl-ish thing, Hanrahan says, we'll tell only those who need to know. This is how humans go about these things. And it is incredibly arrogant. But what can you do?

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594.213 - 601.339 Craig Mazin

I mean, the bottom line is, once you know it's there, what can you do? It's not like leaving the building is going to help you. If it gets out, it gets out. It's in the air.

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601.879 - 604.041 Neil Druckmann

Everywhere. That's it, Troy. You may continue. Thank you.

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604.681 - 604.982 Craig Mazin

Yeah.

607.355 - 608.856 Neil Druckmann

Dude, I live for the interruptions.

608.876 - 633.998 Craig Mazin

Are you kidding me? It's funny you ask about these like asking questions. That's all I do in the, I ask. So as we go into our exploration of what's going to come next in season three. Neil, brace yourself. The questioning is about to begin again. I ask so many questions. Not only, okay, well, what does that mean? But why did you do this? Why did you do that? What was the thinking there?

634.298 - 635.318 Neil Druckmann

What else did you consider?

635.478 - 652.011 Craig Mazin

What else did you consider? Was there stuff that went in between that you weren't able to fit in? And it's part of the way you get to something exciting, I think, is just, as a fan, is getting as much under the hood as you can get. And I'm lucky because... I've got the guy.

Chapter 6: How does the episode explore Ellie's darker side?

715.279 - 738.362 Neil Druckmann

Yeah. Absolutely. That's the reason why we're here. There was a moment in time where I wanted to do web comics because that was a thing. My website was sickhabit.com because I just had this like, I felt like this compulsion to create was just a sickness that I just can't get rid of. I think every artist kind of feels that way. Anyways, years later, we needed a name for a band in the game.

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738.402 - 744.024 Neil Druckmann

I'm like, oh, I got something. Sick Habit. So now it made it into an HBO show. It's canon.

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744.385 - 749.027 Troy Baker

We see the stage set for what would have been, no doubt, this beautiful performance.

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749.307 - 750.067 Craig Mazin

Frozen in Time.

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750.127 - 755.209 Troy Baker

Frozen in Time. Ellie picks up the guitar. She begins to play Pearl Jam's Future Days.

755.229 - 759.211 Ellie (fictional character)

If I ever watch a third year

777.864 - 791.95 Troy Baker

this sound that begins to swell as we hear that heartbeat begin and we feel the trauma, but she stops herself. I want to talk about how you guys decided to create this moment because it's stunning.

792.851 - 819.249 Craig Mazin

What we wanted to feel was... Ellie aching for Joel there. That she had had this night before where her heart explodes into romance and she has this beautiful morning with Dina. And as she walks away from Dina, even before the scene, Dina's like, Ellie, and just grins at her and she grins back. It's love. And then, first of all, credit to Neil because there were a lot of different options here.

820.009 - 846.416 Craig Mazin

And I was sort of going down a different path of what... Ellie would play. But Neil made a great argument that shorter is better because we've already seen Ellie play a full song and it's not like she's playing to anyone here. And that this phrase would have a deeper meaning. And of course, we will see how that develops. And that was absolutely the right call on both sides of it.

Chapter 7: What inspired the visual tableau in the episode?

921.145 - 936.997 Neil Druckmann

It speaks to this process, which is like you always have to be open to a new, better idea. Always. Until it's taken away from you, you have to keep being open. Can I iterate it? Can I plus it? And that's what we do just over and over again until it's done, is we just keep plussing it and plussing it and plussing it.

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937.537 - 956.148 Craig Mazin

You dream of moments like that where some little bit of serendipity drops a gift in your hands. Because serendipity... Unhappy serendipity occurs all the time, all the time. You need to shoot outside, it's raining. This was one of those moments where I was just like, oh my God.

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956.748 - 975.831 Craig Mazin

And it's crucial because we need to understand that Ellie is turning here, not into zombie turning, turning into dark Avenger Ellie. It's not all happiness and light. She remembers, she took a break. She enjoyed herself. She saw something positive and beautiful. Break is over.

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976.826 - 994.716 Troy Baker

To me, what I saw on display is, oh, I can have this thing that's this wonderful connection, and it's this source of comfort even. I can pick up a guitar, and now I've been able to reclaim that activity with this moment with Dina, and I picked up a guitar and played. I'm alone by myself. I can play this.

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995.236 - 1017.575 Troy Baker

What happens if I start tiptoeing through the graveyard of that memory, and it's the, oh, no, I've gone too far, and I have to stop immediately? With just those words, if I ever were to lose you. Woof. It clearly landed for me. That auditorium is just... That auditorium is, we did not build.

1018.395 - 1039.132 Craig Mazin

That is a theater in Vancouver. that we found that is so close to the one in the game. A ton of credit to Alex Wong and our VFX team and all of our vendors for very subtly aging it. There's some subtle aging going on because we couldn't mess their carpets up. We couldn't mess their seats up or their walls. But we also wanted to imply that this was fairly well preserved.

1039.172 - 1047.197 Craig Mazin

This was kind of a tomb that had been left untouched. a safe haven for Dina and Ellie.

1047.557 - 1052.799 Neil Druckmann

I will say it's another one of those instances that was scary how close it was to the game, walking onto that set.

1053.639 - 1067.544 Craig Mazin

So Don McCauley and our art department did make everything else in the theater. So the rooftop that they run onto, the lobby that they walk into, the balcony that they sit on where Dina's explaining how triangulation works.

Chapter 8: How do Ellie and Dina navigate dangerous environments?

1120.629 - 1131.769 Ellie (fictional character)

You shouldn't be here. You shouldn't have come. I shouldn't have dragged you here. You're having a fucking baby. What am I doing? Dina, do you want to go back? I'll take you back. You don't need to do this with me.

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1133.493 - 1154.437 Craig Mazin

This tableau is inspired by a movie that I have gone back to over and over and over again. It was something that I studied lengthily with Johan Reink when we made Chernobyl. It is Come and See, which is a Russian war film. Oh, I can see from your face you have not seen it, Troy. Never seen it. It is the greatest war movie that has ever been made.

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1154.777 - 1156.017 Troy Baker

I'm adding a note right now.

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1156.338 - 1181.156 Craig Mazin

It's an incredible piece of work and... There is a moment that this is very forwardly quoting from the way that these bodies are arranged against that wall. But one thing that I thought was important was to show that response that this is like, great, you want to tag the wall? We'll tag the wall. We'll tag the wall with your bodies and then we'll write this. They're leaving each other messages.

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1181.796 - 1198.044 Craig Mazin

The Seraphites come to the TV station, hang and disembowel wolves and leave a message on the wall. And then the wolves come here, execute a bunch of these people, leave their bodies, leave a message on the wall. This is the worst kind of communication possible.

1198.524 - 1231.801 Craig Mazin

And in that moment, I think Ellie understands she is taking Dina into a place that is so horrible, so ruthless and violent and dehumanizing that she's putting Dina and what she now thinks of as their baby At risk. And she doesn't say, let's go home. She says, I'll take you home. Like, we'll go back. I'll take you home. Then I'll return and handle this myself.

1232.301 - 1236.364 Craig Mazin

But you shouldn't be here in your condition, essentially, is what she's implying.

1236.744 - 1240.426 Troy Baker

There's also this beautiful addition to that. It says, we're having a baby.

1244.188 - 1244.929 Dina (fictional character)

Yeah.

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