
Gaming hosts Josh, Ryan, and John take a deep dive into the greatest advancements in gaming history! From the rise of 3D graphics to online multiplayer, we break down the biggest moments that shaped the video game industry. How did gaming evolve from pixelated sprites to stunning open worlds? What breakthroughs changed how we play forever? Join us as we explore the tech, trends, and innovations that made video games what they are today. Whether you’re a retro gaming fan or a modern graphics junkie, this is an episode packed with history, tech, and the future of the industry! All the video game news and discussions you need, every week, right here on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Ol’ Jake, Disratory and Gaius Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Chapter 1: What are the greatest advancements in gaming history?
Hello, fellow gamers, and welcome to the Video Gamers Podcast. Gaming has been around for decades and has advanced from the simple days of Pong and text-based games to cutting-edge graphics and cordless virtual reality. From the original Atari to PCs that would make NASA jealous, the evolution of gaming is a sight to behold.
Chapter 2: How did the Nintendo Power Glove influence gaming technology?
But along the way, there have been some true moments of greatness and some humongous leaps forward. Today, we're going to be breaking down some of the biggest leaps in gaming. But first, some introductions are in order. I am your host, Josh. And joining me, he thinks the Nintendo Power Glove was the pinnacle of gaming technology. And he's not wrong. It's Ryan.
Dude, you almost felt like a superhero or a genie. Like, you could do anything with the Power Glove, man. Dude, I wanted that Power Glove more than anything in life, dude.
Me too.
And I knew it was never going to happen.
Yep.
And joining us, it wouldn't surprise me if he nominates the Wii U Balance Board and the Wii Fit Ring as the true pinnacle of gaming.
It's John!
I had considered it, but I think I might go Power Glove, actually. That totally slipped my mind for this episode, man. My friend Spud had one. That was the coolest thing ever. Whoa, you had a buddy that had a Power Glove? Yes, and we never were able to play a single game with it, but just the fact we had it was awesome.
Hold on.
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Chapter 3: What game represented a nostalgic leap for players?
You know what's funny? He's a cop now, but when he was growing up, he was called Spud because when he was born, he was the size of a little potato.
Oh, dang. Gotta love those lifelong nicknames, man. Right?
Yeah, you have to be a good guy.
Well, welcome in, everybody. We have a fantastic episode for you today. I am hyped to talk about this one. This was a fun look back at gaming.
This is a fun episode, man.
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Chapter 4: What was the significance of the Sega CD in gaming evolution?
Man, we have come a long way. But we're going to get back to something that we've been wanting to do for a little while now. And this has kind of been put off to the side. But now it's time to bring this back to the forefront. And that is our quick questions that come in from our epic supporters.
It's been a minute, but we're back to doing these, so sorry for the delay, but we did get a little sidetracked with some of the cool episodes, the interviews and stuff like that that we've been doing lately. But let's kick this off. This one comes in from NightWizard63, longtime Epic supporter, awesome member of the community.
And his question is, what is a game that you've played that was so bad that you actually gain nostalgia from it to the point where you'd never play it again because of how bad it is, but you miss it? For example, mine is Goat Simulator. It's such a bad and dumb game, but I miss it sometimes. This is a good question because we've all had those games, guys. Yeah.
So I've got mine. Mine, for anybody who grew up in the Sega Genesis generation. Ooh, that's me. That's me. Yep. Sega CD, awesome. When I got my Sega CD and I got it at the tail end of its life, it came packaged with a game called Sewer Shark.
tour shark oh yeah oh yeah and you'd have to like go look at youtube there's no way i could do it justice visually but what an abomination at the time i was i was happy to play it but it is by all measures a terrible game
Oh, man. I've never heard of that, and now you got me curious.
Yeah, I never heard of that one either. What about you, Ryan? What you got? I got one, and I guess in the moment, just because it might have been a little revolutionary with what else has come out and the timing and stuff like that, but I'm going with Goldeneye, dude.
And you know why?
Because Perfect Dark was a hundred times better. GoldenEye freaking sucks. Go back and try to play it. That is the hottest of hot takes. Go back and try to play it. GoldenEye sucks. It's nostalgia. That's the only thing that saves it. And Perfect Dark was a hundred times better.
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Chapter 5: How did the Source Engine change game design?
I'm going to get so much hate on Discord right now.
You're getting some hate from me right now, man. Well, yeah. I mean, like... People are entitled to opinions, but that's just wrong. Yeah, that's just a bad opinion.
Bad opinion. Goldeneye at the time was incredible. Now, I get that you can look back and say, dude, this game... You can't even aim.
You have to hold the Z to like... And you can't move at the same time.
The campaign, the multi... All right, Ryan. Well, everybody in the world knows what to think about you right now. So my game is Stardew Valley. No, I'm just kidding. When we talk about a game that is historically bad... And I don't say this just for the memes. I was there when this game came out. It is the old E.T. game for the Atari. Oh, yeah.
I mean, this game has actually had documentaries done on it. I remember. I mean, I legitimately remember being excited. E.T. is one of the first movies that I ever saw at a movie theater when I was a child. It's fantastic. And so when the game came out, I remember being super hyped. And that game was so bad. It was unlike anything else in the world.
But there is this weird sort of nostalgia for it with seeing E.T. 's little weird head and neck thing dropping down into those pits and stuff like that, man. I mean, talk about an abomination of a video game. But it's weird how those can stick with you, man. Oh, yeah. Yeah.
Yeah, my cousin Roy and I put in a lot of hours on that, and I could not tell you how to play that game.
Yeah, I don't remember the ins and outs of the gameplay other than that it was terrible, but it does kind of give you this weird nostalgia, man. I mean, I think it's good when any game stands out. That's the takeaway. Whether it's good or bad, you're going to have a memory of that. I think I'd rather hate a game than have a game that I think is just completely mid-blase-ish.
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Chapter 6: What is the impact of cloud gaming on the industry?
Listen, if you, if you want to be able to ask a question for this podcast, you can help support the show and ask us one of your burning questions. If you head over to multiplayer squad.com, you can sign up to support the show. Keep this podcast rolling and, you know, ask a question you want to know the answer to.
So, guys, before we get into the biggest leaps in gaming, I do have a question because, you know, this it's been busy, man. I kind of like this and it's funny because we've been chatting, but like you guys been playing anything interesting lately?
Oh yeah, yeah. I actually, we got a superhero John here reaching out his tree branches to everyone. He got us a playtest key for Mandragora, and dude, I'm kind of liking it. We'll save it all because I may make some videos on it and stuff, but I've been digging. It's been a while since I've played Metroidvania, and it's been a cool little experience so far.
Was it Morgal that put that game on our radar?
I think so, yeah.
Or Morgo. I think we've been saying this. But you know what? At this point, you're Morgal for everybody. Yeah, they told me they don't care.
They're like, yeah, whatever.
Oh, man. John, what about you? Well, I'm playing Dredge, which is a game that Ace, our indie co-host, turned me on to, which is interesting because I'm kind of using it as my pre-sleep kind of cozy game. Um, just to kind of like wind down for the day or whatever, even though it's like also a horror game.
Um, and then, uh, you know, there's been a lot of talk about feudal Japan with shadows coming out and stuff. And so I went back into a backlog to rediscover or to discover a first time.
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Chapter 7: How have controllers evolved over time?
Yeah, very, very little known game. Probably flying under the radar for a lot of people.
I heard they might be making a sequel, too.
Yeah, I mean, maybe. We're not sure if the game did well enough. What about you, Josh?
One of the best samurai games ever made, for sure. Oh, dude, so good. What are you playing, Josh? It really is.
So it's funny because, and I absolutely love this, but I had one of our community members, People Wonder, awesome, awesome supporter of the show and friend of the podcast as well, DM me and say, hey, man, you have absolutely got to check this game out. And he sent me the Steam link for a game called As We Descend.
And, you know, everybody knows I love these kind of roguelike card based games, but with a little bit of flair to them or something. And I actually had some free time last night. So, you know, let me check this out. and I'm digging it, man. It is this really neat, uh, roguelike based card game, but the combat is, is somewhat unique in it.
Uh, you kind of have the city exploration thing where you can like send these envoys to different parts of the city and stuff like that. So, uh, really got its hooks in me. I'm just playing the demo, but I've, I'm three hours into this demo and this is one that is now like on my wishlist and I'm having a lot of fun with. So, Love it.
Love it when people personally put games in front of us and say, hey, I think you guys might like this. Check this out because I never would have known about this game otherwise. And now I've got like, you know, a solid three hours into this that I'm just loving at this point, too. So. Yeah. This is why I love our community, man. It's like you start to know people.
You start to trust people's opinions. You kind of know what people like or don't like. You know, we failed John, apparently, by not putting Ghost of Tsushima in front of him. Yeah, I'm calling that out.
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Chapter 8: What does the future hold for gaming technology?
I think we've talked about it a ton on the Discord. No, no, no, no. I don't believe it.
Also, I'm pretty sure this was, Ryan, one of your picks in the memory wipe games where you were like, dude, I wish I could play this again for the first time. I even busted a haiku out. You did not come up with that haiku all on your own. You had to have run this through ChatGPT or something. Ryan is not the haiku kind of guy.
Listen, the... Oh, gosh. Give me a haiku right now, Ryan, about this episode.
Biggest leaps in gaming.
Go ahead. I have to meditate first.
What are you talking about? Oh, see. Do you know how many syllables a haiku has to have?
You don't meditate. You reflect. Is it like five, five, three? No. I forget. I don't know. I don't know. I know how to type chat GPT in.
Yeah, there you go. Hey, you went the extra mile to ask for a haiku to be made for you.
Yeah, we know how your intros are made too.
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