
Visit redwebpod.com to get this full episode of Movie Club, our exclusive podcast exploring horror movies from classic to crap. This week on Movie Club, we tackle a classic that helped kickstart an entire genre: Battle Royale. Let us know your thoughts! Sensitive topics: graphic violence, death, suicide, abuse, SA - all involving minors "Awkward Meeting", "Crypto", "Echoes of Time v2", "Redletter", "Stay the Course" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Chapter 1: What is the significance of Battle Royale in film history?
What's up, Task Force? This week on Movie Club, we're covering the 2000 movie Battle Royale. We chose this movie because it really set the genre for what we know today as Battle Royale movies and games. Catch the episode and support us directly over at redwebpod.com. This was a thing that I really liked that they had in the movie that I really enjoyed in the book.
Chapter 2: How does the book differ from the movie?
At the end of every chapter, you would have how many were left and how many died. So it was so cool to read what would happen and the deaths throughout. And then at the end of the chapter, it would be like 40 to go. And it's like,
Oh my God, like it's counting down. It's also so like eerily passive where you're like, you're right, Fredo. In Hunger Games, they're like fireworks and there's this giant display and almost like a morning of like a celebration slash morning. But here it's just silently fades onto screen. Name, number, gone.
Chapter 3: What are the main rules of the Battle Royale game?
it's it's wild back to the rules the island is split into zones their callers monitor their heart rate and tracks them on the island there's no way to take them off if they try to or are still in a zone after it's been deemed a no-go zone then boom goes the caller nobu at this point freaks out and retaliates against gitano and fights a student in the process
Katano turns on Nobu's collar and then as the beeping escalates, Nobu is running around to different students asking for help. They back off and boom goes Nobu's collar, spilling blood all over his best friend Shuya, boy number seven, dead 40 to go.
Chapter 4: What themes are explored through the characters' deaths?
I'm like, stop popping off these kids in the class. We haven't even begun yet. I know. And Katana's like, well, I'm not really supposed to be doing this. It's cathartic.
He's killing two students.
Chapter 5: How does the randomness of weapons affect the game?
It's definitely morbidly cathartic. He's like, yeah, he's scratching an itch or something.
Chapter 6: What are the psychological effects of the game on participants?
It is a cool start because, yeah, it hasn't even properly started. So it's building this anticipation, this tension of like, oh, all hell is going to break loose when they hit that start bell. Yeah.
The game is about to begin. Carts of bags roll in. They are to leave the classroom one at a time. When they do, they grab a bag inside. It's food, water, flashlight, compass, map, and a random weapon. Some good, some terrible. I love that. It's kind of unfair, but I also do like the randomness.
You know, if everyone was given a knife or everyone's given a gun, it's like, okay, everyone's going to shoot each other, stab each other.
And it'll be done in five minutes. Like,
What can you do with something that's like not that great? And I like that everyone leaves one at a time. Like, I love the rule set here. And I love how there was like a student on the TV that was presenting it and they were in high spirits, you know, like, hi, the game has begun. You're here now. And like, these are the weapons and hope you get a good one. It's like.
oh okay i read that like it's partially because like takeshi katana it was like a game show host so it's kind of like reminiscent of takeshi's castle like castle that's awesome because that's a great show just how silly and yet i don't know there's just a juxtaposition yes exactly and i feel like that's how the government would take it like it's something serious but they would try and be like that
It's not that bad. You got to do it. It kind of sucks. But like, look like, you know, and try and make it more appealing and fun and completely feeling at it. But then having that like tone shift, Tano, the teacher, lets them know that their folks already know. That's honestly pretty much all we get from like information on the parents is that, oh, we've informed them.
I'm sure some accept it and some are just like devastated by it. One by one, the students leave. This is where small details and characteristics are shown. I really love this part. As some people leave, some of them are best friends, others in a relationship, you know, and so you see the emotion, the quick emotional tie that they have with other students.
The students realize that the transfer students are dangerous. They're not afraid to do things like switch out the bag they were given for what could be a better one. Kawada, being one of the students, leaves and comes back. So goes, I want this bag and then grabs it.
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