
Episode 211 of Mastering Dungeons! Main topic: Horizons Magazine with Hannah Rose! Hannah Rose shares how she and Clara Daly are creating Horizons Magazine and what we can expect from this issue and future quarterly issues. News: London Gets DMGs, D&D Movie Netflix Success, DMG Toolbox Previews, and more! Contents 00:00 Happy Rebranding Day 01:33 Character Consequences? 13:48 Pivot from Curse of Strahd? 20:54 First DMGs at London MCM 23:38 DMG Toolbox Previews 32:58 D&D Movie Big on Netflix 35:38 Greyhawk 101 36:52 Cultural Backgrounds 2024 38:33 Trapped on Cyre 1313 39:46 Dungeons Reforged 42:09 Grim Hollow Transformed 43:11 Hannah Rose 44:43 Hannah and Clara 55:12 Why a Magazine? 58:34 Lessons from Arcadia 01:01:53 Playtesting 01:04:59 Mix of D&D and Other RPGs 01:09:03 Desk of Many Thoughts 01:11:48 How to Get Horizons 01:13:07 Patreon vs Site? 01:14:24 Issue 1 Contents - Travel 01:18:23 Star Dragons 01:19:43 Cloud City 01:23:55 NPC Atraxis 01:28:57 Future Plans 01:34:05 Find Wildmage Press 01:35:12 Shout-Outs Thank you for listening! Get the full show notes with links on Patreon. Show Search Engine: https://mdsearch.alphastream.org/ Our intro and outro music is Metropolis Fanfare, provided royalty-free by Tabletop Audio (https://tabletopaudio.com) under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/). MP3 file metadata populated with Online MP3 Podcast Chapter Editor, built by Dominik Peters. https://mp3chapters.github.io/ and customized for Mastering Dungeons by Vladimir Prenner from Croatia.
Full Episode
Hello, and welcome to this very special episode of Mastering Dungeons. I'm Sean Merwin, here with my co-host, Teos Abadie. And Teos, do you know why today is a special recording of Mastering Dungeons? No. According to our show notes, this is the 100th episode where we have been calling ourselves Mastering Dungeons.
Happy centennial, Mastering Dungeons.
That's right. Is there such a thing as a rebranding day? Happy rebranding day.
Sounds so marketing. I mean, I feel like some chief marketing officer celebrates that. Hey, everybody!
Hey, happy rebranding day! Woo! So yeah, if you choose to celebrate a happy rebranding day with us here on Mastering Dungeons, you may choose to do so. But it's been a great ride, and we will continue to stay on this ride as long as it doesn't throw us off into a flaming wreckage. So yeah, so we got that going for us. And joining us on this ride are all our listeners.
And some of those listeners sometimes will contact us via all the different means, which we'll discuss at the end of the episode. And so we're going to jump into a few of those messages right now, starting with Paul Big B via YouTube. Now, Paul Big B had a question that we answered last time, but I think we might have missed a point. So Paul has written this back with this.
I appreciate you trying to tackle my question of divine power and its consequences on the Game at Ones table. Thank you. The point Sean makes about aligning with setting specific factions is precisely where I was going, but I didn't want to lose the narrower point where I find the Watsi's product is weakest with clerics and paladins.
At point 1845, Sean finishes this with the observation that I still fundamentally stumble over, and here it is. Where are the rules that generate the consequences for the player character? One solution would be to build out the tiny slip of the renowned design system from 2014, incorporating a negative axis like infamy And then each setting can hook akin to an API into that base mechanic.
So to summarize all this, I wish WOTC would finish their subsystems and not leave them dangling. And so all great points. I want to start with the one point. Where are the rules that generate the consequences for the player characters? Because I think this is the question of game design.
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