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Hannah Rose

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Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Yep. I think there are really two questions here now that I'm really thinking about it. And you could do them, you could answer them together or separately. One is we want a less structured story. Two is we want to sort of lighten things up and make it more hack and slash. So you could do either of those separately. There is no rule saying that these items that you find have to be in the castle.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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The items that you find could be in a dungeon at the far remote end of Barovia that you could then go and find playing a hack and slash, silly,

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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I appreciate you trying to tackle my question of divine power and its consequences on the Game at Ones table. Thank you. The point Sean makes about aligning with setting specific factions is precisely where I was going, but I didn't want to lose the narrower point where I find the Watsi's product is weakest with clerics and paladins.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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forget the the story and do that oh the other item you need it's at the other end in this other dungeon uh and go through and there's a wacky genie guarding it and you can do all sorts of things so you could do both types of campaigns you could do hack and slash and then when it's time to complete the story you could come back and and do the more story focused thing

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Hello, and welcome to this very special episode of Mastering Dungeons. I'm Sean Merwin, here with my co-host, Teos Abadie. And Teos, do you know why today is a special recording of Mastering Dungeons? No. According to our show notes, this is the 100th episode where we have been calling ourselves Mastering Dungeons.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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if it's wanting to have a completely different story then you just need to decide what that different story is and make a bridge to it so maybe strad comes to the party and says listen i know what you're trying to do i can actually get you out of here there's a way that i can get you out of here i can't leave but i can send you on your way and there's this other land that i want to someday escape to

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Why don't you go there and scout it out for me? Let me know how it is. And then when I arrive, I may never arrive, but if I do, I'll find you and you can tell me who are the leaders and blah, blah, blah. And you just go do that world. And then at some point later, maybe Strahd shows up.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Yeah. Yep. So really it's, it's a reverse engineering for me. It is what do you really, really, really, really, really want and what do your players want? Figure that out, decide what that is, and then find a bridge to that.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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And take a moment to step back. and recognize how good you have it right now. Because I bet that there are 90% of our listeners out there going, what wouldn't I give to have a home game that went for that long, over a year with the same players and the same story and everyone playing? That's the dream for a lot of folks. So it's not wrong to want to change.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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But enjoy what you have as well, because it's a rare thing in a lot of gaming circles.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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So thank you, DT, for that question. Shall we get into our news and commentary section, Teos? Let's do it. Okay. We are getting more Dungeon Master's Guide previews. And there is a way for you to get your Dungeon Master's Guide if you feel like going to London. Yeah. So let's do the London thing first.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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You want to have the DMG first, you can get your tickets to MCM Comic-Con in London, October 25th through 27th. So if you're in the US, start swimming now. The D&D team will be there with a limited quantity of Dungeon Master's Guides for sale in the North Hall. That's N1500 at 10 a.m. every day.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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At point 1845, Sean finishes this with the observation that I still fundamentally stumble over, and here it is. Where are the rules that generate the consequences for the player character? One solution would be to build out the tiny slip of the renowned design system from 2014, incorporating a negative axis like infamy And then each setting can hook akin to an API into that base mechanic.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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On Friday and Sunday, they will be selling 300 Dungeon Masters guides, and on Saturday, they will be selling 600. Yep, so your chance, like they did at Gen Con with the Player's Handbook, they are doing at this MCM Comic-Con in London. What else is happening there, Teos?

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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An early debut of the next adventure in the series. Beneath the Temple of Elemental Evil lies a labyrinth of tombs and ritual chambers. For years these dungeons have lain in ruin. Now Forsaken Souls return, raising an army of evil to destroy the world. Pre-made 4th level characters are provided, featuring the 2024 Player's Handbook rules.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Yeah, super cool. And then they had more videos previewing the Dungeon Master's Guide. And Chris Perkins and James Wyatt, two of the authors of the Dungeon Master's Guide, gave us a little sneak peek of Chapter 3. which gathers together useful Dungeon Master tools and sort of presents them alphabetically. So things that you need to be aware of as a Dungeon Master are presented in this way.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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What did you take from the video, Teos?

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Horizons Magazine with Hannah Rose! (MD 211)

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Gotcha. And so they also get into things like firearms, things that you might not use as a dungeon master, but then you also might. They talk about dungeon features, concepts like fear and mental stress, and we get the talk on the dreaded topic of alignment. They have rules for chases and then settings for chases, how to handle character deaths and total party kills.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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discussion of curses and new text that they're giving on how to customize curses. And they even go into doors, because who doesn't love the doors, Teos?

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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I mean, yeah, right.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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It is, and that, like you said, goes back to that initial question of consequences for action. So the only consequence, apparently, of doing something different from your alignment is change your alignment. I can't say I'm surprised, and I can't say I'm terribly upset by that.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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So to summarize all this, I wish WOTC would finish their subsystems and not leave them dangling. And so all great points. I want to start with the one point. Where are the rules that generate the consequences for the player characters? Because I think this is the question of game design.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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At least not in the base rules. Right. Let's look at the settings, maybe. Maybe. And, you know, Dragonlance.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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In the future releases of Dragonlance, maybe. And the door section seems pretty interesting as well, as they try to codify approaches and provide stats on not just doors, but on locks.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Is there different types of ropes and the DC to climb them?

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Horizons Magazine with Hannah Rose! (MD 211)

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Yeah. We also get information on dungeons, how to map them, compiling scattered information to help game masters run dungeons. And I love I love the return to the focus on dungeons and on dragons in Dungeons and Dragons. Just, you know.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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We get some information on environmental effects with some pretty straightforward rules to make adventures interesting. Also planar effects from cosmology chapter are brought up here.

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Horizons Magazine with Hannah Rose! (MD 211)

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And what I want to say is the rules that generate the consequences for the character in D&D are mostly in the combat pillar. Outside of that pillar, they're really left up for the DM to decide for the most part. And I might argue that is exactly where Wizards of the Coast wants them to be. So to be clear, I don't fundamentally disagree with the question that Paul Big B states here.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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They replaced the madness rules of 2014 with different ways to reflect mental stress, which makes sense with the push to not gamify insanity or mental problems. traps poison npcs are also mentioned here some of them have evolved they give ways to adjust the level of traps and hazards what else do they have in this section

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Yep. You can now launch your keg robot with your keg launcher. But where is the spigot, Sean? Where is the spigot? That's a good question. That is a good question. The question that is on my mind constantly. And you can see all of that Chapter 3 DMG preview following the link in our show notes to the YouTube video. Teos, finally, you've been beating this drum forever.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Someone at Screen Rant has noticed that the DMG movie is actually doing OK. It's true, Sean.

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Horizons Magazine with Hannah Rose! (MD 211)

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Yeah. And I think that's where it's of interest to me, is I've seen a lot of people, when articles like this come out, say, you know, I thought it would be just as bad as all the other D&D movies, so I didn't even bother watching it. And now that I threw it on when I was cooking dinner, and it was really good. And if it picks up any of this momentum or maintains any of this momentum,

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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with a more limited production cost it would make it worth it to have the long-term impact on Paramount Plus and then on the other streaming channels as it goes through its cycle to gain some more attention. So the first question though is, will we see any of these supposed series come out that we've heard about? I'm still waiting on those. So we'll always keep an eye on that.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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As you know, we have been covering the world of Greyhawk, and our Patreon supporter, Lucas Cockerum, has done an article on his Giant Spain blog providing a quick overview of Greyhawk's famous NPCs, deities, adventures, and other lore. Tell me a little bit about this, Teos.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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I just think we need to talk about these systems, like the renown system, and talk about that system's reliance on DMs to interpret player character choices, beliefs, etc. I'm going to stop there for a second, Teos, and let you chime in.

Mastering Dungeons

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Exactly. You can find it again at thegiantspain.blogspot.com. Over in our creator corner, we've got a couple things to talk about. We have the incredible Keith Ammon having updated their approach to capture nurture rather than nature in something entitled An Equal Portion Dealt Cultural Backgrounds for 5E 2024. What is included in this DMs Guild product, Teos?

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Yep. And you can get the link to its DMs Guild listing in our show notes. And speaking of friends of the show, Ryan Luce has shared with us an adventure called Trapped on the Seer 1313. Seer as in the place in Eberron that was blown up on the day of mourning. So this adventure is set in both Eberron and Ravenloft. And it's called No Time for the Wicked, Trapped on the Seer 1313.

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What goes into this adventure, Teos?

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Horizons Magazine with Hannah Rose! (MD 211)

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Can't wait to check that out. And that, again, is available on the DMs Guild with a link in our show notes. And... Last but almost not least, Dwarven Forge, Dungeons Reforged. Our friends at Dungeon Forge are launching their next campaign this Wednesday, just in time for Gamehole Con. Now, you've worked with Dungeon Forge aplenty, Teos. What's going on in this campaign?

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Is there any sort of campaign that goes along with it?

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Horizons Magazine with Hannah Rose! (MD 211)

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And I want to give one quick shout out to our Grim Hollow Transform Kickstarter. I'm heads down working on the content for that. We are roughly halfway through. We are approaching $600,000. And there is so much more that I want to make for this. And we could use your support to do so. You can do so by simply going to Kickstarter and typing in Grim Hollow Transform to see everything going on there.

Mastering Dungeons

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awesome and with that we are going to get to our main topic today we are going to be interviewing none other than hannah rose we have talked about hannah's new horizons magazine a ttrpg monthly

Mastering Dungeons

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believe quarterly quarterly quarterly right now quarterly yeah okay well we'll find out we'll ask hannah all about that in our next segment sweet and now for our main topic today here on mastering dungeons we have a very special guest we have hannah rose who's been on the show before i believe talking about her new venture horizons magazine uh hannah thank you so much for being with us

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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And where does Clara?

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Horizons Magazine with Hannah Rose! (MD 211)

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Sorry, Sean. And so, no, I thought the same thing. And I was just going to say, yes, that's a career for most people. And for some people, it's just the first six years of their thing. So kudos on that. I wanted to ask you about Clara Daly and what your connection is with her and what she does at Horizons.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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or or not and that's where this idea of a system comes in yeah right because what would happen back then is there was no renowned points there was no system in place it was just the dm going okay you you you've pushed it far enough there paladin who is striking down the innocence in the street now we're going to have a reckoning and then

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Horizons Magazine with Hannah Rose! (MD 211)

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the table talk as you say became the play the table talk was no way i don't see this as being evil for these reasons here's why my paladin condones torture right exactly exactly or or my paladin walks away while the party does the thing that's really easiest and so i don't want and then Right, and then the DM would be like, well, you know what they're going to do.

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Arcadia, which you were an important part of, was very highly regarded in the TTRPG industry. What sort of lessons did you learn there that you were able to take forward? And maybe even what are some lessons that you learned that you wanted to change as you moved forward?

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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So this is still an evil act by ignoring the evil that your party's going to do. And there was no system. There was no point system of, well, you get two points taken off for doing this, and if you reach five points...

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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there's consequences so it's a game that again the pillars come into play here because in my experience players are fine with consequences in the combat pillar right you cast fireball yeah go ahead you cast fireball on the red dragon oh it does nothing and now the dragon kills you that's your fault yeah or you're targeting your players in the fireball

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Horizons Magazine with Hannah Rose! (MD 211)

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That's right. Is there such a thing as a rebranding day? Happy rebranding day.

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Horizons Magazine with Hannah Rose! (MD 211)

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And so why the choice of going for mostly 5e type B&D articles, but also a taste of some other things? What was the reasoning behind that?

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Horizons Magazine with Hannah Rose! (MD 211)

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Right, or you roll five ones in a row and the DM rolls five 20s in a row. Oh, several crits, you happen to die. Players aren't necessarily happy about that, but they will at least accept that there are consequences for the luck or the choices that they've made in combat. Much less likely, in my experience...

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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yeah and as i was reading issue one i thought well i'll skim the the op-ed the desk of many thoughts and then see what the articles are about and as i started reading that i started getting into it then i saw footnotes and being an academic at heart i'm like there are cool footnotes oh this is awesome so i read the whole thing through like twice had to look up a few words which is different for me

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Horizons Magazine with Hannah Rose! (MD 211)

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And I'm like, I love this. I love this already. And I'm just on the very first preface, if you will, of the first issue.

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Horizons Magazine with Hannah Rose! (MD 211)

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Beautiful, beautiful footnotes. So before we get to the rest of the articles, issue one's out. If folks haven't gotten it or don't know where to get it, could you let them know where they can go or how they can get it?

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Horizons Magazine with Hannah Rose! (MD 211)

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is someone accepting or an average player accepting the same sorts of consequences happening in the exploration or the role-playing pillar. I say this to the guard, well, the guard kills you. No, that's not right. That's not fair. Or you fall into this pit, okay, you die. Wait, what, why? And even if you roll dice with that,

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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it's still much less acceptable for most players to have that happen during that pillar. And I don't know if that's because players are... I don't know if they're that way because the game has taught them to be that way, or I don't know if the game is that way because the players want that sort of play. It's sort of a chicken or egg thing that I'm not sure what the answer is.

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Horizons Magazine with Hannah Rose! (MD 211)

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Yeah, that article and the next article just screamed of Eberron type, an Eberron type feel for me. And I was just like, this needs to be used in one of those sort of science fantasy sorts of games so much.

Mastering Dungeons

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so good awesome and then do do we want to talk about willia beale's article about the clouds uh yeah this was amazing as well tell me i want to hear what you think john i i love what i read about i forgot what it was called i think the cloud stuff he calls it where you can actually form uh firmament out of the clouds and then you can use that yeah all of these

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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they all work together so well too you know they were all about travel and they were all about space and they were all about the thing that you talked about in the desk of many thoughts which is that liminal space the the space between what you're used to playing in a dnd game and maybe what you could be playing in a dnd game i mean we could go on about living space forever and ever you know all of that just i thought you could use all of these articles together right you're on the clouds

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Maybe you're adventuring in them, or maybe you are building something on your own, but now you've got the transportation through the clouds, and now you've got the star dragons that are coming and going, and it all worked together so well.

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But just in my experience, that's why...

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Horizons Magazine with Hannah Rose! (MD 211)

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And then we get to the final article, which is Atraxis the Crystalline. This is the Pathfinder 2E flavored article. Could you tell us a little bit about that?

Mastering Dungeons

Horizons Magazine with Hannah Rose! (MD 211)

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Hey, happy rebranding day! Woo! So yeah, if you choose to celebrate a happy rebranding day with us here on Mastering Dungeons, you may choose to do so. But it's been a great ride, and we will continue to stay on this ride as long as it doesn't throw us off into a flaming wreckage. So yeah, so we got that going for us. And joining us on this ride are all our listeners.

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Yeah. We've all been there.

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Horizons Magazine with Hannah Rose! (MD 211)

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Awesome. Teos, do you have any more questions before we let poor Hannah go, who we've kept here for no longer than we chat with you for hours?

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And we will continue to cover it in our news as you bring out more and more issues.

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Awesome. Well, thank you again for sharing all that with us, and we'll talk to you again soon.

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And it was great to hear from Hannah. And it sounds like everything she's working on will be amazing. And I can't wait to hear and see everything come to fruition there. So with that, I want to give a thanks to all of our supporters and all of our listeners. Thank you for listening. And if you are a patron, thank you so much. Thank you to our Master of Dungeon supporters.

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Special shout out to our Master of Realm supporters goes into our show notes. And our Masters of the Multiverse, well, you know what happens.

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Keith Ammon of The Monsters Know What They're Doing, Lou Anders of Lazy Wolf Studios, Craig Bailey, Dave Bastienson, Steve Bissonette, Merrick Blackman, Calvin Bridges-Avalos, Evil John, Will Doyle, Andy Edmonds at Nerdronomicon.com, James Fisher, Scott Fitzgerald Gray at Insane Angel Studios, Ben Heisler and Paige Lightman, Sean Hurst, Mark and Mary's Gaming Compound, The Mighty Jerd,

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Brian King, Jim Klingler, aka DM Prime Mover, Chad Lynch, Paul Mata, The Mathemagician, Eric Menge, Anna B. Meyer of Fantasy Cartography, Trey McLemore, John Mickey, Sean Mollie, Falcon Neil, Tom Nelson, creator of the Deck of Player Safety, Mighty Zeus, Phil Wirt from the Philadelphia Area Gaming Expo,

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Frog Prince at TentaclesSquelchingWetly, Post Fiction RPG Audio, Robert Pasley, Vladimir Pruner from Croatia, Pugness, Azamandias Rex, Runner Rick, Chance Russo at DragoRusso, Andy Shockney, Krishna Simonsa, Josh and the Wanaka of the Tabletop Journeys podcast. I got there. Talos the Storm Lord. Jeremy Taleman from the D&D and TV podcast. Trace. Joe Tyler.

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Marcelo De Velasquez, The Valiant DM, James Walton, Graham Ward, Jason Ward from Accidental Cyclops Games, Javier Wazniak, Chris Webster, Zach Types, and Zewalt Winfrey. We have to get Walter at the end. Thank you so much for listening and thank you for being a patron. If you would like to throw your hat into the patron ring, you can do so by going to patreon.com slash mastering D&D.

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Every little bit helps us keep it going. If you get a chance, you should also give us a review. Go to Apple Podcasts, find Mastering Dungeons, and give us a review. Or wherever you listen to this podcast, or on YouTube, give us a review, subscribe, like, do the things that help people see what it is that we do. Teos, where are you up to and where are you in the social media world?

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Game holes in my brain, too. But you can still find me all the places at Sean Merwin or follow the podcast on the socials at Mastering D&D. And if you're going to be at GameholeCon, we will see you there. And what are we going to do now?

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Yeah. And so I think, like Teo said, I think gamifying it I think there might be ways to gamify this sort of consequence system that would leave at least a number of more people satisfied with it. I could see a system where when you do something that would be against your God, against your alignment, against whatever metric you're using, you roll a die.

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And if you reach a certain number of points, then it, because there you're taking the power fully away from the DM and assuming that there isn't a happy medium within the group of, okay, we accept this. At least you're leaving it up to Dice a little bit

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and not necessarily doing a toggle on and off of all right you have all of your spells okay now you have none of your spells because you made your god unhappy i can give a bit of an example of that when when at gamehole con last year when i played at kelsey dion's table uh playing shadow dark

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And some of those listeners sometimes will contact us via all the different means, which we'll discuss at the end of the episode. And so we're going to jump into a few of those messages right now, starting with Paul Big B via YouTube. Now, Paul Big B had a question that we answered last time, but I think we might have missed a point. So Paul has written this back with this.

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Yeah. Yeah, totally. So, Paul, I hope that gets a little closer to the answer. And listen for the news, because as Teo said, something that happened in the news with Wizards interviews, speak to this a bit as well. Second question comes from NT Norris via Patreon Discord. So I wanted to ask, how do I meaningfully pivot or change a campaign? I have a Curse of Strahd campaign.

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I've been playing with the same group over a year now. Several sessions, much past an average D&D campaign in length. We're just about to get PCs to level seven, and I, the DM, and all the players are really enjoying playing with each other and with the characters.

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That said, since I've started this campaign over a year ago, I've learned a lot as a DM, thanks to listening to over 100 episodes of Mastering Dungeons. Thank you for listening. And I think both me and the players would enjoy figuring out how to change the story we're playing in to allow a bit more flexibility in our campaign and our world setting.

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And so the rest of the question is sort of asking, how do I reinvent the world and the gameplay so that we can become more freeform, more jovial, a little more silly as a and more hack and slash, as opposed to Curse of Strahd and Barovia, which is a very story heavy Not railroad-y, but definitely focused campaign.

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Any advice on how I could achieve a major change the campaign arc tone pivot to offer folks an in-game opportunity for us to change up our setting to achieve those goals? Less super serious, more laughter, more slapstick, more hack and slash and combat fun. I'm going to start with the old communicate with your group. See if everyone's on the same page as you.

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If they are, then we can talk about methods. Teos, what do you have to say?