Clara Daly

speaker
109 appearances 1 recordings 1 series first heard Oct 2024 last heard Oct 2024

Clara Daly’s voice in public audio — every appearance, attributed to the second.

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Thanks for having me. It's great to be chatting with both of you again.
Yeah, so Horizons Magazine is a new TTRPG game magazine for fifth edition and other systems with four articles every quarter full of cool stuff to use in your games. We also have an op-ed every issue, which is a nerdy deep dive from the desk of many thoughts.
First one is by me and my co-founder, and we have a bunch of other cool folks in the works to write about their nerdy ideas, thoughts, passions, rants, and a lot of other game designers and amazing illustrators lined up. But first, let's talk about the issue that just came out.
Sorry, I jumped ahead right there. So eager to get into it. So I am a game designer and editor and sometime art director and wearer of many hats, as many of us in this industry are. I've been working in TTRPGs for about, oh God, like six years now, which feels like, which isn't that long in the grand 50 year history of D&D, but sure feels like it's gone by fast.
And I've worked with both of you in the past on Wizards of the Coast products, on DMs Guild add-up stuff back when that was a thing. I worked with Critical Role on a number of their books, including as the co-lead designer and the managing editor of Tal'Dorei Campaign Setting Reborn. on also Explorer's Guide to Wildemeyer and Call of the Netherdeep.
And I was the managing editor at MCDM Productions for a while leading a magazine called Arcadia, which is the precursor to what we are doing now with Horizons at my publishing company, Wildemeyer Press.
Yeah, so Clara I met as an illustrator for Tal'Dorei Campaign Setting Reborn. So Clara is a fantastic woman and creator of many talents, which is many talents and many creative and nerdy hobbies, which is one of the things we bonded over and became friends. But we met when she was brought on to do some illustration for Tal'Dorei Reborn. We needed some item illustration.
And there are a lot of fan artists out there who do amazing character art. A lot of fan artists out there do scenes and landscapes. And we needed somebody who was really strong in illustrating stuff and illustrating items and spot art. And that kind of thing is... Sometimes a little less flashy, but requires just as much skill and knowledge.
And I looked at Clara's fan art and looked at her website and said, oh, she's a graphic designer. She is doing this really cool fan art with these still lives. She seems really cool. I think she'll be great for this. And
We loved working with her so much that we had her do some more extra pieces of art and I connected her with the folks on the main Critical Role streaming side and she's had a fantastic time working with them doing key art for Critical Role Campaign 3 of the beginning setting there, the key art for Exandria Unlimited Calamity, the key art for Downfall.
So she's done a bunch of art with them and worked on some things with me on Arcadia. She tries out a whole bunch of different styles as an illustrator. So she does painterly fantasy, she does art nouveau, she does travel posters. She just
is always down to experiment and try new things uh artistically and then we've also become friends and like i said bonded over having many many hobbies um for her that's everything from abandoned building photography to crochet uh to playing games to gardening um and
I came to her earlier this year and said, hey, you've got this cool day job where she is a director of interactive strategy, does PR, web design, communications, graphic design, all of this at her cool real person day job. I said, you've got this cool real person day job. You've got a ton of hobbies. Would you be interested in co-leading a magazine and founding a company with me?
I'm going to ask on the off chance, but I know you're probably busy." And she said, wait, hell yeah, I would be. That sounds great. I love collaborating with you. Let's do it. And I said, wait, whoa, really? Okay, let's do it. Because I'd had this idea percolating.
I was at MCDM and they were moving away from 5e and moving away from regular release subscription-based content and didn't want to do Arcadia anymore. And the fans and community were really sad about that. And as a creator, I'd really enjoyed working on that and leading it. And there was a gap in the industry for something like that.
And I wanted to continue on, do something Arcadia-like, continue that legacy, make it my own, be able to expand and experiment and try new things. But I didn't want to do it by myself, right? You guys know you guys have been freelancers for a long time. It can be really lonely. And...
the endeavor of starting something new and starting a company that carries with a lot of responsibility and stress. And that's just not something I wanted to do if it was just me at the helm. So I
was and continue to be incredibly overjoyed and grateful that Clara came on and has been such a big part of this as co-founder, bringing her marketing and branding knowledge, her graphic design, our logo, the Horizons title, our website, the layout. That's all her. It's, you know, it's a collaborative process back and forth, right? I have opinions. I weigh in.
She lets me get there and fiddle with things sometimes. But that is all her skills and knowledge and hard work and time that she brings to bear with all of that. And it's just been a, yeah, obviously it's been a really fantastic collaboration. It's really special to get to do this.
We've enjoyed learning from each other, too. So. Like I mentioned, I'd fallen sideways into art directing for Tal'Dorei Reborn, which is how I met Clara. But I am not an illustrator by trade and experience, and she is.
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