
Episode web page ----------------------- Rate Insights Unlocked and write a review If you appreciate Insights Unlocked, please give it a rating and a review. Visit Apple Podcasts, pull up the Insights Unlocked show page and scroll to the bottom of the screen. Below the trailers, you'll find Ratings and Reviews. Click on a star rating. Scroll down past the highlighted review and click on "Write a Review." You'll make my day. ----------------------- Show Notes Join host Mike McDowell as he welcomes Ludwig Fichte, Staff User Researcher, and Aarjav Pandya, Senior Product Designer, both from Mozilla, to explore the fascinating world of UX research and its impact on product design. In this episode, they break down Mozilla’s approach to user research and benchmarking studies, revealing how insights drive innovation for Firefox Mobile and beyond. What You’ll Learn in This Episode How UX Research Shapes Product Design: Discover the critical role research plays in creating intuitive, user-friendly designs and how Mozilla translates insights into action. Benchmarking in Action: Learn how Mozilla compares Firefox to competitors like Chrome, Safari, and Brave, and how task-based benchmarking reveals areas for improvement. Designing for Familiarity and Innovation: Hear how Mozilla balances maintaining familiar design patterns with pushing the boundaries of usability. The Iterative Nature of UX: Explore why UX research is never "finished" and how continuous testing helps adapt to evolving user needs. Episode Links: Download Firefox – Experience the latest in browser innovation. Mozilla Blog – Stay updated on Mozilla’s projects and initiatives. Acorn Design System – Dive into Firefox's design approach. Research at Mozilla – Explore Mozilla’s research-focused initiatives. Ludwig Fichte on LinkedIn Aarjav Pandya on LinkedIn Mike McDowell on LinkedIn
Chapter 1: What is the main topic of this episode?
Welcome back to the Insights Unlocked podcast. In this episode, we're diving deep into the world of UX research and design with Ludwig Fichte and Arjav Pandya from Mozilla. They'll share how benchmarking studies and user insights shape Firefox, revealing surprising user behaviors and explain how they balance innovation with familiarity in their design.
If you're curious about creating better digital experiences, this one's for you. Enjoy the show.
Welcome to Insights Unlocked, an original podcast from User Testing, where we bring you candid conversations and stories with the thinkers, viewers, and builders behind some of the most successful digital products and experiences in the world, from concept to execution.
Welcome to the Insights Unlocked podcast. I'm Nathan Isaacs, Senior Manager for Content Production and User Testing. And joining us today as host is User Testing's Mike McDowell, a Senior Solutions Consultant. Welcome back to the show, Mike. Hey, Nathan. It's great to be back. It's going to be a good one today. And we have two guests joining us today, Ludwig Fishta and Arjav Pandya.
Ludwig is a staff user researcher at Mozilla after stops at Shopify and SAP. And Arjav is a senior product designer at Mozilla with stops at Rice, Myant, and Hasbro. And for our listeners, the Mozilla Corporation is a taxable organization that is backed by the nonprofit Mozilla Foundation.
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Chapter 2: How does Mozilla approach UX research?
Its flagship product, Firefox, is among the original web browsers known for its emphasis on privacy, speed, and customization, offering users a secure and user-friendly browsing experience across multiple platforms. Today, used by millions of users worldwide. Welcome to the show, Ludwig and Arjav. Hi, everyone. Thank you for having us.
Yeah, this is going to be great. I'm really excited to talk to you guys today. I don't know if you noticed this about 10 minutes before we went live, I posted on LinkedIn about the fact that we were doing this podcast and that the 20th anniversary of the Firefox browser is actually coming up, technically.
I know it had the Phoenix name before that, but yeah, November is actually the 20th anniversary of the official launch of Firefox in 2004 when I was just a humble product manager and just coming off my development time. So I remember you guys,
Firefox really started it all with the open source and really trying to build a browser for the development community where I was used to the old Internet Explorer and Netscape Navigator and everyone's like, this is it. These are the two browsers now. And all of a sudden Firefox came and went, nope, we can do one better and really changed the game in the browser space. Let's talk a little bit.
Let's get started with how we got started basically in UX research. And yeah, just RJ, if you want to just talk a little bit about how you got into the space. I still find a lot of one-way mirrors in my day. How about you?
Yeah, so for example, for me, I didn't start out with UX design. I started out with industrial design originally. And I did that because I was always interested in kind of developing new experiences. But when I graduated from that school, I saw that there is a gradual shift in how the industry was designing these experiences.
It went from designing physical devices to more of a mixed, which is like physical and digital. to strictly digital experiences. So after graduating, I just moved into doing more digital very strictly. And then I basically had the opportunity to work at two startups from ground up, at one working with a team to create MVB experiences,
And then finally, the last one, I was redesigning the entire app to make it more user-friendly and significantly improving their experience. And finally, when I joined Mozilla Firefox, I looked at the benchmarking study and again improving the experience to better suit users' needs.
Yeah, that's awesome. Actually, I was always jealous of people that were working in physical products back when I was younger and I was doing all digital. There's this guy, Mike Francis. He used to run the technology component of the internet for Hertz in Oklahoma City. And when I'd go there, he'd take me on little tours of his lab and all the stuff he was working on.
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Chapter 3: What is the importance of benchmarking in UX design?
It is crucial to make sure that your experiences are consistent because users expect familiar design patterns within the app. And even when they are, for example, coming to Firebox Mobile, which is growing now, they expect to be aware of how and where they can find these features and then use these features.
But the main challenge when it comes to making sure that your designs and your features are consistent is kind of adapting to the specific design guidelines for each platform. For example, after the benchmarking study, we saw that some of our competitors and other non-browsers were using a specific bottom sheet component quite universally.
And I can totally understand why, because it's a very versatile and adaptable component, and it also allows the user to be more contextual.
But when we started out the process of actually applying it across our both iOS and Android applications, we had to make special adjustments to make sure that the feature that was being utilized in that bottom sheet was not just familiar, but also was strictly following these set design guidelines. So as designers, we need to respect these differences and also not sacrifice the brand's design.
Yeah, that's actually just touching on Android versus iOS. Do you remember when Android, when iOS, they were pushing the flat design? It was like 10 years ago. And everybody just scrambled to copy this flat design concept. And even on Android devices, people were trying to copy it, but it was specifically designed almost for iOS.
And it didn't, you know, Android had things like back buttons and things you could use and take advantage of. So trying to purely design flat because of a popular device was really doing a disservice to the Android side. And again, dating myself, I've said a few things that have dated myself, but, you know, I remember having the Blackberry app. Oh, so that was a RIM app was a heck of a thing.
You touched on one thing there that I swear it should be on a t-shirt that's distributed to every developer and designer out there. And it should say, you know, adhere to familiar design patterns. You know, people expect familiar design patterns. And there's a great book called,
tomato stick by chip and dan heath and they talk about you know why certain things are sticky and you know familiar schemas is the reason like if you describe something with something that people know they will use it one of my bosses told me long ago he said there's a reason that every atm machine is designed the same they all look the same because people know how to use it and that's it's easy so don't go try to reinvent the wheel on this
And the last one I think, which is, I think this is definitely Jacob Nielsen, I'm sure, which is people spend way more time on other sites than they spend on yours. So design your site to work like other sites. You can't teach people how to use in a whole new way. So that's really interesting. And I love that you said that, you know, always consider familiar design patterns.
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Chapter 4: How does Mozilla balance familiarity and innovation?
Let's talk about the approach to the benchmark that you took.
Sure. Well, so again, we had a research question that it all started with. We had basically two main objectives here. One is we wanted to actually find a way to measure and compare the usability of our mobile browser, Firefox mobile, compare this to some of our competitive products.
And then also we wanted to use this study to identify areas and very concrete opportunities to actually improve the browser down the road. And To be able to compare, you need to set a benchmark, right? This is why it's called benchmarking study. And to be able to set the benchmark, you had to define the context. to put the benchmark into, right?
So context here meaning, what do people actually do when they use mobile browsers? And believe it or not, we didn't really have a good idea about what do people use mobile browsers for actually, right? So, and this is where this top task analysis study that already I've mentioned earlier comes into play.
So prior to the benchmarking, we ran a top task analysis study, basically a survey with around 400 people, followed by unmoderated interviews with another 100 people on user testing to understand what are the most common tasks people do on mobile browsers, not only on Firefox, but on mobile browsers in general.
And then knowing that, knowing what people do on mobile browsers, we could then start designing our benchmarking study itself. which we basically decided to do a semi-standardized usability test here, unmoderated and based on tasks. And out of this top task analysis that we did, we identified a set of 11 typical mobile browsing tasks.
Things like performing a web search, comparing information between different tabs on different websites, saving information in browser, retrieving information from your browser, private browsing, saving passwords and stuff like that.
We also decided to collect task-based measures for effectiveness, efficiency, and ease of use for each of those tasks to be able to calculate a usability score for each of the tasks that we test. We also added a system usability scale questionnaire at the end of each session to be able to collect an overall usability score. We also added some open-ended questions in the mix as well.
Questions around, what is your first impression when you use this browser the first time, or what is your impression after you've used the browser over the past 50 minutes? And we did this initially with Firefox Mobile with 50 people on both iOS and Android, English speaking, US and Canada based, with little or no prior experience.
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Chapter 5: What challenges arise in mobile UX design?
I love that you also knew that you were gonna test the competitive browsers as well, not just for the usability and performance, but at the beginning when you were trying to figure out what do people most commonly do in the browsers, because you were eliminating the possibility that, people's behavior was based on the browser itself as opposed to just general nature.
And I think that's super important for people to realize that when you're setting a benchmark, especially for not just for the benchmark of the browser, the benchmark of a person, then it's like, well, then let's go beyond just the particular maybe limitations of the browser itself and look at them across the board. I think that's such a really important thing that you did there.
Having done all that, having gone through all that, it's a lot of users across multiple operating systems, lots of browsers. The weather was an interesting finding. Any interesting findings from the benchmark?
We can't talk too much about concrete findings or concrete numbers. Lesson learned? Does that be a finding? Any lesson that you learned? There were tons of lessons learned methodologically and about people in general, too.
This may be the most interesting thing here to share, that when you run studies, especially when you run unmoderated studies, when you run large-scale, unmoderated studies on platforms like user testing, you deal with human beings without having them in a controlled environment. And we looked at each individual
video that we took, like 200 sessions, each of them about 45 to 60 minutes long, a vast amount of material to review. We looked at each single one of them. And what we kept seeing was that people understand tasks in different ways. People sometimes don't read instructions if they were asked to do so. Some people talk a lot.
Some people don't talk at all, independent of what kind of instructions you gave them, right? People click next, next, next, next, and then answer a task that they were asked to do before. the system already moved on. So there's all this lack of control that is just based on the fact that it is a unmodulated session.
It gives you quite a headache sometimes, and you kind of need to go back into the data and clean it up manually. But this is just how human beings work. I've done a similar study many, many years ago, but in person and moderated in the lab. the effort was just much, much higher. The costs were much, much higher. It took much, much longer. But it was nice to have the control, right?
So you could clarify with participants, okay, what do you think this task asks you to do, right, before you actually ask people starting with the task. So there's ups and downs for each approach.
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Chapter 6: How do user insights shape product design?
And then there's the moderator out there and she's sort of leading and you're, you know, hoping that she can... get them to understand what they're supposed to do. Because a lot of times, like you said, if you don't write your tasks clearly in a remote study, it can disrupt the whole thing. And, you know, I'm guilty of that.
In my earlier days, maybe I wrote a task or two that wasn't the most clear thing. And people at the end were like, you know, like you did the SUS survey at the end. Like, I really don't know. I don't know if I did it or not. I'm not sure.
Another example is also... User testing has all those tools to also collect some of the quantitative data. You asked before about how you balance qualitative and quantitative data. After each task, we ask people to rate tasks based on how relevant is this task for you compared to what you usually do in your browser. We asked how easy was this task for you on a scale from 1 to 5, I think.
And then we also ask how, what else did we ask? I forgot the third one. But then when you go into the data, you see people clicking on one, but actually saying out loud five. And okay, now what is it, right? And so you can't always rely on the data given. So you actually have to double check and double check.
And even more common than that one, right, is somebody says, oh, yeah, it was very easy. And you just watch them struggle like crazy through the task. Because we know that in self-reported data, people always blame themselves. They say, oh, no, it was my fault. I'm sure Firefox people, it was good. I just didn't understand. And it's, no, no, really, you just tell us it was difficult. I saw you.
It just took you four minutes to do something simple. Yeah. So I remember years ago, the first time we ever brought a development team into a moderated session, they were behind the glass and they watched someone not be able to see a button and they were literally melting down.
It was like almost something out of a cartoon, because they couldn't believe that someone couldn't see this thing they thought was so obvious.
That's a good example of always have your stakeholders participate in your sessions in some form, have them observe, have them at least watch videos afterwards or show them highlight reels. Exactly. Nobody will believe you.
That's why I always tell people, if you're recording videos, share those videos because that's how you generate empathy for the users. All right, so that's a very involved benchmark, a lot of users, a lot of tasks, a lot of effort.
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Chapter 7: What are the surprising user behaviors in browsing?
So for us as designers, if I could say, we very, when I say heavily rely on our user research partners, just Ludwig, to always guide us what to do and what not to do in terms of what the study kind of asks and what kind of questions that we're trying to get them and to learn. But at the same time, as kind of Ludovic alluded to, I would recommend that you encourage and enable your non-researchers.
It could be product teams or engineers or marketers to kind of not only participate in research projects, but also do activities that lets them understand and learn from their users more directly and basically run their own studies. For that, it's good to have access to these testing platforms like user testing, which is actually very grateful, I'm grateful for.
And another thing that can help and something that our user research team does really well is provide access to these bite-sized kind of training sessions to learn how to conduct, run, and actually analyze these studies that you want to do or questions that you want to get answered.
And then finally, making sure that you have a user research team and that you're going back to them to understand what's the best way to analyze it and what kind of review that we need to do in terms of what we did and look at the interview guides and also check out the different tasks that were conducted in a very strategic manner.
All right. That was great, Arjev. I mean, definitely people that are looking to scale are going to have some, you know, they got work to do, but there's some good tips there. Thinking about the actual research that you've done, we've talked about some of the, you know, the top tasks, tests and stuff like that. How are you seeing research directly inform design decisions?
Like if people are looking to scale, what could they look to gain from that And maybe, I know you gave us a great example before the weather, maybe one or two examples of maybe a decision that's already out there that you can share that was really directly designed, was impacted by the research.
Of course. So I would actually go back to benchmarking study and top tasks together and all the learnings, all the videos that we watched to understand how our users are doing those tasks, how they're navigating the different features and different surfaces inside the app.
And looking at all of this together very, very closely, we actually saw that certain specific features that could lead to more of a better improved experience for users, and those features would be toolbar and menus, something that I have been leading here at Firefox. Looking at these, we wanted to make sure that we're targeting experiences so that they can complete these tasks more specifically.
If I could talk about it a little bit, we looked at, for example, one of the main core tasks that users want to do is bookmarking.
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