Tim Sweeney
👤 PersonAppearances Over Time
Podcast Appearances
That means 30 characters per second. So you're like sitting there watching a sentence like slowly emerge character by character as you're going online. But yeah, that's how we got online and we talked with each other. So you dial up to a local bulletin board. It'll be run by a person. Usually they have a computer or two sitting in their kitchen or something that's running the bulletin board.
That means 30 characters per second. So you're like sitting there watching a sentence like slowly emerge character by character as you're going online. But yeah, that's how we got online and we talked with each other. So you dial up to a local bulletin board. It'll be run by a person. Usually they have a computer or two sitting in their kitchen or something that's running the bulletin board.
That means 30 characters per second. So you're like sitting there watching a sentence like slowly emerge character by character as you're going online. But yeah, that's how we got online and we talked with each other. So you dial up to a local bulletin board. It'll be run by a person. Usually they have a computer or two sitting in their kitchen or something that's running the bulletin board.
And they have a small community of a few hundred users all competing to connect to that one phone line online. It was often busy and you couldn't get in, and the more popular wooden boards were hardest to get to. But you had all kinds of communities develop, and you could see there was the programming communities where people talked about programming. There was the news and events community.
And they have a small community of a few hundred users all competing to connect to that one phone line online. It was often busy and you couldn't get in, and the more popular wooden boards were hardest to get to. But you had all kinds of communities develop, and you could see there was the programming communities where people talked about programming. There was the news and events community.
And they have a small community of a few hundred users all competing to connect to that one phone line online. It was often busy and you couldn't get in, and the more popular wooden boards were hardest to get to. But you had all kinds of communities develop, and you could see there was the programming communities where people talked about programming. There was the news and events community.
I lived in the outskirts of Washington, D.C., so that was a big thing. But then there was the pirate community where they were sharing pirated Apple II games, and very different community ethos and mantras out there, but all... You know, all really nice and also very small.
I lived in the outskirts of Washington, D.C., so that was a big thing. But then there was the pirate community where they were sharing pirated Apple II games, and very different community ethos and mantras out there, but all... You know, all really nice and also very small.
I lived in the outskirts of Washington, D.C., so that was a big thing. But then there was the pirate community where they were sharing pirated Apple II games, and very different community ethos and mantras out there, but all... You know, all really nice and also very small.
These things, these wooden boards couldn't grow to the size of Facebook because your phone line couldn't take that many calls. And, you know, then later in the 1990s, the Internet, which had been fostered in these colleges, started opening up to the public and anybody could connect to it. And suddenly the world took on a life of its own.
These things, these wooden boards couldn't grow to the size of Facebook because your phone line couldn't take that many calls. And, you know, then later in the 1990s, the Internet, which had been fostered in these colleges, started opening up to the public and anybody could connect to it. And suddenly the world took on a life of its own.
These things, these wooden boards couldn't grow to the size of Facebook because your phone line couldn't take that many calls. And, you know, then later in the 1990s, the Internet, which had been fostered in these colleges, started opening up to the public and anybody could connect to it. And suddenly the world took on a life of its own.
It became much, much easier to reach a global audience faster.
It became much, much easier to reach a global audience faster.
It became much, much easier to reach a global audience faster.
Yeah, you know, it's been a funny transition for the game business. You know, Epic started out making shareware games distributed digitally. But, you know, as the first 3D games took off, like Wolfenstein and Doom from id Software, and then Unreal from us, took off, you know, to reach a huge audience of millions of users, we had to go into retail stores.
Yeah, you know, it's been a funny transition for the game business. You know, Epic started out making shareware games distributed digitally. But, you know, as the first 3D games took off, like Wolfenstein and Doom from id Software, and then Unreal from us, took off, you know, to reach a huge audience of millions of users, we had to go into retail stores.
Yeah, you know, it's been a funny transition for the game business. You know, Epic started out making shareware games distributed digitally. But, you know, as the first 3D games took off, like Wolfenstein and Doom from id Software, and then Unreal from us, took off, you know, to reach a huge audience of millions of users, we had to go into retail stores.
So we worked with a retail publisher, and they made a box, and they put CD-ROMs in the box, and... And then the world started transitioning back to digitally. And that transition didn't start well. The initial transition of gaming to digital was all bit torrent, all piracy.
So we worked with a retail publisher, and they made a box, and they put CD-ROMs in the box, and... And then the world started transitioning back to digitally. And that transition didn't start well. The initial transition of gaming to digital was all bit torrent, all piracy.