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Mastering Dungeons

Mastering Dungeons 155: Running the Game – Initiative, Chases, Siege Weapons, XP!

Wed, 06 Sep 2023

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Episode 155 of Mastering Dungeons!  This week's main topic: DMG Running the Game part 3! How well does the DMG help us track initiative, improvise damage, run chases, fire siege weapons, and give out XP? Shawn and Teos have some good laughs as they investigate the 2018 DMG. News: Demiplane 5E Surprise, Phandelver Previews, Hiring and Pay, and more! Contents 00:00 PAX 03:36 Too Many Products? 09:19 Everything Else? 17:01 Phandelver Previews 18:23 Demiplane 5E Nexus Surprises  21:06 EN World Freelance Pay Survey 25:28 Pelgrane Hiring Project Editor 32:23 Choices, Information, and Meaning  34:38 Weapons of Legend 35:19 The Folk from Harrowthorpe 36:26 DMG Chapter 8 Part 3 37:16 Tracking Initiative 40:29 HP and Conditions 45:56 Crits and Improvising Damage 48:44 AoE and Mobs 54:11 Chases 57:11 Siege Equipment 1:01:20 Disease, Poison, Madness 1:04:24 XP 1:07:40 Shout-Outs Thank you for listening! Get the full show notes with links on Patreon.

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