Episode 192 of Mastering Dungeons! Main topic: Daggerheart GM Moves and Mechanics! Daggerheart lets a GM act at any time, yet encourages moves that push the narrative and create fun for players. Let’s take a look! News: Andy Collins Returns to WotC, Chaosium Hires, Gamehole News, and more! Contents 00:00 Back in Black 01:47 Know Other RPGs to Design? 07:26 Prepared vs Extemporaneous? 17:34 Chaosium Adds Staff 20:39 Andy Collins Returns to WotC 24:48 GameHole Badge Reg 26:37 PoC Mentoring Dinner at GHC 28:10 RPGs Spur Climate Empathy 31:21 Diana Jones Emerging Designers 32:27 Blade Runner Replicant Rebellion 33:33 Daggerheart GM Mechanics 35:26 Core Roll Mechanics 36:59 GM Mechanics 41:39 Calling for Action Roles 43:13 Guaranteed Success 46:21 Experiences and Rolls 50:01 Making GM Moves 54:59 Example Moves 56:29 Adventure Considerations 01:00:43 Choosing Moves 01:07:22 Hard and Soft Moves 01:09:08 Fear 01:18:42 Countdowns 01:21:47 Shout-Outs Thank you for listening! Get the full show notes with links on Patreon. Our intro and outro music is Metropolis Fanfare, provided royalty-free by Tabletop Audio (https://tabletopaudio.com) under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/). MP3 file metadata populated with Online MP3 Podcast Chapter Editor, built by Dominik Peters. https://mp3chapters.github.io/ and customized for Mastering Dungeons by Vladimir Prenner from Croatia.
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