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Tim Sweeney

👤 Person
1920 total appearances

Appearances Over Time

Podcast Appearances

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

And I realized there was a separation between the tools that you use to build a game and the game itself, and that the more powerful tools you had, the more creativity you could unleash in yourself or others. And I learned all the programming techniques that supported games, how to parse text, pick up sword and go north.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

And I realized there was a separation between the tools that you use to build a game and the game itself, and that the more powerful tools you had, the more creativity you could unleash in yourself or others. And I learned all the programming techniques that supported games, how to parse text, pick up sword and go north.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

How do you make that sentence into an actual series of commands on the computer? And that was really, really exciting. I have to say, until the time that Fortnite came out, I played video games primarily to learn what they were doing so that I could go off and do it myself. I'd sit down when Wolfenstein came out and then Doom came out. I'd go through and look at it pixel by pixel.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

How do you make that sentence into an actual series of commands on the computer? And that was really, really exciting. I have to say, until the time that Fortnite came out, I played video games primarily to learn what they were doing so that I could go off and do it myself. I'd sit down when Wolfenstein came out and then Doom came out. I'd go through and look at it pixel by pixel.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

How do you make that sentence into an actual series of commands on the computer? And that was really, really exciting. I have to say, until the time that Fortnite came out, I played video games primarily to learn what they were doing so that I could go off and do it myself. I'd sit down when Wolfenstein came out and then Doom came out. I'd go through and look at it pixel by pixel.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I'd move the mouse very slightly and look at exactly what was happening to figure out what technique was being used there. That was puzzle solving at a grand scale, and it was so fun.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I'd move the mouse very slightly and look at exactly what was happening to figure out what technique was being used there. That was puzzle solving at a grand scale, and it was so fun.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I'd move the mouse very slightly and look at exactly what was happening to figure out what technique was being used there. That was puzzle solving at a grand scale, and it was so fun.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

It was a funny project because I didn't start out to build a video game. I'd just moved from an Apple II. So my brother bought my family an Apple II right after I'd visited him in California. So I'd been programming on that for a few years, learned a lot of techniques, but there weren't many Apple II users around still by the time that cycle came to an end. So I'd just gotten an IBM PC of my own.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

It was a funny project because I didn't start out to build a video game. I'd just moved from an Apple II. So my brother bought my family an Apple II right after I'd visited him in California. So I'd been programming on that for a few years, learned a lot of techniques, but there weren't many Apple II users around still by the time that cycle came to an end. So I'd just gotten an IBM PC of my own.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

It was a funny project because I didn't start out to build a video game. I'd just moved from an Apple II. So my brother bought my family an Apple II right after I'd visited him in California. So I'd been programming on that for a few years, learned a lot of techniques, but there weren't many Apple II users around still by the time that cycle came to an end. So I'd just gotten an IBM PC of my own.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I was learning to program, and I realized I needed a text editor. So I started writing a text editor, A text editor is a program to edit text files. You have logic to move the cursor around and let people type things and backspace and delete and do all those mundane actions. One night, I had finished it up, and I was like, well, okay, I have a text editor, but this is pretty boring.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I was learning to program, and I realized I needed a text editor. So I started writing a text editor, A text editor is a program to edit text files. You have logic to move the cursor around and let people type things and backspace and delete and do all those mundane actions. One night, I had finished it up, and I was like, well, okay, I have a text editor, but this is pretty boring.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I was learning to program, and I realized I needed a text editor. So I started writing a text editor, A text editor is a program to edit text files. You have logic to move the cursor around and let people type things and backspace and delete and do all those mundane actions. One night, I had finished it up, and I was like, well, okay, I have a text editor, but this is pretty boring.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

So I made the cursor into a smiley face character, and I had the different characters you could place in this document perform different gameplay actions. Some would be walls, and some would kill you, and some would be moving objects that could fly around the screen. And so this text editor I made evolved into a little game editor, so I was building these levels for a game.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

So I made the cursor into a smiley face character, and I had the different characters you could place in this document perform different gameplay actions. Some would be walls, and some would kill you, and some would be moving objects that could fly around the screen. And so this text editor I made evolved into a little game editor, so I was building these levels for a game.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

So I made the cursor into a smiley face character, and I had the different characters you could place in this document perform different gameplay actions. Some would be walls, and some would kill you, and some would be moving objects that could fly around the screen. And so this text editor I made evolved into a little game editor, so I was building these levels for a game.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I put a lot of time into building an editor and a primitive set of objects, about 20 or 30 different objects, enough to build a really cool and compelling game, but not so many that players would lose track of what they're seeing. I started off just building different game levels. The idea is you'd be on a series of boards.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I put a lot of time into building an editor and a primitive set of objects, about 20 or 30 different objects, enough to build a really cool and compelling game, but not so many that players would lose track of what they're seeing. I started off just building different game levels. The idea is you'd be on a series of boards.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

I put a lot of time into building an editor and a primitive set of objects, about 20 or 30 different objects, enough to build a really cool and compelling game, but not so many that players would lose track of what they're seeing. I started off just building different game levels. The idea is you'd be on a series of boards.