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Tim Sweeney

👤 Person
1920 total appearances

Appearances Over Time

Podcast Appearances

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

So instead of using the triangle pipeline, we're just using pixel pipeline and getting a better result.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

Yeah, yeah, that's right. But there's a lot of challenges like that. It turns out it's a lot easier to render one frame that looks perfect than it is to render a series of frames in motion that look perfect. A lot of the problems with the earlier algorithms that aspired to do this sort of thing was popping.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

Yeah, yeah, that's right. But there's a lot of challenges like that. It turns out it's a lot easier to render one frame that looks perfect than it is to render a series of frames in motion that look perfect. A lot of the problems with the earlier algorithms that aspired to do this sort of thing was popping.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

Yeah, yeah, that's right. But there's a lot of challenges like that. It turns out it's a lot easier to render one frame that looks perfect than it is to render a series of frames in motion that look perfect. A lot of the problems with the earlier algorithms that aspired to do this sort of thing was popping.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

You'd be running some number of triangles for a while, and then you'd switch to a different number of triangles, and you'd see a visible transition, and the screen would look like it got shaken up. It's a disturbing artifact that distracts you from the game.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

You'd be running some number of triangles for a while, and then you'd switch to a different number of triangles, and you'd see a visible transition, and the screen would look like it got shaken up. It's a disturbing artifact that distracts you from the game.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

You'd be running some number of triangles for a while, and then you'd switch to a different number of triangles, and you'd see a visible transition, and the screen would look like it got shaken up. It's a disturbing artifact that distracts you from the game.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

And so one of the magical trade-offs of Nanite was how to avoid all of the visible transitions and get them down to a point where, though they exist statistically, they're not really perceptible to a person looking at it.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

And so one of the magical trade-offs of Nanite was how to avoid all of the visible transitions and get them down to a point where, though they exist statistically, they're not really perceptible to a person looking at it.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

And so one of the magical trade-offs of Nanite was how to avoid all of the visible transitions and get them down to a point where, though they exist statistically, they're not really perceptible to a person looking at it.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

Yeah, Unreal Engine is a big bundle of code and tools, a huge software package that provides all the functions you need to build any sort of a 3D graphics application. Game developers use it to make games, and that's the predominant use, but it's also used in Hollywood film and television production to create 3D scenery in real time for production sets, to do pre-visualization.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

Yeah, Unreal Engine is a big bundle of code and tools, a huge software package that provides all the functions you need to build any sort of a 3D graphics application. Game developers use it to make games, and that's the predominant use, but it's also used in Hollywood film and television production to create 3D scenery in real time for production sets, to do pre-visualization.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

Yeah, Unreal Engine is a big bundle of code and tools, a huge software package that provides all the functions you need to build any sort of a 3D graphics application. Game developers use it to make games, and that's the predominant use, but it's also used in Hollywood film and television production to create 3D scenery in real time for production sets, to do pre-visualization.

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

It's used by car makers to visualize their cars before they're

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

It's used by car makers to visualize their cars before they're

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

It's used by car makers to visualize their cars before they're

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

constructed or manufactured um it's used by architects to preview buildings before they're made and industrial designers of all sorts and it provides you know the all the 3d simulation features you need both for creating highly realistic 3d graphics but also physics and interactions between objects and making things happen like you might see in the real world um

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

constructed or manufactured um it's used by architects to preview buildings before they're made and industrial designers of all sorts and it provides you know the all the 3d simulation features you need both for creating highly realistic 3d graphics but also physics and interactions between objects and making things happen like you might see in the real world um

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

constructed or manufactured um it's used by architects to preview buildings before they're made and industrial designers of all sorts and it provides you know the all the 3d simulation features you need both for creating highly realistic 3d graphics but also physics and interactions between objects and making things happen like you might see in the real world um

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

And it supports a huge variety of styles, from Pixar-stylized movies to cel-shading to photorealism. And it can be used for anything that needs real-time 3D graphics.