Nick Martel
👤 PersonAppearances Over Time
Podcast Appearances
How fast do you want to travel? How much do you want to spend on oxen? Do you want to eat A, poorly, B, moderately, or C, well? But yeah, this is a teaching game. So it gives tips on what effect each choice will have on your future. So eat too heartily and you're gonna exhaust all your supplies, man. But if you ration too harshly, then your party might starve. And don't forget those chance cards.
The surprise obstacles that you might encounter, from snowfall to a knife-wielding bandit. It's going to make the game a lot more challenging and scary. Bill inflicts these surprise challenges using a randomizer code script, reflecting the unpredictability of life out on the Oregon Trail. I mean, Jack, you get a splinter on a Tuesday, you could be gone by Thursday.
The surprise obstacles that you might encounter, from snowfall to a knife-wielding bandit. It's going to make the game a lot more challenging and scary. Bill inflicts these surprise challenges using a randomizer code script, reflecting the unpredictability of life out on the Oregon Trail. I mean, Jack, you get a splinter on a Tuesday, you could be gone by Thursday.
The surprise obstacles that you might encounter, from snowfall to a knife-wielding bandit. It's going to make the game a lot more challenging and scary. Bill inflicts these surprise challenges using a randomizer code script, reflecting the unpredictability of life out on the Oregon Trail. I mean, Jack, you get a splinter on a Tuesday, you could be gone by Thursday.
Although, fun fact, one of the most iconic ways to perish in this game doesn't exist in this version one. Good point, Jack. The phrase, you have died of dysentery, won't make an appearance for several years, when it will then infect the brains of an entire generation of millennials. So yeah, it's super easy to die in this game. A little too easy.
Although, fun fact, one of the most iconic ways to perish in this game doesn't exist in this version one. Good point, Jack. The phrase, you have died of dysentery, won't make an appearance for several years, when it will then infect the brains of an entire generation of millennials. So yeah, it's super easy to die in this game. A little too easy.
Although, fun fact, one of the most iconic ways to perish in this game doesn't exist in this version one. Good point, Jack. The phrase, you have died of dysentery, won't make an appearance for several years, when it will then infect the brains of an entire generation of millennials. So yeah, it's super easy to die in this game. A little too easy.
But if you do manage to stay on your feet, the teletype makes a celebratory ding. And the message appears, you finally arrived at Oregon City after 2,040 long miles. Hooray. When Nick says, hooray, he should have said it with more enthusiasm because in the type of this teletype machine, it said, hooray, five exclamation points. That's the reward you get for winning the game.
But if you do manage to stay on your feet, the teletype makes a celebratory ding. And the message appears, you finally arrived at Oregon City after 2,040 long miles. Hooray. When Nick says, hooray, he should have said it with more enthusiasm because in the type of this teletype machine, it said, hooray, five exclamation points. That's the reward you get for winning the game.
But if you do manage to stay on your feet, the teletype makes a celebratory ding. And the message appears, you finally arrived at Oregon City after 2,040 long miles. Hooray. When Nick says, hooray, he should have said it with more enthusiasm because in the type of this teletype machine, it said, hooray, five exclamation points. That's the reward you get for winning the game.
An anticlimactic little ding and complete lack of visual animation. I mean, Jack, if I traveled 2,000 miles in a covered wagon and survived 13 different snake bites, I don't want a ding. I want a Gatsby party. I want the champagne. Pour me champagne. But hold the vote, Jack, because in this Minnesota teacher's side hustle of a game, we're not getting any of that.
An anticlimactic little ding and complete lack of visual animation. I mean, Jack, if I traveled 2,000 miles in a covered wagon and survived 13 different snake bites, I don't want a ding. I want a Gatsby party. I want the champagne. Pour me champagne. But hold the vote, Jack, because in this Minnesota teacher's side hustle of a game, we're not getting any of that.
An anticlimactic little ding and complete lack of visual animation. I mean, Jack, if I traveled 2,000 miles in a covered wagon and survived 13 different snake bites, I don't want a ding. I want a Gatsby party. I want the champagne. Pour me champagne. But hold the vote, Jack, because in this Minnesota teacher's side hustle of a game, we're not getting any of that.
After 10 days of programming in the janitor's closet, Bill Heinemann, Paul Dillenberger, and Don Rawitsch declare their new educational game ready. It's time to turn it over to the mercy of Don's students. Which leads to the big questions. Will their sleepless nights pay off? Or will the Oregon Trail succumb to cholera before it even gets started?
After 10 days of programming in the janitor's closet, Bill Heinemann, Paul Dillenberger, and Don Rawitsch declare their new educational game ready. It's time to turn it over to the mercy of Don's students. Which leads to the big questions. Will their sleepless nights pay off? Or will the Oregon Trail succumb to cholera before it even gets started?
After 10 days of programming in the janitor's closet, Bill Heinemann, Paul Dillenberger, and Don Rawitsch declare their new educational game ready. It's time to turn it over to the mercy of Don's students. Which leads to the big questions. Will their sleepless nights pay off? Or will the Oregon Trail succumb to cholera before it even gets started?
And most of all, Jack, is there a test at the end of this podcast episode? It's early December in those hectic weeks between Thanksgiving and winter break. Kids are already dreaming about vacation and teachers are racing to finish their grading. But for Don Rawitch, it's showtime. Never forget this date, December 3rd, 1971.
And most of all, Jack, is there a test at the end of this podcast episode? It's early December in those hectic weeks between Thanksgiving and winter break. Kids are already dreaming about vacation and teachers are racing to finish their grading. But for Don Rawitch, it's showtime. Never forget this date, December 3rd, 1971.
And most of all, Jack, is there a test at the end of this podcast episode? It's early December in those hectic weeks between Thanksgiving and winter break. Kids are already dreaming about vacation and teachers are racing to finish their grading. But for Don Rawitch, it's showtime. Never forget this date, December 3rd, 1971.
Don rolls the school's only teletype machine into his classroom, and he dials up the school district's mainframe computer where Oregon Trail's 800 lines of code reside. Trying not to hold his breath, he introduces the game to his eighth graders, who, as we've established, can be a pretty tough crowd. Don divides the room into groups of five. so everyone can get a turn playing the game.