The Twenty Minute VC (20VC): Venture Capital | Startup Funding | The Pitch
20Growth: The 7 Core Levers to Win at Consumer Subscription: Growth Loops, CAC + LTV Benchmarks, Pricing, Packaging, Notifications, Discounts, Paywalls | The Breakdown with Phil Carter
Harry Stebbings
I think one thing they do really well is kind of the gamification of it in a way, though, actually. And that takes me to, like, games love to give easy levels to start with. Oh, yay, I passed level one, super easy. And it makes me think of, like, time to value. How important do we think or how do we think about time to value today in consumer subs apps?
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