The Twenty Minute VC (20VC): Venture Capital | Startup Funding | The Pitch
20Growth: The 7 Core Levers to Win at Consumer Subscription: Growth Loops, CAC + LTV Benchmarks, Pricing, Packaging, Notifications, Discounts, Paywalls | The Breakdown with Phil Carter
Phil Carter
I'll step back for a moment on this question because I think stats, streaks, badges, achievements, coins, currencies, they are all tactics rooted in this idea of gamification, which is like, how do I take my core value promise and the natural usage frequency of my product and bolt onto that this additional set of rewards that makes the user feel delighted?
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