The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
The Trouble with Crafting – Lazy RPG Talk Show
Mike Shea
But they feel bad because they went through all the trouble to make the other flametongue longsword. It has this big meaning to them, but now it's just in a bag and they never use it anymore. And they'll feel that loss. Now you've hit that sense of loss aversion. So there's that tricky bit of like, when do you do it? And what happens when they get that item?
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