The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
The Trouble with Crafting – Lazy RPG Talk Show
Mike Shea
But we still have the problem that if we offer a crafting system to players to be able to build their magic items, that essentially has the risk of invalidating all of the other loot that shows up. An example was if you talk to a player and they say, hey, I really want to make a great cool sword. I want to make a cool plus two sword and I'd like it to cast fireball or whatever.
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