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The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

The Trouble with Crafting – Lazy RPG Talk Show

1691.934 - 1713.909 Mike Shea

But we still have the problem that if we offer a crafting system to players to be able to build their magic items, that essentially has the risk of invalidating all of the other loot that shows up. An example was if you talk to a player and they say, hey, I really want to make a great cool sword. I want to make a cool plus two sword and I'd like it to cast fireball or whatever.

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