The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
The Trouble with Crafting – Lazy RPG Talk Show
Mike Shea
And you can tell an intractable problem. You can tell when there's an intractable problem in tabletop role-playing games. When you feel like you have the answer and no one else seems to understand it. That means it's kind of an intractable problem. An example that I often bring up is adventure design. We've been designing adventures for D&D for 50 years.
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