The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Shadowdark Gloaming Conclusion
Mike Shea
So you had sort of these four adjacent near sized areas. And then a double near could take you to one. You can move anywhere inside a near. A double near would take two and so on. That way it was a little bit of a bigger area. And there was more opportunity to make it clear what you're going to be able to affect when you're doing these big areas of effect and stuff like that.
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