The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Shadowdark Gloaming Conclusion
Mike Shea
A little different than like, again, the sort of typical Shadow Dark style, but I thought it worked very well. And by the way, that can work well in lots of your 5e games. It doesn't just have to be a game like Shadow Dark that uses abstract maps. You can do the same thing. You can do that sort of zone-based idea when you're doing boss fights for your 5e area.
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