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The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

Ruins of Blood and Sand – Dragon Empire Prep Session 5

937.046 - 961.919 Mike Shea

put it in three separate places so that they're likely to run into them my version of that is instead of worrying about coming up with three clues you have only one clue but you don't tie it to anything and that way whether the players pick up a sword and learn something from a sword they talk to an npc they read a a tumbleweed with a note is stuck and they read the note and they learn something you know they can learn from all the spirits they have dreams whatever however they discover it they can always learn the clues that are vital for them to move forward

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