The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
One Year with Shadowdark
Mike Shea
It feels like Shadow Dark kind of stuck between this thing of like, well, we want it to be treasure-based, but not so close, not so tight that like gold piece value is your experience point value or something like that, that they wanted to abstract it so that GMs have some control over this. It was difficult for me to understand what the curve was of leveling.
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