The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
One Year with Shadowdark
Mike Shea
So there isn't sort of like a half damage on a failed saving throw sort of style thing, which means it's sort of all or nothing. It's math and stuff like that. What's interesting is as characters increase in level, their ability to cast spells becomes easier for them to do. And then they get specializations and other things.
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