The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Kobold Press Encounter Builder – Lazy RPG Talk Show
Mike Shea
How do you make sure that the pacing stays high, that you have upward beats and downward beats and upward beats and downward beats so the players are staying engaged with the game? Too many upward beats and the game seems boring. Too many downward beats and it seems depressing and lame.
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