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The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

Kobold Press Encounter Builder – Lazy RPG Talk Show

1973.573 - 1999.015 Mike Shea

certainly for dnd and 5e and of course there's complications and they're like what if it turns out that the thing they want to do isn't a sure thing well then you roll a die you pick a difficulty class you add modifiers and so on but the real gameplay loop is the gm describes the situation going on in the game the player describes what they want their character to do and the gm adjudicates the result that is the loop and that key of setting up the situation is the hard part i think a lot of gms

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