The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Four Histories of D&D – Lazy RPG Talk Show
Mike Shea
Yeah, try to get the arc of each camp. You know, really think about how to build a series of Walker, Texas Ranger instead of Gone with the Wind. So depending on how long your sessions are, if they're three to four hours, think about what the whole arc is for that session and really condense it down. What is the ending? What is what is the conclusion of that going to look like?
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