The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Four Histories of D&D – Lazy RPG Talk Show
Mike Shea
The biggest thing I can recommend is try to put the choices of the path that the characters are going to take at the end of a session instead of the beginning of the session so that you don't have too many open paths with too much stuff that you have to prep for every path. Secrets are only one part of that problem, but locations are another part. NPCs they are run into could be another part.
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