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The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

Experiences at Gamehole Con – Lazy RPG Talk Show

2645.621 - 2664.488 Mike Shea

You still need adventure hooks. You still need interesting locations. You still need to have a general path that the characters are going to go so that the game is fun. But when you're talking about the interwoven plot lines that are going on in an adventure, instead of worrying about building a giant-ass network chart with all kinds of flow charts and stuff connected, just think about the nodes.

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