
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Eryz the Akinji – Dragon Empire Prep Session 6
Fri, 20 Dec 2024
Mike prepares the next session of his Tales of the Valiant Dragon Empire campaign. Visit the Sly Flourish Blog Subscribe to the Sly Flourish Newsletter Subscribe to the Sly Flourish Podcast Support Sly Flourish on Patreon Buy Sly Flourish Books: Midgard Worldbook Tales of the Valiant Obsidian for TTRPGs
Full Episode
Hey friends, it's your pal Mike Shea from Sly Flourish, here with another episode of Sly Flourish's Lazy GM Prep. In this weekly show, I go through steps from Return of the Lazy Dungeon Master while preparing for my Sunday role-playing game. In this case, we are playing a Tales of the Valiant game set in the Midgard world, specifically in the region of the Dragon Empire.
This show, like all of the work of Sly Flourish, is brought to you by the patrons of Sly Flourish. Patrons get access to all kinds of tips, tricks, tools, adventures, and resources to help them run their fantasy role-playing games. They get access to the awesome Lazy GM community over on Discord, and they help me put on shows like this.
To the patrons of Sly Flourish, thank you so much for your support. So here's two quick tips that you can pick up from my prep session today. I'm dropping these at the beginning of the video, even though they came from the video itself. And my first tip is that characters are the only source for secrets and clues you can count on. They're the only source that you know will be in the game.
Characters are in the game. If the character is there, that means that they can be a vehicle for secrets and clues, which means when you're doing your prep, you can actually add a secret to each of the characters that are going to be there because you're pretty confident that you're going to be able to reveal that secret because the character is there. So tie secrets and clues to characters.
Probably like one secret per character is a really good way to go. And recall that characters are the only source for secrets and clues that you can actually count on. Two is when you're running Tales of the Valiant with the monster vault, pay careful attention to challenge rating one and two monsters.
Challenge rating one and two monsters in Tales of the Valiant seem to be hitting about one challenge rating ahead of what they look like. So if you run them and they're fine, that is totally fine. But you might want to be a little careful because they seem to hit as though they're one challenge rating ahead. That seems to be specific for challenge rating ones and twos.
Threes and above seem to hit pretty reasonably. And by that time, your characters can weather that sort of attack. And below that, that appeared to work well is below CR one appeared to be pretty on par as well. But CR ones and twos are a little bit dangerous. So you want to keep an eye out for that. Now on with the show.
Last week, the characters were right at the entrance to the camp known as the Campo, the ruins of blood and sand, which was an old ruined shrine.
on the outskirts of the village of kukatarma this is sort of like out in the wild out in the badlands southwest of the dragon empire the character's home base is in the 440 fingers which is actually at the joint of three major regions of the dragon empire mazar batek and gizmiri and i think it's kind of fun and it sits on ley lines which is really fun too so we got lots of
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