The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
D&D Beyond Removes D&D 2014 Material – Lazy RPG Talk Show
Mike Shea
Then the idea of having a one-hour game is a different problem. And the real answer there is how do you focus the sessions down to basically like one encounter? If you're running a one-hour game, you're really going to have one scene. And how do you include all of the aspects of a good D&D game in that one scene? How do you include elements of role-playing?
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