The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)
Mitchell Hashimoto
And that's just important because by using OpenGL on metal, there is an overhead because Apple does not natively support OpenGL. So what it's doing is translating that to metal. So there is an overhead. And you can actually notice that if you do renderer speeds between Alacrity and Ghosty, you get about a 10% frame rate.
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