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The Changelog: Software Development, Open Source

We ain't afraid of no Ghostty! (Interview)

800.915 - 825.385 Mitchell Hashimoto

And if you're on a Mac computer, a new Apple Silicon Mac computer, we take advantage of literal ARM instructions that aren't available elsewhere to make things faster. Likewise on Intel, I'm talking mostly about SIMD work to make things read speeds and parsing speeds very fast. But from the rendering side, we use Metal directly on macOS. We use OpenGL on Linux.

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