The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)
Mitchell Hashimoto
There's a lot of layers. And it is to some artistic, right? The way fonts look and stuff. And there's not a pixel perfect specification that says... that given this font and these characters, whatever, this is how it looks. It really is mathematical with a lot of wiggle room in terms of how much anti-aliasing you use, the spacing, where it floats on the line. There's a lot of wiggle room.
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