Rust in Production
Zed with Conrad Irwin
Conrad Irwin
Yes. So we have a whole bunch of smart pointers for view components because we need to be able to reference them from the renderer and also from the view tree. And so they need to be kind of like an arc reference from multiple places. We don't use an arc directly. Instead, we have our own wrapper around it that's a little bit more type safe for some things.
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