Rust in Production
Zed with Conrad Irwin
Conrad Irwin
For things like the GPU pipelines, because Rust is good interoperability with C, we can just call straight into the graphics APIs and just dump, here's the buffers that we need you to render GPU. Go do that. And so there's a whole framework, GPUI, which is the framework that Zed uses for all of that. And a couple other apps are using it, but mostly we built that to build Zed.
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