Rust in Production
Zed with Conrad Irwin
Conrad Irwin
There are obviously other implementations, like some go directly to the debuggers. But what I imagine we'll do first is kind of support the debug protocol, kind of punt a little bit on the languages that don't work with that and make it a language problem. But I hope if we do that, we can kind of like language servers. We get most of the benefit with a tenth of the work.
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