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Rust in Production

Zed with Conrad Irwin

2522.998 - 2539.145 Conrad Irwin

So for things like the rendering pipeline, there's two frames that are just big static chunks of memory that we switch between, a fairly common approach there. And Rust is actually kind of helpful for that. It tells you if you mess up because you know which one is live and what you have access to every given time.

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