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Rust in Production

Zed with Conrad Irwin

2418.829 - 2436.794 Conrad Irwin

So one thing I learned, we did a rewrite of GPUI, the graphics framework, that was fairly heavy on use of generics and ended up exporting a bunch of things that were instantiated multiple times with multiple different types. And the way that Rust compiles generics is to kind of copy-paste the code each time for each type.

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