Rust in Production
Zed with Conrad Irwin
Conrad Irwin
This is obviously a little bit around abstractions and not leaking between things, but really primarily it's the speed thing. So we don't really want a kind of a deeply nested thing where visibility is tightly controlled and we have lots of, you know, that's not important. We trust the whole code base. And so it's making sure that it's somewhat easy to find what you're looking for.
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