Rust in Production
Zed with Conrad Irwin
Matthias Endler
And once the project grows, it will not get easier because I just checked yesterday and Z is approaching 500,000 lines of Rust code, which is crazy. It's crazy. And I saw some interesting bits that I learned from you. For example, you have a flat hierarchy of crates. You have one workspace still. You keep it all in one workspace. Right. And then you follow a very flat hierarchy.
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