Rust in Production
Zed with Conrad Irwin
Conrad Irwin
The second piece that's tricky is we have a completely custom UI framework that doesn't have any bindings for any other language. And so how I imagine things going is that we kind of continue down the approach we have today, which is that we expose simple things that you can extend, one of which is the AI features have some hook points where you can pull in more context for the model. That's one.
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