Rust in Production
Zed with Conrad Irwin
Conrad Irwin
Well, I mean, beyond the complexity of the editor piece, one of the things that is tricky with Rust, and we kind of touched on this a bit of time, is the ownership rules make it challenging because the text editor is fairly self-referential. You have all of the... All of the things want to know about the editor and the editor needs to be able to tell lots of things stuff.
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