Rust in Production
Volvo with Julius Gustavsson
Julius Gustavsson
It's a good question. I guess I would most likely use some sort of async framework in C++, I guess, since we had gRPC, and gRPC, protobuf, all that stuff was already fairly well supported in C++, so I guess I would go for that. And I don't remember how... if those async frameworks at that time in C++ were, how far they'd come. They probably had similar sort of features.
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