Morrus’ Unofficial Tabletop RPG Talk
323 | Diving into the 2024 Dungeon Master's Guide: Insights and Analysis With Mike Shea
Mike Shea
Like half of it is understanding rules and knowing what the game is like and how to run a fun game. But then the other half is what is the lore and how do I get my head into where the neurons are connecting in my head to build the kind of lore that I can use to build my game? The only trick with that is like, if you're not using Greyhawk, it's not practically useful to you, right?
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