Morrus’ Unofficial Tabletop RPG Talk
312 | Shadowdark with Kelsey Dionne | D&D Direct, Paizo Content Use Policy, Secret Level Animated, and more!
Kelsey Dion
I've never realized until bringing real time into my games, sort of just as like a tip that I was like, oh, you know, we could try to get the players to make a decision faster by incorporating real time into this. And it was something I was doing in games I was running where a lot of people have like a little sand timer or something.
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