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Morrus’ Unofficial Tabletop RPG Talk

312 | Shadowdark with Kelsey Dionne | D&D Direct, Paizo Content Use Policy, Secret Level Animated, and more!

Sun, 25 Aug 2024

Description

This week, Morrus, PJ, and Jessica are joined by Kelsey Dionne to talk about Shadowdark. In the news, D&D Beyond and the 2024 update, Secret Level animated series featuring D&D and 40K, Paizo brings back Community Use Policy, and more! -------------------- Kelsey Dionne The Arcane Library https://www.thearcanelibrary.com/ Shadowdark https://www.thearcanelibrary.com/pages/shadowdark Cursed Scroll Zine Volume 1 https://www.thearcanelibrary.com/products/cursed-scroll-zine-vol-1-diablerie -------------------- News [3:44] Cosmere Overtakes Avatar Legends to Become Biggest TTRPG Kickstarter Ever https://www.enworld.org/threads/cosmere-overtakes-avatar-legends-to-become-biggest-ttrpg-kickstarter-ever.706288/ Brandon Sanderson’s Cosmere RPG Kickstarter https://www.kickstarter.com/projects/brotherwise/the-stormlight-archive-rpg [10:25] Paizo Reverses Course, Re-Instates Community Use Policy https://www.enworld.org/threads/paizo-reverses-course-re-instates-community-use-policy.706269/ [17:53] Affinity Publisher Templates from Fari RPGs and René-Pier Deshaies https://store.farirpgs.com/l/affinity-templates-songs-and-sagas?layout=profile [19:54] Deadpool Roleplays the Marvel Universe review from Rob Wieland https://www.enworld.org/threads/deadpool-delivers-a-delightful-adventure-for-marvel-multiverse-rpg.706057/ [22:29] Homebrew and Hacking DriveThruRPG store page https://www.drivethrurpg.com/en/publisher/21080/homebrew-and-hacking?affiliate_id=36142 [24:46] Sentients: The Roleplaying Game of Artificial Consciousness on Kickstarter https://www.kickstarter.com/projects/t3db0t/sentients-the-role-playing-game-of-artificial-consciousness [27:11] D&D Direct Coming on August 27 https://www.enworld.org/threads/d-d-direct-will-talk-about-project-sigil-future-of-d-d-on-aug-27th.706229/ How You Can Watch WotC’s 3D VTT “Project Sigil” In Action https://www.enworld.org/threads/now-you-can-watch-wotcs-3d-vtt-project-sigil-in-action.705988/ [32:11] How D&D Beyond Will Handle Access to 2014 Rules https://www.enworld.org/threads/how-d-d-beyond-will-handle-access-to-2014-rules.706245/ [41:48] Secret Level from Amazon Prime https://press.amazonmgmstudios.com/us/en/press-release/every-game-has-a-story-prime-video-announces-premi [45:20] Main Topic - Shadowdark -------------------- Please support us on Patreon at http://patreon.com/morrus Don’t forget to join the Morrus’ Unofficial Tabletop RPG Talk Facebook group at https://www.facebook.com/groups/1033145023517295/ and join us on Discord at https://discord.gg/VAuxX8M Ask your Listener Question on Twitter, email [email protected], or contact us on TikTok at TikTok -------------------- Hosts: Russ “Morrus” Morrissey, PJ Coffey, and Jessica Hancock Editing and post-production: Darryl Mott Theme Song: Steve Arnott Malach the Maleficent played by Darren Morrissey Check out all the media content from EN World at http://enliverpg.com

Audio
Transcription

0.089 - 6.073 Kelsey Dion

Hi, I'm Kelsey Dion from the Arcane Library, creator of Shadow Dark, and you're listening to Morse's unofficial tabletop RPG talk.

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8.855 - 29.328 Russ “Morrus” Morrissey

This week, Morse, PJ, and Jessica are joined by Kelsey Dion to talk about Shadow Dark. In the news, D&D and Beyond addresses the 2024 update, Secret Level is a new animated series from Amazon featuring D&D and Warhammer 40k, Paizo brings back the community use policy, and more! This week on Morse's unofficial tabletop RPG talk!

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33.387 - 56.717 Malach the Maleficent

Today's podcast is sponsored by Brandistock's Polearm Emporium. You can find Brandistock's in Upper Ramsbottom Street in the town of Thornistons, just past Mrs. Cockle's Codpiece Boutique. Brandistock's Polearm Emporium sells a wide range of halberds, glaives and bohemian ear That's not a real thing, is it? Ridiculous. What is this nonsense, anyway?

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56.877 - 64.542 Malach the Maleficent

I can't believe I'm reduced to flogging this low-class commoner tat to pay my rent. Anyway, go to Brandistock's for pointy sticks.

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65.543 - 66.443 Unknown

Oh, doggie. Ha!

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82.591 - 91.282 Russ “Morrus” Morrissey

Hello, hello, hello, and welcome to Morris' unofficial tabletop RPG talk. I am Russ, a.k.a. Morris, or Morris, a.k.a. Russ.

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91.843 - 107.747 PJ Coffey

And with me this week is... PJ Coffey from the Southampton Guild of Roleplayers. Russ. How's it? I am delighted to be here. Joining us also this week, ever-watching, ever-listening, the ever-vigilant, it's the one! It's Yomi!

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108.627 - 115.151 Jessica Hancock

It's me, Jessica from EM Publishing. I am back after a week off, but I have not returned alone, have I, PJ?

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117.332 - 144.953 PJ Coffey

it's true you have brought with you an extra special guest which we are delighted to have with us today a person who could be rightfully described as the titanic queen of the osr scene and has doing some amazing things with her work yes that's right it's one it's the only it's the creator of show dark itself it's kelsey dion okay but the takeaway i get from that is that apparently jess found kelsey in wales

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147.192 - 158.442 Jessica Hancock

to get to Wales you go via the Shadow Dark and we met there so I thought I'd draw her back out into our realm temporarily for some respite yeah just a little stab over

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159.759 - 184.488 PJ Coffey

yeah well welcome there are literally giant caves in wales which you can like yeah basically go spelunking around it is awesome and amazing they've got like all these pitons stuck in the wall and of course just to just to cheer you up like the occasional used up can of no other no more nails glue left beside them just to just give you that sense of safety That sounds like the best place to do it.

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184.509 - 188.753 PJ Coffey

I'm sorry, I'm talking. Please, I'm just too excited. Go, go, go, say more.

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190.155 - 193.519 Russ “Morrus” Morrissey

Wales is also famous for dragons as well. Caves and dragons.

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193.619 - 196.742 Jessica Hancock

Dragons are on the flag, so yeah.

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196.762 - 198.825 PJ Coffey

Not one dragon is on the flag. Eight dragons.

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199.272 - 200.613 Jessica Hancock

A dragon, yeah.

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200.673 - 200.973 PJ Coffey

Yes.

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201.213 - 202.733 Jessica Hancock

Well, as far as we know.

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202.753 - 204.914 PJ Coffey

It's more dragons than most countries have.

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205.414 - 210.436 Jessica Hancock

Yes, it is. Yeah, infinitely more. Which is why it's the best country flag.

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212.497 - 215.018 Russ “Morrus” Morrissey

I think we should do some news.

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215.768 - 220.349 Jessica Hancock

Yeah, what happened in the last week? Not a lot. Okay, good.

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221.97 - 235.853 Russ “Morrus” Morrissey

But stuff did happen. There was stuff. I want to do a quick Brandon Sanderson update, though. Oh, yeah, it's ending next week. Yeah, ending next week. It is just about, it's just over $9 million. Wow.

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236.453 - 238.634 Jessica Hancock

Wow. That's a lot.

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238.979 - 253.59 Russ “Morrus” Morrissey

Avatar was $9.5 million, and it has a week left to go. So I think it's going to overtake Avatar today to become the biggest TTRPG Kickstarter ever. And then it's just a question of how far does it go then?

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253.61 - 258.253 PJ Coffey

Well, obviously, Russ, you know what question I'm going to ask. Oh.

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258.793 - 260.835 Jessica Hancock

I don't. Okay, okay.

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260.915 - 271.922 PJ Coffey

It's a strange, palmy question. The definition is not strong here, so there's literally an army of people following Brandon Sansom. And this is Kickstarter. So I've been comparing it to actual sized armies.

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272.602 - 274.244 Jessica Hancock

Oh, right.

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274.404 - 279.148 PJ Coffey

I've only been doing it three weeks. It's fine, Jess. It's okay.

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287.514 - 287.494 Russ “Morrus” Morrissey

32,473.

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287.534 - 289.796 Russ “Morrus” Morrissey

It just went up as I watched it. Wow. Wow. So, um,

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298.539 - 318.517 PJ Coffey

If we wanted to stop this RPG from happening, we would need to get into diplomatic talks with Rwanda, is what you're saying? That's actually not what I'm saying, but we can do that.

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318.698 - 319.598 Jessica Hancock

That's what I heard.

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319.638 - 330.845 PJ Coffey

We haven't had a gaming industry cause a diplomatic incident with another nation for absolutely years now. Quite frankly, I think that Ian Publishing could be the next big thing.

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330.965 - 334.307 Jessica Hancock

I think Morris' podcast could be the one to make it happen.

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334.767 - 338.409 Russ “Morrus” Morrissey

Great, yeah, let's go. It's my name on the podcast.

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338.529 - 344.233 Jessica Hancock

I know, that's why I'm confident about it. PJ and I are like, yeah, it's fine. My name's not on this.

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344.953 - 348.055 Russ “Morrus” Morrissey

You'll be like, I don't even know this guy.

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348.095 - 349.776 Jessica Hancock

Never met him before in my life.

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350.817 - 358.902 Russ “Morrus” Morrissey

Yeah. Anyway, a week to go. I'm guessing 12 million is my... I think...

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359.918 - 366.725 PJ Coffey

PJ, you guessed 13, didn't you? I think I went with 13. Did you? And Jess went with 20.

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366.765 - 369.648 Jessica Hancock

Did I? That's right. I don't think it's quite going to get to 20.

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369.749 - 375.635 Russ “Morrus” Morrissey

Well, it's going to be a lot. Would you like to make a guess, Kelsey?

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376.215 - 398.827 Kelsey Dion

I mean, I'm notoriously bad at guessing because I thought my Kickstarter was going to do 10,000, so... But I would say I'm more on Jess's side. I want to overshoot it because it's like the price is right where we should have the price is right rules where if you go over your, or if you are like guessing 12,000, but it's 12,001, then you're disqualified. So whoever's above that wins.

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398.907 - 399.328 Kelsey Dion

I'm going to say 13,000.

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401.408 - 405.09 Russ “Morrus” Morrissey

13. Okay, we've got two on 13. 13 million, not 13,000.

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405.31 - 417.777 PJ Coffey

We're talking in the millions. It's very reasonable. We're talking about Kickstarter, TTRPGs, 13,000 is a very logical thing to say, but this is not what we're talking about. This is just like, nope, nope.

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420.07 - 421.291 Jessica Hancock

My goodness.

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421.531 - 442.087 Russ “Morrus” Morrissey

It is incredible. It is what? I just, I check it every day. Do you? I haven't backed it because, you know, the Cosmere stuff. Well, I just haven't read any of the books. It's not, you know, it's not my, but I'm just fascinated by the Kickstarter and I just really wanted to do well and I don't know why because it doesn't affect me at all. But, you know, I'm just like egging it on. Come on, come on.

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442.358 - 453.965 Jessica Hancock

It's exciting when someone in the industry does really well. It is. I think it makes you feel as a TTRPG creative, someone else is doing really well. You're like, oh, well, there's the potential. There's that market. And maybe this will invite new people into the hobby.

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453.985 - 465.112 Russ “Morrus” Morrissey

Well, there's two ways you can look at it. You get some people who just get jealous. Yes. And then you get the other people who are just happy that this thing is happening. And I'm in the latter group.

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465.413 - 465.713 Jessica Hancock

Yeah.

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466.013 - 466.633 Russ “Morrus” Morrissey

I'm pleased to say.

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466.653 - 470.256 PJ Coffey

Yeah. And it is, strictly speaking, not a D&D Kickstarter.

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471.434 - 475.996 Jessica Hancock

I know, that's why I'm also really happy because it's something that's not D&D.

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476.116 - 499.429 Russ “Morrus” Morrissey

What's interesting is if you look at the top, the list of top TTRPG Kickstarters, the top four are all not D&D. Wow. If you count this one, the top four are not D&D. So the top four are, so this one, Avatar Legends is not D&D. Gloomhaven Grand Festival was not D&D. Which we...

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501.026 - 506.992 PJ Coffey

varying opinions on, because that was essentially a reprint of Gloomhaven, which had a little RPG attached on top of it.

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507.152 - 509.174 Jessica Hancock

There is a Gloomhaven RPG, though, PJ.

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509.194 - 518.401 PJ Coffey

There is a Gloomhaven RPG. That is what it is. I don't mean to decorate their work, but... But the play level seems to have been increased by a $130 box.

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518.441 - 528.009 Jessica Hancock

But every big Kickstarter has stuff attached to the RPG that's not RPG stuff. Like, they have minis and coins and tote bags and stuff, which that's... Half the match. Yeah.

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529.03 - 541.9 Russ “Morrus” Morrissey

Well, that's not entirely true. But the third one was the MCDM. But I will say that Shadow Dark is one of only two Kickstarters, the other being Coyote and Crow, to do it without all of that extra stuff. Oh.

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542.12 - 542.54 PJ Coffey

Nice.

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542.58 - 559.892 Russ “Morrus” Morrissey

There's only two that have done it without all the dice and the shirts and the plushies and the... Board games. Yeah, yeah. Stuff. So, yeah, Shadow Dark 2023 and Coyote and Crow in 2021. The only two that have ever done that. Wow. That's why... An exclusive club.

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560.172 - 564.835 Kelsey Dion

It's really because I couldn't have managed any more than what we did. Right?

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569.318 - 569.718 Kelsey Dion

Yeah.

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570.728 - 576.394 Jessica Hancock

And then becoming a logistics company, organizing plushies, moving around the globe is a whole other job, yeah.

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576.795 - 577.015 Russ “Morrus” Morrissey

Yeah.

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577.355 - 579.177 Jessica Hancock

Yep. Not what I wanted to do that time.

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579.197 - 580.499 Kelsey Dion

No, no, no.

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582 - 583.923 Russ “Morrus” Morrissey

I didn't get into this industry to make plushies.

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584.463 - 586.746 Kelsey Dion

They are cute. I have to give them that, but...

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588.328 - 592.793 Russ “Morrus” Morrissey

Pencil cases, that's a different thing. I really put into it to make pencil cases. That's what I want to make.

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593.353 - 595.015 Jessica Hancock

Check it out on our next Kickstarter.

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595.756 - 604.545 PJ Coffey

Yeah, I mean, it's a shame we're not going to have a video broadcast because then listeners can share the joy of seeing a woman get her new directives.

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606.247 - 617.764 Russ “Morrus” Morrissey

Anyway, that is... That's the Brandon Sanderson news for the week. Next week, we'll get a report on what it actually did and find out that I won and I guessed correctly.

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618.986 - 619.948 Darryl Mott

That's what will happen next week.

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620.048 - 623.774 Russ “Morrus” Morrissey

We'll see. That's definitely what will happen. Time will tell.

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625.433 - 632.1 Jessica Hancock

So I understand Paizo has been doing some things. Should we segue and talk about that a little bit?

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632.12 - 632.58 PJ Coffey

Sure, sounds good.

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633.081 - 654.66 Jessica Hancock

So we, it was, was it two weeks ago we talked about Paizo updating? About two weeks ago, yeah. I was definitely here. So it wasn't last week. Anyway, so they updated their community use policies. And my understanding, in brief, is that people were not happy with that. and just discuss their displeasure in a reasonable way online as people do online in a nuanced way.

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655.38 - 670.208 Jessica Hancock

And then Paizo announced on Thursday that they're reversing course in the plan to replace the community uses policy with the new fan content policy. But yeah, so that's all that I know. I don't know if you have any more detail, Russ, but that is kind of my brief overview of understanding of it.

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671.208 - 678.352 Russ “Morrus” Morrissey

I'm just looking at the same announcement that you are. I don't know, Kelsey, have you... Do you follow Paizo much? Have you followed this one?

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678.837 - 686.004 Kelsey Dion

This one is new to me, actually, so I might need the primer. But so they were changing their policy, and there was a rebellion.

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686.824 - 694.031 Russ “Morrus” Morrissey

Yeah, so they had a community use policy for years, and they replaced it with a fan content policy.

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694.271 - 694.392 Darryl Mott

Mm-hmm.

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695.052 - 711.341 Jessica Hancock

which I feel like I can't remember what the difference was it was trying to bring it in line because they're bringing out second edition like they're in the process of doing that and also because of the OGL crisis they were moving away from using OGL like stuff so I think this was meant to bring it all in line with all the new stuff

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712.021 - 719.687 Russ “Morrus” Morrissey

It was so that you could make merchandise using Paizo IP.

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720.107 - 720.648 PJ Coffey

That's right.

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721.028 - 722.269 Jessica Hancock

But it had specific terms.

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722.749 - 728.993 PJ Coffey

You have to be a small creator who's selling it yourself. You can't get it all made in a factory in China.

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729.354 - 740.842 Jessica Hancock

Exactly. So if you handcrafted dice bags and sewed on different character classes on there, that was fine. But you couldn't do a print-on-demand Etsy store, you know,

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741.294 - 757.225 Jessica Hancock

t-shirt thing where you know the drop shipping you couldn't do that but you could make your own t-shirts and sell them one at a time yes you could do that yes nothing that's mass production was pretty much the thing so they wanted to encourage artisans yeah is the best way i can describe it

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758.406 - 787.508 Jessica Hancock

but yeah from what I understand I haven't read into it too much I saw a bit of it online a lot of people in the community that use this and it affected them were unhappy with the policy in the same way that with you know the OGL situation people were like hey this doesn't seem very fair this is unclear here this doesn't seem you know so I saw a lot of that discussion happening online and in fair play to us it seems like they've gone back and said okay I think the thing was that the fan content policy didn't allow like

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787.868 - 811.286 Russ “Morrus” Morrissey

rules mechanics and character generator tools and online databases of stuff and that sort of thing okay which a lot of people make as fans don't monetize but make it as fans as part of the community yeah and just the path builder I think it affected that sort of thing is why people didn't like it.

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812.246 - 820.409 Jessica Hancock

So it looks like they're saying, well, it looks like there's for now saying you can use the old one and they're going to refine the fan content policy to clearly define

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821.024 - 842.761 Jessica Hancock

things so i think the plan is to take it away redo it and i imagine they're probably going to put out a draft and get feedback before putting it out fully this time maybe i would imagine like from a pr perspective that would be my advice i'll be like hey but yeah they've apologized and said oh sorry for the misstep let's we'll we'll redo it and I think that's fair enough.

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842.841 - 846.983 Jessica Hancock

I think that's fair enough for me.

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847.223 - 851.144 Russ “Morrus” Morrissey

Yeah, this wasn't an OGL type situation. No, not at all.

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851.784 - 857.686 Jessica Hancock

And I saw some people online comparing it and I think, I don't feel this is the same because it's... No, it's not the same at all.

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858.286 - 866.469 PJ Coffey

Well, like, it's not sneaky to try and hire publishers and so forth and buy them with non-disclosure agreements. But I'm better.

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866.869 - 867.789 Jessica Hancock

Who would do that, PJ? PJ?

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868.462 - 871.483 PJ Coffey

Who would do that? Who would do that? I don't know.

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871.523 - 887.668 Kelsey Dion

They do sound like they're listening to their community. I mean, that's the one big difference right off the bat is they're inviting feedback and they're actually going to make changes based on that, it seems. So it's already different from how the OGL was. Yeah, exactly.

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887.828 - 908.062 Russ “Morrus” Morrissey

Paizo is always like... I feel, been a bit more plugged into the community than Wizards has been for a long, long time. It's probably just a scale thing, partly because Wizards is so much bigger and stuff. But I think just on a company culture level, I think they are more kind of plugged into the community as well.

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909.264 - 920.253 Kelsey Dion

I've always wondered, is there, so I wonder if they actually have a writing team that's comparable in size to that of Wizards of the Coast, because I think it's, it has to be less than a dozen people at Wizards.

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920.953 - 933.903 Russ “Morrus” Morrissey

At one time it was larger. Yeah. But we're going back sort of 10, 15 years when Wizards was a lot slimmer than it is now. Not these days at all. I think Wizards is enormous in comparison now.

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934.144 - 934.304 Darryl Mott

Yeah.

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934.946 - 942.35 Russ “Morrus” Morrissey

But, yeah, I mean, Paizo's not small, though. It's the second largest, you know, TTRPG company on the planet.

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942.55 - 947.592 PJ Coffey

Yeah. I mean, maybe as many as 100 employees, which is... Yeah, well, yeah.

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948.212 - 949.853 Russ “Morrus” Morrissey

Small-port TTRPG companies.

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949.893 - 955.096 PJ Coffey

I'm not saying it's, you know... Yeah, like a medium-end variety, as we would count the states in the UK. Yeah.

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956.004 - 959.166 Russ “Morrus” Morrissey

Although, although interesting, they no longer have offices.

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959.186 - 960.187 PJ Coffey

Oh, okay.

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960.367 - 966.05 Russ “Morrus” Morrissey

It was a couple of years ago. They closed their offices in Seattle and everyone is remote working now.

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966.911 - 967.631 Kelsey Dion

Wow.

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968.532 - 982.26 Russ “Morrus” Morrissey

Yeah. Like various, like senior Paizo management and designers moved across country to different locations, you know, because apparently Seattle's really, really expensive to live in. And very wet. And very wet.

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982.7 - 983.781 Kelsey Dion

Very thin.

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983.821 - 984.542 Russ “Morrus” Morrissey

Yeah. Yeah.

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985.462 - 993.505 Kelsey Dion

Wow, that's going to save them money on renting a Seattle-based corporate space, which I can't even imagine how much that must cost.

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993.645 - 994.745 Unknown

Yeah.

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995.105 - 996.986 PJ Coffey

And working from home is good, actually.

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998.106 - 1014.131 Russ “Morrus” Morrissey

It just strikes me as strange, though, imagining Paizo as not having offices, because in my mind, they've always been a big office-based, big four TTRPGs, office-based company. And now they're not. They're...

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1015.399 - 1035.346 PJ Coffey

embracing work from home uh removing commutes from people's lives and i got something that is that is a strong strong capsule yeah yeah i mean i struggle with my commute yeah all the way down the stairs oh 8 55 i'll be late i'll be like oh i've made it

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1036.204 - 1040.988 Kelsey Dion

How am I still late for things? I work from my house, but I'm still late for stuff.

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1042.109 - 1047.413 Russ “Morrus” Morrissey

Good work, good work. That's impressive. Dedication. The fun thing is when you still blame traffic.

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1047.833 - 1048.173 Jessica Hancock

Yeah.

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1048.754 - 1050.595 PJ Coffey

But to be fair, with your dogs, you literally don't have traffic.

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1051.316 - 1054.378 Jessica Hancock

Yeah, you do. Like coming down the stairs is not an easy mission.

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1054.398 - 1060.183 Kelsey Dion

I had to wait my turn to merge onto the stairs this morning. It took forever.

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1062.318 - 1064.839 PJ Coffey

Whereas I'm like, I sat down and my cat jumped in my lap.

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💬 0

1065.219 - 1068.681 Jessica Hancock

Oh, you're stuck then. You can't move. Exactly. That is the law.

0
💬 0

1068.941 - 1084.487 PJ Coffey

Yeah. I have a little tiny bit of news, which I thought was quite cool. René-Pierre Deshaies is offering free templates on Canva and Affinity to let designers, architecture designers, have them. So let me see.

0
💬 0

1085.087 - 1106.283 PJ Coffey

templates of things for game design like layout yeah it's almost like he's offering out our trade dress which oh I see oh cool I mainly offer it to people so that you know if you're making everything in home brewery here is an option yeah my layout is definitely one of those sort of bottleneck things there yeah yes

0
💬 0

1106.983 - 1120.367 Russ “Morrus” Morrissey

I can write a bit and I can do layout a bit. Yeah. But not well. Yeah, yeah. And yeah, tools like that are really, really, really helpful. And I don't want to use Home Brewery because I don't want all my books to look like the indie books.

0
💬 0

1120.487 - 1128.331 PJ Coffey

Yeah, yeah. Or the ghost books, you know, so. That's fine, yeah. Yeah. I just threw that out there because I thought that would be the most accessible option.

0
💬 0

1128.351 - 1141.722 Kelsey Dion

That's pretty cool. Yeah, that's the biggest thing. Third-party creators for Shadow Dark, their number one question is, how can I find a template to make it match the brand vibe? And so it's cool that when someone makes a template like this, it's incredibly useful.

0
💬 0

1142.435 - 1171.209 Jessica Hancock

yeah and in canva that's so accessible like you don't have to be okay you don't have to be a graphic designer like because obviously there's loads of softwares you have but if you're just maybe if you're a writer and not in that you might not have that software at all whereas can be you get for like it's like 10 or a month or there's a free version so yeah yeah i i'm a big fan of the affinity suite because they just keep on doing sales so if you wait for a little sale they can get quite cheap oh and it's on affinity as well yeah and then you own it

0
💬 0

1172.029 - 1176.532 PJ Coffey

And I find owning things to be a pleasant experience in this day and age of digital printing.

0
💬 0

1177.453 - 1181.635 Russ “Morrus” Morrissey

Well, I'm a big fan of having a layout artist. No problem goes away.

0
💬 0

1182.696 - 1188.98 Jessica Hancock

I'm a big fan of our layout artists as well. Yes, they do great work.

0
💬 0

1189.1 - 1198.073 Russ “Morrus” Morrissey

Anyway, news, news, news. Let's have a look at some warnings. Did we all see Deadpool and Wolverine?

0
💬 0

1198.714 - 1204.325 Kelsey Dion

I have. No, but I'm okay with you saying things about it, though. I'm going to see it much later.

0
💬 0

1204.345 - 1210.455 Russ “Morrus” Morrissey

Such a fun film. It is. I'm not going to spoil the film.

0
💬 0

1210.896 - 1218.079 Jessica Hancock

It's exactly what you think the film is going to be there. You get everything you want from a Deadpool film is what I'll say.

0
💬 0

1218.539 - 1229.364 PJ Coffey

They did increase the gore considerably. It wasn't a bloodless film before, right? There's always a lot of stabbing.

0
💬 0

1229.984 - 1244.586 Jessica Hancock

yeah yeah there was yeah there was a lot more I felt yeah it was kind of but it wasn't unexpected for Deadpool because well I enjoyed it immensely yes and I haven't played the Marvel multiverse role-playing game yet oh

0
💬 0

1245.486 - 1268.52 Russ “Morrus” Morrissey

But if I were to do so, I would be tempted to play the Deadpool adventure. Oh. Which is apparently a very silly, laugh-out-loud, funny adventure for Marvel Multiverse broadband. It's called Deadpool Roleplays the Marvel Universe. Mm-hmm. and it looks awesome.

0
💬 0

1269.1 - 1288.448 Russ “Morrus” Morrissey

I mean, I wasn't 100% sure I wanted to play a superhero RPG, because I've played them before in the past, and they've never really been my bag. I love watching the movies, but for gaming, they're never... But I feel like I want to play this. I feel like I want to play a very silly Deadpool Marvel multiplayer game.

0
💬 0

1288.488 - 1290.929 Jessica Hancock

Your dream can come true. That's such an achievable dream.

0
💬 0

1291.009 - 1311.842 PJ Coffey

It is an achievable goal, yes. I think you can do it. It looks really easy to make happen. Like, I know Tim C is, like, all revved up and ready to run some, so we're going to just dissuade him from running PowerPy in the second edition for a little bit and say, would you like to run some marbles? I'd be delighted to. Sorry, this is like super local to Southampton and my club.

0
💬 0

1311.963 - 1315.143 PJ Coffey

It's like a tiny, tiny, tiny audience, but there you go.

0
💬 0

1315.623 - 1329.727 Russ “Morrus” Morrissey

Yeah. Well, I'm looking at this review by Rob Weiland, and he says that not only is this laugh out loud funny, he also says that this is the strongest Marvel multiverse role-playing game adventure that they've brought out. Wow. Full stop.

0
💬 0

1329.747 - 1330.407 Jessica Hancock

Oh, really?

0
💬 0

1330.567 - 1331.248 Russ “Morrus” Morrissey

Wow, okay.

0
💬 0

1332.108 - 1332.748 Jessica Hancock

In what sense?

0
💬 0

1333.453 - 1340.58 Russ “Morrus” Morrissey

Well, that would have been reading the entire review out. Okay, okay. He just says it's a very good adventure as well as being incredibly funny.

0
💬 0

1340.66 - 1342.722 Jessica Hancock

Okay, but there is a full review people can read online.

0
💬 0

1342.742 - 1343.703 Russ “Morrus” Morrissey

Yeah, there's a full review on it.

0
💬 0

1343.723 - 1346.085 Jessica Hancock

That we won't read out loud on the podcast because that won't be interesting.

0
💬 0

1346.105 - 1347.867 Russ “Morrus” Morrissey

It feels like a real labour of luck.

0
💬 0

1347.927 - 1350.609 PJ Coffey

Yeah, yeah, yeah. Oh, I did the thing.

0
💬 0

1351.19 - 1351.83 Jessica Hancock

What did you do?

0
💬 0

1352.591 - 1363.743 PJ Coffey

Well, my most popular book. Do you want to admit it in public on a podcast? Well, like, I guess kind of. It's not relevant to, like, most people, but Crafting Heritage and Cultures, I've released a brown version.

0
💬 0

1364.184 - 1364.644 Jessica Hancock

Oh, nice.

0
💬 0

1364.765 - 1382.245 PJ Coffey

Oh, okay. Yeah, because there's, like, a... I thought, well, yeah, I really need to keep on, like, live in the, walk and walk, talk and talk and so forth. So yeah, it was actually really easy. So I was like, okay. Yeah, yeah. There's a tool that does that for you. Yeah, how did you do that? There is, it's called Braille Blast. It's amazing.

0
💬 0

1382.445 - 1389.41 PJ Coffey

I think the main learning experience I have is that it doesn't like apostrophes.

0
💬 0

1389.97 - 1390.271 Jessica Hancock

Okay.

0
💬 0

1390.331 - 1414.534 PJ Coffey

Like the tool for her reason. So I was running through it because I'm like, I can't read Braille, but some of it's highlighted. I'm guessing that's bad. I noticed that the – because it shows you, like, text and then the Braille text, I hope. I mean, it seems like – I mean, it could say anything. It could say anything. It is from a reputable source by someone I trust. So, yeah.

0
💬 0

1414.574 - 1423.862 PJ Coffey

I don't think someone can tell me if it says something different. Yeah, so I've gone through it and changed it. So I'm hopeful this will be good. Okay.

0
💬 0

1424.395 - 1446.267 PJ Coffey

yeah but yeah i'll put that on my sort of like i've got like a little on drive for rpg i've got like just a place for just putting all my srds so as i bring out srds i'll just put them in there so people can have them and now i shall release a very less rd alongside because might as well it was accessibility it it was it was very little extra effort Very intellectual effort.

0
💬 0

1446.407 - 1453.431 Russ “Morrus” Morrissey

I'm kind of curious, how does that work then? So they download it from... I downloaded the program. No, I mean from the customer point of view.

0
💬 0

1453.712 - 1462.317 PJ Coffey

You downloaded the Braille thing from... It's just like an extra file. So I presume you'd have to... It's like a .bbz file. So I'm presuming you would have to have Braille Blaster.

0
💬 0

1462.818 - 1463.118 Unknown

Yeah.

0
💬 0

1463.418 - 1479.781 PJ Coffey

But if you're using this, I think that is expected that you'd have such a thing. It wasn't compatible. So I don't know how my customers would need Braille. But if you happen to be listening to this podcast, which seems possible if you buy it, then you're welcome, and I'll try and do better going forward.

0
💬 0

1479.801 - 1486.024 Russ “Morrus” Morrissey

Good. More news, more news. Anyone else got some news? I've got a couple of bits of D&D news. Yeah, yeah.

0
💬 0

1486.384 - 1493.768 Jessica Hancock

Well, before we get into that, because that's what I was going to talk about, I've seen a Kickstarter that looks quite cool. It's ending next week, and it's at like 93% funded.

0
💬 0

1496.396 - 1516.663 Jessica Hancock

this is called sentience the role-playing game it's about artificial consciousness and it seems to do and i know there's other games that look at this but it seems to do it in an interesting way because it's looking a lot about social justice movements and and things like like like that um and it reminds me very much of the i don't know if you've seen the tv show being human

0
💬 0

1517.544 - 1538.743 Jessica Hancock

it reminded me of it had that sort of vibe to it so it doesn't look like it's like high drama like I'm a big strong robot I'm gonna like laser everything it's not that vibe it seems more like oh like I'm scared and I'm dealing with my emotions and I'm you know, in a society that doesn't acknowledge my existence and I'm under threat and like a lot of it's finding, yeah.

0
💬 0

1539.343 - 1541.045 PJ Coffey

Joy, pain, anger and fear, that sort of thing.

0
💬 0

1541.545 - 1558.439 Jessica Hancock

Yes. And it uses a D6 dice pool system and I do like a dice pool system. So, and it's a unique system. Yeah. So the mechanics are about emotion and stress and there's hacking and there is combat in it as well, which like obviously is there, but it seemed to be more about like,

0
💬 0

1559.019 - 1580.239 Jessica Hancock

yeah like finding yourself identity and being part of this resistance and yeah and just really interesting yeah so i've backed that it's it's not due to come out to like the estimated delivery of physical books is july 2025 which i was actually pleased to see because a lot of creators sometimes do a really short timeline and i think oh are you going to be able to do that because actually

0
💬 0

1581.48 - 1588.882 Jessica Hancock

But yeah, it looks really good, and it, yeah, it knows what it's doing, and yeah, it just seemed really interesting to me and appealed to me.

0
💬 0

1589.782 - 1593.843 PJ Coffey

I mean, it is also a game which does involve, it says, combat.

0
💬 0

1593.963 - 1594.423 Jessica Hancock

Mm-hmm, yes.

0
💬 0

1594.883 - 1615.406 PJ Coffey

Androids, and EMPs, and potential self-destructive defensive upgrades. I noticed also, Russ, you might like, that they have, for the hacking, they have a unique wrist-die mechanic that blends speed and simplicity with texture and danger. Yeah. You can hack into it with a sentience. That does sound fun. Much like a book I'm reading at the moment.

0
💬 0

1615.426 - 1630.815 Jessica Hancock

Yeah. So I've backed this for a book because I thought that looks kind of interesting. Yeah. Yeah, it looks like it focused on the elements of this sort of storytelling that I would be interested in exploring. So, yeah. So that's my other little shout out for a new little RPG. Yeah, it's nice. It's nice. Yeah.

0
💬 0

1631.598 - 1632.739 Russ “Morrus” Morrissey

Should we talk about some D&D then?

0
💬 0

1633.199 - 1635.32 Jessica Hancock

Well, sure. We'd be remiss if we didn't.

0
💬 0

1635.34 - 1645.986 PJ Coffey

It's with heavy heart because I suspect I know which one it is. It's not our most positive. I've got two. I've got two things. Okay. So we'll go with the good news and the bad news.

0
💬 0

1646.526 - 1676.365 Russ “Morrus” Morrissey

There's only bad news. Is it good and bad? Okay. One of them isn't great. The other one is just neutral, I think. neutral and bad let's start with neutral okay let's go on the sliding scale so neutral so next week on August the 27th that is next week isn't it that is next week on a Tuesday what is it today I don't even know what it is today Thursday It is next week. Okay. It's Tuesday then. Okay.

0
💬 0

1676.485 - 1684.651 Russ “Morrus” Morrissey

On Tuesday. Okay. There's going to be an event called D&D Direct. They did this last year, I think. It's an official live streamed event.

0
💬 0

1685.211 - 1685.471 Unknown

Oh, yeah.

0
💬 0

1685.491 - 1703.439 Russ “Morrus” Morrissey

Taking place at 9am PDT, which is 5pm for us. Mm-hmm. And they're going to talk about two things. Well, they're going to look at the Player's Handbook, which is kind of out now, so I think people know what's in there. But for those that haven't seen the Player's Handbook, they're going to look at that. But they're going to talk about the future of Dungeons & Dragons.

0
💬 0

1704.439 - 1715.033 Russ “Morrus” Morrissey

And they're going to talk about the Project Sigil and or Sigil 3D virtual tabletop. Ooh. Which is going to be unveiled very, very soon, I think.

0
💬 0

1715.293 - 1719.613 Jessica Hancock

We had a sneak peek a couple of weeks ago from the Gen Con.

0
💬 0

1719.934 - 1721.854 Russ “Morrus” Morrissey

Yeah, yeah. We saw them using it.

0
💬 0

1722.034 - 1722.574 Jessica Hancock

Yeah.

0
💬 0

1723.074 - 1741.398 Russ “Morrus” Morrissey

But the beta itself is coming soon. So what they say, so for the future of D&D, they say they'll be unveiling an outline for the future of D&D, the 2024 core rulebooks, and what awaits your heroes in addition to those core rulebooks. So I guess we're going to hear about some more releases later.

0
💬 0

1741.878 - 1750.225 PJ Coffey

After them, I guess. Kelsey, do you dabble much with the old virtual tabletops?

0
💬 0

1750.786 - 1762.095 Kelsey Dion

I have done a little bit of a lot of them. So I'm no expert on any particular one, but I've done a little Roll20, a little bit of... I actually really like Owlbear Rodeo, which is... That's my favorite one.

0
💬 0

1762.235 - 1763.036 Russ “Morrus” Morrissey

I like Owlbear Rodeo.

0
💬 0

1763.056 - 1764.257 Kelsey Dion

It's really good.

0
💬 0

1764.337 - 1765.158 Russ “Morrus” Morrissey

It's just really simple.

0
💬 0

1765.558 - 1789.204 Kelsey Dion

Exactly. That's what I loved about it. I haven't done it in a bit, but I haven't seen a ton of the virtual tabletop Wizards is doing, but I'm allowed to say this now. A long time ago, many years ago, I helped write the adventure they're using for it. So that was before Wizards did some weird stuff. So I haven't yet seen it in action.

0
💬 0

1789.244 - 1790.965 PJ Coffey

I mean, that could be any time in the last five years.

0
💬 0

1791.505 - 1800.407 Kelsey Dion

Yeah, it's been in development a long time. And it's funny because I've never seen the result of that. So I haven't seen it. But you guys did see the virtual tabletop in action?

0
💬 0

1802.127 - 1807.408 Jessica Hancock

Well, there's a video online from Gen Con. There's a video that exists.

0
💬 0

1807.488 - 1814.35 Russ “Morrus” Morrissey

I've seen bits of it. I didn't sit and watch the entire thing because it was long.

0
💬 0

1814.43 - 1815.17 Kelsey Dion

I should find that.

0
💬 0

1816.43 - 1837.444 Russ “Morrus” Morrissey

It's basically a stage actual play in a theater. Oh. It was at Gen Con. They're playing the 2024 core rules. Okay. And then for the first half, they do it the traditional way, just, you know, they're sitting around and rolling dice and using books and pens and paper. Then the second half, they bring out laptops.

0
💬 0

1837.765 - 1838.205 Unknown

Mm-hmm.

0
💬 0

1846.964 - 1847.324 Kelsey Dion

Wow.

0
💬 0

1847.744 - 1852.228 Kelsey Dion

I should find that because I'm curious how much of what I wrote made its way into the final result.

0
💬 0

1852.248 - 1854.049 Russ “Morrus” Morrissey

I assume that must be your adventure then, I guess.

0
💬 0

1862.596 - 1862.936 Kelsey Dion

Yeah.

0
💬 0

1863.897 - 1876.806 Jessica Hancock

Well, it's on ENworld. The link is on there, so I can send you the article link. Cool. Yeah. But they do have a... You can sign up for the closed beta, so you can try out Project Sigil. I signed up for that.

0
💬 0

1876.866 - 1880.229 Russ “Morrus” Morrissey

Yeah, they say it's coming soon. There isn't a date yet, but they say it's coming soon.

0
💬 0

1880.809 - 1883.831 Jessica Hancock

Yeah, I signed up for it, so I don't know when that's going on.

0
💬 0

1884.292 - 1886.793 Russ “Morrus” Morrissey

I haven't. I just wouldn't have the time, to be honest.

0
💬 0

1886.853 - 1899.376 Jessica Hancock

Well, I thought then I can report back here. And I'm also interested to see how it is with my Baldur's Gate 3 addiction. I'm like, is this going to feel similar?

0
💬 0

1899.456 - 1904.78 PJ Coffey

I feel this is like a positive news story. Positive. That's very good.

0
💬 0

1904.8 - 1910.624 Jessica Hancock

Speaking of gaming, I didn't mention it, but I'm having a Baldur's Gate 3 LAN party tomorrow with some friends because that's how cool I am. I'm so excited.

0
💬 0

1911.565 - 1913.546 PJ Coffey

Nice. You are such a nerd.

0
💬 0

1913.646 - 1914.627 Jessica Hancock

I know, right?

0
💬 0

1915.287 - 1917.329 PJ Coffey

Hello? Pot? Yes, you're black.

0
💬 0

1919.818 - 1925.761 Jessica Hancock

Okay, all right, so that's the D&D Direct news. Is that the neutral news? That's the neutral news, yes.

0
💬 0

1925.781 - 1930.164 PJ Coffey

What's the other news you have for us? I would say it's quite positive, to be fair, but yeah, okay.

0
💬 0

1931.218 - 1958.328 Russ “Morrus” Morrissey

Okay, well, the less well-received news, shall I say, shall I put it like that? Yes. That's what most put it. The more discussed news is how D&D Beyond is going to be implementing the 2024 rules and how it will handle access to the 2014 rules. Wow. So they basically posted a roadmap. Is that the right word term? Yeah. Something like that.

0
💬 0

1958.348 - 1960.289 PJ Coffey

Something called changelog, I think they said.

0
💬 0

1960.93 - 1980.059 Russ “Morrus” Morrissey

Yeah. About what they're going to be doing. Yes. So the short version is you will still be able to access the 2014 basic rules and core rule books if you have them. So they won't disappear from your library if you have them. Yeah. And you will still be able to make characters using the 2014 player's handbook.

0
💬 0

1980.079 - 1980.88 Jessica Hancock

Okay.

0
💬 0

1981.44 - 2005.597 Russ “Morrus” Morrissey

And existing homebrew content won't be impacted. So that's kind of the three good things. So the 2014 rules will be marked with a legacy badge. But the only things that are going to be staying there with this legacy badge are classes, subclasses, species, background, feats, and monsters. So, no spells. Yeah.

0
💬 0

2007.302 - 2011.275 Jessica Hancock

see I naively assumed that would come under the web of classes

0
💬 0

2012.168 - 2038.955 Russ “Morrus” Morrissey

Well, unless they accidentally missed that out, but it seems unlikely that they did. So there's a few bits and pieces that aren't included, which basically means if you're playing a 2014 game using a 2014 character, using a legacy class and subclass and species, but things like your spells and certain other elements of the game that aren't in that list. Yes. are still going to be updated.

0
💬 0

2039.495 - 2042.337 Russ “Morrus” Morrissey

Whether you want to or not. On your character sheet. Your spell's going to change.

0
💬 0

2043.318 - 2058.248 PJ Coffey

Even though you're playing a 2014 game. Changing other people's character sheet without asking. Seems kind of bad to me. Yeah. Maybe a consent, like a, would you like us to update your character sheet? No, thank you. Yeah. Is he playing 2014 D&D? Perhaps later.

0
💬 0

2058.288 - 2064.112 Jessica Hancock

So the best thing to do is to print off your character sheet now, and if you want to keep it as it is, just go to pen and paper, I guess.

0
💬 0

2064.751 - 2070.595 Russ “Morrus” Morrissey

Do the D&D Beyond character sheets show the details of the spells, or are they just a spell name?

0
💬 0

2070.635 - 2094.677 PJ Coffey

Technically, I think. I tried printing out my D&D Beyond character, which was just like level 12 Battlemaster. I got like, I don't know, 10 pages because they're not optimized for use in this way. It's kind of a mess. I honestly don't know if they've got all the details you need to read it. I think you would still have to refer to a player's handbook.

0
💬 0

2095.497 - 2117.793 PJ Coffey

People have suggested that the obvious easy thing to do is to, as a GM, homebrew the spell and then release it to your players so they can use that version instead. That's a lot of work. You have to do all of the 2014 spells. Well, one particular example that springs to mind because somebody was commenting saying, wow, my DM, I think that sucks, is someone who's playing a level 11 cleric.

0
💬 0

2119.206 - 2147.748 PJ Coffey

that's a lot of spells because as we know clerics are prepared spellcasters so technically you'd have to do every single cleric spell if you've got a bard or a sorcerer a sorcerer would be a pain but it would be easy enough to do but clerics yeah that's a lot of spells that you would need to have ready even if they just stick to the standard set it's a thing I just realised does that also mean magic items as well

0
💬 0

2148.291 - 2151.394 Russ “Morrus” Morrissey

That's not on the list, so I guess so. Eek. Wow.

0
💬 0

2151.474 - 2156.238 PJ Coffey

But we don't know anything about magic items, to be fair. That's, I believe, going to be in the DMG, is that? True.

0
💬 0

2156.819 - 2162.724 Russ “Morrus” Morrissey

Although we do know that the D&D cartoon magic items are going to be in there. Interesting.

0
💬 0

2162.784 - 2163.124 PJ Coffey

Fun.

0
💬 0

2163.885 - 2165.847 Russ “Morrus” Morrissey

Like the energy bow and things like that.

0
💬 0

2166.903 - 2178.872 PJ Coffey

I really want to see what they do with the Anji boat. It was like the coolest thing when I was a kid. It's like, yeah, the rest of it is like, okay, this is whatever. Oh, you can shoot arrows without using string or arrows. It's amazing. It's the best.

0
💬 0

2179.445 - 2208.837 Jessica Hancock

have and also you could do like of course cool things with it so it'd be cool to see what this yeah you know this is interesting because at first i didn't realize why people were upset and i think that's because i don't play a lot of spell casting characters so i looked at this and i was like what's the problem you can use the old one but now you've explained this i'm like ah because i just naively assumed that spells would come under the umbrella of the class and it wouldn't be changed but now you've mentioned it i'm like oh yeah that's that's super annoying there are things which are basically class features that we don't call class features like yeah

0
💬 0

2209.482 - 2216.705 PJ Coffey

It's a class feature. Heavy armor is a class feature. So if you do things like take away class features, then that tends to get people's backs up.

0
💬 0

2217.085 - 2217.786 Jessica Hancock

Yeah. Yeah.

0
💬 0

2217.846 - 2227.53 Russ “Morrus” Morrissey

The other thing that's going to happen is tooltips across the board are going to reflect the 2024 rules, not the 2014 rules, even if you're playing a 2014 game.

0
💬 0

2228.27 - 2229.671 Jessica Hancock

Well, yeah.

0
💬 0

2230.151 - 2230.691 Russ “Morrus” Morrissey

That's a choice.

0
💬 0

2231.172 - 2236.154 Jessica Hancock

I kind of get why from like a digital platform reason.

0
💬 0

2236.774 - 2257.429 PJ Coffey

Oh, I mean, Roll20's been heralding their switchover for quite some time. They've been offering, was it JumpGate or HyperGate or whatever it's called? I was like, yeah, I might give it a go. I might not. One Bookshelf has been doing the would you like to see things new super shiny view for ages and giving people a chance to opt in before it pushes it all through.

0
💬 0

2257.709 - 2259.17 PJ Coffey

Whereas this is like, yeah, we're just doing it.

0
💬 0

2259.47 - 2264.992 Russ “Morrus” Morrissey

It's interesting you have to have two modes. You can't have a toggle just and switch between 2014 and 2024.

0
💬 0

2265.032 - 2274.046 PJ Coffey

I mean, that might be too much maybe because they are trying to get 2024 out so people can buy the books. But, you know, I suppose.

0
💬 0

2274.086 - 2280.013 Russ “Morrus” Morrissey

Yeah. Yeah. The other thing is all the monster stat blocks will be updated for 2024 format.

0
💬 0

2280.573 - 2280.854 PJ Coffey

Okay.

0
💬 0

2281.134 - 2281.975 Russ “Morrus” Morrissey

Might not be the worst thing.

0
💬 0

2282.516 - 2288.602 Jessica Hancock

Yeah, they didn't seem like hugely different. Like, I mean, there were changes, but it didn't feel... Yeah.

0
💬 0

2288.642 - 2290.244 PJ Coffey

Like maybe a bit better balanced.

0
💬 0

2290.545 - 2290.725 Jessica Hancock

Yeah. Yeah.

0
💬 0

2291.475 - 2297.017 PJ Coffey

possibly a little bit easier to use. So that would be a positive life improvement for GM and the Thyrum, in fact, Robert.

0
💬 0

2297.377 - 2308.18 Russ “Morrus” Morrissey

Yeah. I haven't... Yeah, I mean, they're not updating all the stat blocks to 2024 monsters because they're keeping the legacy 2014 monsters. Yeah. So it looks like they'll have two of each monster.

0
💬 0

2309.22 - 2309.58 Jessica Hancock

Oh, okay.

0
💬 0

2309.8 - 2315.842 Russ “Morrus” Morrissey

They can use both versions. As far as I can make out, as I understand it, unless I've misunderstood this.

0
💬 0

2315.882 - 2320.343 Jessica Hancock

No, they have said 2014 rules will be accessible marked with legacy badges for monsters, so...

0
💬 0

2320.751 - 2341.988 Russ “Morrus” Morrissey

yeah so why not do this with spells as well but but but as as i read it the monsters well yeah why not do this as well yeah the monsters will all be had the 2024 layout presumably just because they just have one monster template or something like that but um i see you'll be able to use a 2040 monster it has a new layout okay um

0
💬 0

2343.018 - 2347.201 PJ Coffey

Yeah, all right. That's kind of a neutral change for me. I don't care one way or the other.

0
💬 0

2347.261 - 2350.283 Jessica Hancock

I quite like the new layout, so I'm okay with it.

0
💬 0

2350.343 - 2358.849 Russ “Morrus” Morrissey

I think it is an improvement. I think it's more functional. I just don't think it's as pretty. I don't think it looks very nice. I don't like that blocky bit, but hey.

0
💬 0

2359.23 - 2362.112 Jessica Hancock

I'll take function over prettiness for RPGs, though.

0
💬 0

2362.392 - 2370.558 PJ Coffey

Especially if it's... I'm with you, Jess. If you're midway through a session, I want to be able to use it. I've got other plates to spin! Yeah.

0
💬 0

2371.698 - 2377.261 Jessica Hancock

Yeah. So what has the internet's reaction been to this? Because I haven't seen much of it.

0
💬 0

2377.281 - 2379.907 Russ “Morrus” Morrissey

Why don't we play a little game?

0
💬 0

2382.853 - 2395.056 Jessica Hancock

The internet's reaction has been... Well, the internet is very good as a collective at having a nuanced and reasonable approach to things and is good at long-form discussion.

0
💬 0

2395.076 - 2399.958 Russ “Morrus” Morrissey

Especially on that Twitter thing. It's very, very, you know, level-headed.

0
💬 0

2399.998 - 2402.098 Jessica Hancock

The social media platform formerly known as Twitter.

0
💬 0

2402.779 - 2407.7 PJ Coffey

Are we on the same social... Are we on the same internet?

0
💬 0

2407.72 - 2410.801 Jessica Hancock

So have people been really mad about it? Has there been a lot of people...

0
💬 0

2412.028 - 2412.188 Russ “Morrus” Morrissey

Yes.

0
💬 0

2412.348 - 2413.229 Jessica Hancock

Yes, okay, okay.

0
💬 0

2413.389 - 2429.482 PJ Coffey

There have been people mad about it. I've tried to, yeah. Yes. Okay. People in my very small social circles have been quite mad, but a lot of them, I'm like, you seem mad. Do you actually use D&D Beyond? They're like, no, but I was so mad about it. I'm like, that's fair.

0
💬 0

2429.602 - 2433.365 Jessica Hancock

Because this is my thing, because I don't use D&D Beyond, and no one in my group's

0
💬 0

2433.985 - 2451.148 PJ Coffey

do so yeah but it's there is a certain amount of principle which is you don't update someone's character sheet without asking that's just not it's not a done thing like yeah it's like it is the one thing that players have control over so if you start messing around with it then that is deeply uncalled

0
💬 0

2451.696 - 2475.761 Kelsey Dion

yeah yeah and sort of the idea that right like if you there i know some people who only bought digital versions of books and now they're worrying what if they get taken away from me or changed i don't know that's just on principle that's kind of a strange feeling yeah yeah was it 2009 they had a the problem where they just removed all their books from rpg now or something

0
💬 0

2476.84 - 2480.722 PJ Coffey

Who did? Oh, right, yeah. Yes, he did used to be able to get PDFs. Yeah, yeah, yeah.

0
💬 0

2480.742 - 2485.824 Russ “Morrus” Morrissey

That's a long time ago, but yeah. Hello, Monty. Right, have we got any more news?

0
💬 0

2485.904 - 2504.408 PJ Coffey

Um... It's been quiet. I think Gen Con has been... Everyone's having a nap after Gen Con, I think.

0
💬 0

2504.568 - 2505.128 Jessica Hancock

Yeah.

0
💬 0

2508.149 - 2526.634 Russ “Morrus” Morrissey

I've just spotted Prime Video. Amazon Prime Video have a new animated show called Secret Level. And it features 15 episodes and their stories set in the various worlds, including Dungeons & Dragons, Warhammer 40K...

0
💬 0

2527.87 - 2529.011 Unknown

What?

0
💬 0

2529.071 - 2535.758 Russ “Morrus” Morrissey

Yeah, yeah, yeah. Okay. What's it called? Secret something? And other things that I don't know and video games that I don't know.

0
💬 0

2535.778 - 2540.103 Kelsey Dion

This sounds so cool. Oh, it's very Ready Player One. Like, yeah.

0
💬 0

2540.723 - 2555.687 Russ “Morrus” Morrissey

Yeah, well, the list is Armored Core, Concord, Crossfire, Dungeons and Dragons, Exodus, Honor of Kings, Mega Man, New World Atomum, Pac-Man. You're supposed to say Pac-Man.

0
💬 0

2555.727 - 2559.068 Jessica Hancock

There's Pac-Man in there. Is that going to be like an existential horror?

0
💬 0

2562.329 - 2564.23 Russ “Morrus” Morrissey

Just running around a maze being chased by ghosts.

0
💬 0

2564.29 - 2564.79 Jessica Hancock

Yeah.

0
💬 0

2565.666 - 2566.506 Russ “Morrus” Morrissey

While eating pills.

0
💬 0

2566.526 - 2571.008 Jessica Hancock

Like, yeah. It's like an episode of Black Mirror.

0
💬 0

2571.629 - 2587.516 Russ “Morrus” Morrissey

Yeah. We've got Mega Man, New World, ATM, Pac-Man, Sifu, Spelunky, The Outer Worlds, Unreal Tournament, and Warhammer 40,000. Wow. Wow. Okay. Two of those are tabletop role-playing games.

0
💬 0

2588.106 - 2590.89 Jessica Hancock

Yeah, I'm going to watch this.

0
💬 0

2592.092 - 2607.059 PJ Coffey

That might be quite difficult to do because I have Prime Video and it does not appear to be available to me. I do have Prime Video, so I will watch it. I have it, Russ. Oh. Why do you have it and I don't? Is it called Secret Level? Have I misheard that? Secret Level.

0
💬 0

2607.159 - 2609.159 Jessica Hancock

I don't think it's out yet, but it's coming.

0
💬 0

2609.799 - 2613.58 Russ “Morrus” Morrissey

It's not out yet. Sorry.

0
💬 0

2613.6 - 2615.2 Darryl Mott

Yeah.

0
💬 0

2615.56 - 2631.463 Russ “Morrus” Morrissey

December the 10th. Sorry, I missed that key bit of information. It was... Yeah, December the 10th. You've got a couple of months, three months, four months, some months, a number of months that is plural. I will put the pitchfork and torch down.

0
💬 0

2632.267 - 2639.093 Jessica Hancock

Well, there's some of my Christmas holidays sorted. That's what I'm going to do.

0
💬 0

2639.614 - 2647.36 Russ “Morrus” Morrissey

I have heard a rumour, and I don't know how true it is, that the D&D one features Tiamat. Nice. I don't know how true that is.

0
💬 0

2648.261 - 2652.245 Jessica Hancock

Well, we'll find out in December, won't we? Very classic of them to do that.

0
💬 0

2652.945 - 2655.468 PJ Coffey

Yeah, yeah. Get a strong female character in that. Always did.

0
💬 0

2656.11 - 2669.752 Russ “Morrus” Morrissey

you're not getting a lot stronger the strongest female character yeah yeah right I think that might be the news mm-hmm

0
💬 0

2676.03 - 2696.064 Malach the Maleficent

Malek the Maleficent here. If, like me, you're enjoying this podcast, please consider subscribing on Patreon for exclusive bonus content every week and the warm, fuzzy feeling of knowing you are helping to keep the show going. Subscribe at patreon.com slash

0
💬 0

2700.313 - 2728.925 Malach the Maleficent

like that now the things i do all right all right don't forget patreon.com slash morris can i go now it is time to delve into the shadow talk so kelsey hello hello hi and

0
💬 0

2730.873 - 2734.035 Russ “Morrus” Morrissey

Tell us, if you will, what is a shadow dark?

0
💬 0

2734.975 - 2756.184 Kelsey Dion

Ooh, a shadow dark is really just any place where there's danger and darkness in a gaming world, in a fantasy gaming world. So it doesn't necessarily just mean, you know, a dungeon or anything. It could be above ground, but as long as it's hard to see in there and there are some things that want to eat you, I would call that the shadow dark.

0
💬 0

2757.304 - 2783.737 Russ “Morrus” Morrissey

because darkness and light is very much a theme of the game so um just for those i think most people listening would have tuned in already knowing who you are and what what this game is but would it be fair to say that your game is kind of an osr style game with some more modern trappings to it is that a fair description oh absolutely that's what i would call it too Okay, excellent. Lucky guess.

0
💬 0

2783.757 - 2789.839 Russ “Morrus” Morrissey

So you kickstarted this, what, last year, was it? Yeah. And did over a million dollars. That's incredible.

0
💬 0

2790.099 - 2791.879 Kelsey Dion

I can't believe it.

0
💬 0

2791.899 - 2808.464 Russ “Morrus” Morrissey

And we mentioned earlier in the show, it's one of the only two Kickstarters to have done that without including a ton of miniatures and plushies and T-shirts and pins and badges and stuff. So it's just for the game. So that's a singular club of only two. Only two people have managed to do that.

0
💬 0

2808.645 - 2808.985 Kelsey Dion

Oh, wow.

0
💬 0

2810.845 - 2833.321 Russ “Morrus” Morrissey

Well, I think it definitely speaks to how some of these Kickstarters, people are fans of maybe Avatar, or they're fans of maybe Brandon Sanderson, and they're collectors of all this stuff. This speaks to how people, I think, really wanted that game, that specific experience that you're offering. So I was kind of thinking, how would you describe that?

0
💬 0

2833.501 - 2842.314 Russ “Morrus” Morrissey

Say to a 5e player who maybe hasn't played many other games, how would you describe how that experience differs to your standard kind of 5e style game?

0
💬 0

2842.912 - 2864.201 Kelsey Dion

Yeah, I think it really strips back a lot of the complexity that 5e adds where your characters in Shadow Dark are very simple. They're not really defined by what's on their character sheet so much as what they do and how long they survive in the game and the story that they earn as time goes on. I think that's one big difference.

0
💬 0

2864.241 - 2890.137 Kelsey Dion

And a lot of 5e players, I think, are used to playing a very combat-oriented game. Most of the rules in 5e are centered around combat. And there is combat in Shadow Dark, but I think it emphasizes exploration and trying to overcome obstacles without resorting to combat more than 5e does. So that can be one of the most significant outward differences to people who are most used to 5e.

0
💬 0

2890.478 - 2915.402 Russ “Morrus” Morrissey

Mm-hmm. yeah um because i i kind of noticed that obviously it reminds me very much of earlier editions of dnd and that's obviously you know deliberate um what one thing that really striked me is the the visual style of the game and the layout choices that you've made sort of topics having their own page each each topic is like one or two pages with a big kind of bold header and um

0
💬 0

2916.122 - 2938.74 Russ “Morrus” Morrissey

Just flicking through the book, just from an ease of use in a player navigation point of view, I think that's a really, really strong choice. And it's thematically strong as well as being incredibly useful. So I was kind of thinking, how did you come to that style of layout and how it looks and the kind of iconography that you've kind of gone with?

0
💬 0

2939.505 - 2954.282 Kelsey Dion

Yeah. Thank you so much. It's really centered around the fact that I, as a game master, want to trick my players into thinking I know the whole world and I have everything prepared, even when 90% of the time I don't.

0
💬 0

2954.962 - 2955.103 Darryl Mott

So...

0
💬 0

2955.703 - 2976.262 Kelsey Dion

I designed the book to be a reference where it would be very easy to navigate and then find what you needed and then have generative content baked into so much of what's in the book. Like, tavern generators, name generators, encounter generators, because... Lots of random tables, yeah. Right, right. trying to make topics very easy to grasp and actually easy to remember.

0
💬 0

2976.482 - 2985.469 Kelsey Dion

So a lot of the design is centered around things being intuitive and all using a unified system so that you don't have to be looking things up all the time. Yeah.

0
💬 0

2985.65 - 2996.479 Kelsey Dion

And you can focus your attention on that generative half of the book where then you can trick your players into thinking you had the whole thing invented when you definitely didn't and you only started preparing five minutes before the game like I do.

0
💬 0

2997.399 - 3020.927 Russ “Morrus” Morrissey

Yeah, yeah, yeah. Yeah, same with me. Yeah. So can you speak a bit about the element of light I noticed in the game? So one of the concepts of the game is like a minute in the game is a minute in real time and vice versa. So the game runs in real time unless you specifically say, okay, an hour is passing while you rest or a day is passing or a week is passing or whatever.

0
💬 0

3020.987 - 3027.688 Russ “Morrus” Morrissey

But otherwise, a torch will last an hour and that will be an hour of real time at the table.

0
💬 0

3028.308 - 3029.609 Kelsey Dion

Yeah. Yeah.

0
💬 0

3029.649 - 3029.789 Russ “Morrus” Morrissey

So...

0
💬 0

3032.283 - 3049.834 Kelsey Dion

I've never realized until bringing real time into my games, sort of just as like a tip that I was like, oh, you know, we could try to get the players to make a decision faster by incorporating real time into this. And it was something I was doing in games I was running where a lot of people have like a little sand timer or something.

0
💬 0

3049.975 - 3051.916 Russ “Morrus” Morrissey

So you've got a minute to take your turn sort of thing.

0
💬 0

3052.056 - 3072.727 Kelsey Dion

Yeah, exactly. And I was like, well... I wonder if we can center the game around a slightly less intense version of this mechanic where you have some time, but you see the time ticking down. And that's really to just encourage people to be decisive about their gameplay and to not waffle and get buried in the rules arguing.

0
💬 0

3072.807 - 3084.113 Kelsey Dion

Because I don't think at the end of the day, having a fight about how to adjudicate a really specific style of grapple is a lot of fun for most of the people at the table, maybe for like one person at the table, but...

0
💬 0

3084.813 - 3109.578 Kelsey Dion

it's to try to move that kind of thing along and um create some genuine suspense that the players themselves are feeling not just the characters in the game but the players are feeling a little bit of actual pressure on themselves too yeah yeah yeah i think the torch is kind of like the prime example in the game and it's the one you definitely call out in the game but what other sort of like time constraint based sort of things are there that that we might encounter

0
💬 0

3109.909 - 3130.431 Kelsey Dion

Yeah, the whole game actually plays in rounds. It plays in, you could say, a loose initiative order. It doesn't have to be super strict, but it's interesting. You'll notice that all spell durations are listed in rounds, not minutes or an hour, really. Sometimes an hour, very, very rarely. And that means an hour of real time.

0
💬 0

3130.931 - 3151.074 Kelsey Dion

So when you're playing in rounds, it helps, I think, to give everybody an action that they can do that's sort of equal in potency. It helps you track things like durations so much more easily. And yeah, the whole game is actually, it's funny because people ask, how long is a round? And I'm like, how long does it take you to play a round around the table? That's how long a round is.

0
💬 0

3152.235 - 3164.721 Kelsey Dion

So there's no concrete amount of in-game time pinned to it, which is both kind of strange to get used to, but then I think once people lean into it, they're like, oh, this makes sense. A round is literally how long it takes us to go around the table.

0
💬 0

3165.181 - 3170.563 Russ “Morrus” Morrissey

Yeah, so it's not like it's six seconds. If it takes you five minutes to go around the table, then the round is five minutes.

0
💬 0

3170.724 - 3176.326 Kelsey Dion

Yeah, and if you fight real slow, I mean, roll your dice as fast as you can if you want to fight fast.

0
💬 0

3176.746 - 3187.024 PJ Coffey

Yeah, yeah, yeah. And having the torch go out midway through a round It happens all the time. Sounds like a player-facing problem to me.

0
💬 0

3187.084 - 3209.111 Russ “Morrus” Morrissey

I mean, I've used turn timers in the past just to say, come on, you get a minute to decide what you're doing, otherwise we're going to move on. But I've never tried it with things like torches and stuff, and now I really want to. I really do. I mean, I think that's a really clever idea. And I think that's just something I'm just going to bring into my games going forward anyway now, to be honest.

0
💬 0

3209.571 - 3225.749 Kelsey Dion

Oh, I hope you try it. I think it's the mechanic that people are most skeptical of, just from what I've seen. They're like, well, I don't think I'm going to like that. And then it also is the mechanic that people have the biggest change of heart on when they actually try it in their game, which makes me happy. So I'm glad people actually give it a shot.

0
💬 0

3225.769 - 3236.26 Russ “Morrus” Morrissey

I can see how it would create the tension at the table. Yeah. I can see how that would work. I mean, yeah, I'm just going to start doing that. Not just for that, for other things as well.

0
💬 0

3236.34 - 3244.45 PJ Coffey

I'm just going to start doing that because I think it's an excellent idea that's just never occurred to me before. What you need, Russ, is you need one of those little kitchen timers, the wind-up ones.

0
💬 0

3245.21 - 3264.315 PJ Coffey

set it to an hour and leave it so it's like ticking away there yeah and then when you light a new light source you can like you know reset it because the old one's gone out and there you go get an extra extra hour of it i think i'd like i'd like the sound because i like the people to see it slowly dripping away and just have the slowly i just occurred to me what the next evolution of this rule is

0
💬 0

3265.97 - 3267.091 Russ “Morrus” Morrissey

You light an actual torch.

0
💬 0

3267.431 - 3267.691 Kelsey Dion

Yes.

0
💬 0

3268.051 - 3270.273 Russ “Morrus” Morrissey

And when the torch goes out, the torch goes out.

0
💬 0

3270.293 - 3277.698 Kelsey Dion

You have to pass the torch when it's your turn. Just, like, don't drop it on the table and melt your miniatures. Yeah, link about ten candles in.

0
💬 0

3278.038 - 3278.879 Darryl Mott

Yeah.

0
💬 0

3279.199 - 3300.649 Kelsey Dion

It'd be very... I think it's really very fun, and it's actually a lot easier to track than marking off a torch each round, like we would do in some classic D&D versions, because I always forget to do that and... You're already tracking enough round by round things to begin with, like random encounters every few rounds, spell durations lasting certain sets of rounds.

0
💬 0

3300.749 - 3315.912 Kelsey Dion

So I like just kind of doing the set it and forget it thing with a torch. Sometimes at conventions, I'll slightly randomize how long the torch is by a minute or two so that canny players can't just be like, it's been exactly an hour and then I'll keep it hidden forever.

0
💬 0

3316.432 - 3326.74 Kelsey Dion

And players can ask and I'll say, oh, it looks like your torches may be about half burned down, but it adds a lot of tension to fun games like con games that are just one shots and stuff.

0
💬 0

3327.6 - 3353.013 PJ Coffey

But of course, it's a bit unlike Fishnet D&D where you can carry as many torches as you like. It doesn't really matter until you can carry like 500 torches. Here, core light management is gear management and is resource management with the slot system. And it's like, oh, nobody likes encumbrance and slots. I do. I like that. I do too. I saw what you did there. I was like, yes.

0
💬 0

3353.053 - 3357.42 PJ Coffey

And Jessica is also a big fan. It's like, you know, the logistical half of the screen is on the right.

0
💬 0

3359.996 - 3377.486 Jessica Hancock

As long as it's not bulky and gets in the way of the game. And I think that was the goal with this. There's that management, but it's not like, oh, now we have to sit and do some admin before we can have fun. I think some games do that. The resource management is part of it, but it just feels like it's annoying and it's not fun.

0
💬 0

3378.206 - 3385.391 Jessica Hancock

this is like simple enough where it matters and you have to manage it, but it's not like, I feel like I have to go and do some paperwork for my game, you know?

0
💬 0

3385.551 - 3387.672 Russ “Morrus” Morrissey

Yeah. You don't need an Excel spreadsheet.

0
💬 0

3387.732 - 3388.113 Jessica Hancock

Yeah.

0
💬 0

3388.293 - 3390.754 Russ “Morrus” Morrissey

That's exactly it.

0
💬 0

3391.955 - 3407.044 Kelsey Dion

It makes some, Oh no. And it's, it's definitely true that if you're using a slot system, you're moving a little bit away from what's realistic. You're like, why does one glass vial take up an entire slot? And then a torch takes up, but it's, You know, you're sort of mechanizing it, right?

0
💬 0

3407.064 - 3421.95 Kelsey Dion

It's like, no, it's much better if it plays faster than if you're trying to calculate the different weights and volumes of all these specific little things because no one's really going to do that because it's annoying. Well, some people do, and they like to, so I can't fault them.

0
💬 0

3422.911 - 3428.793 PJ Coffey

Good for them. I like it. But, like, this feels like a game that really thrives as a pen and paper.

0
💬 0

3429.639 - 3450.286 Kelsey Dion

It has to do the kind of thing, too, where I acknowledge that real time is passing in the game, so I have to design the systems around not making it cumbersome for you to, like, calculate things. Otherwise, that would be kind of mean. Like, ha-ha! You have to calculate what you're carrying, but the torch is going down. This is now math class. This is a class.

0
💬 0

3451.146 - 3451.266 Darryl Mott

Mm-hmm.

0
💬 0

3452.179 - 3458.004 Russ “Morrus” Morrissey

Look, I won't play a game unless it has advanced trigonometry and calculus and calculus and rocket science in it.

0
💬 0

3458.024 - 3459.966 Kelsey Dion

Right. And while you're being timed, right?

0
💬 0

3460.627 - 3461.628 Russ “Morrus” Morrissey

While we're being timed.

0
💬 0

3461.748 - 3464.19 Kelsey Dion

We need to add that in for maximum attention.

0
💬 0

3464.931 - 3488.344 Russ “Morrus” Morrissey

Yeah, yeah. So, a million dollars on Kickstarter for Emmys. This thing took off. It did. you said earlier in the show that you only expected it to do like 10 grand on Kickstarter oh yeah so this presumably was a big big surprise for you when it really took off and did a million dollars I mean how did that feel

0
💬 0

3489.639 - 3512.673 Kelsey Dion

It was like watching it happen to someone else for a while. I was like, I cannot believe this is happening. And I was like, am I delirious? Because before you launch a Kickstarter, you guys know that it's a little frantic. And you might not have slept that well for a day or two leading into it as you're finalizing everything. And about the second day in, I hadn't slept for maybe four days.

0
💬 0

3512.693 - 3531.202 Kelsey Dion

I had caught a few hours here and there. And I was like, is this really happening? Or is this me being exhausted? So it was wild. And, you know, I always project how well something's going to do pretty conservatively because I don't like to be disappointed. But I really under projected this time. Really, really. So.

0
💬 0

3532.369 - 3561.072 Russ “Morrus” Morrissey

Yeah. Well, yeah, yeah. A million dollars. It's incredible. But, I mean, how do you adjust to that then? So one minute you're a creator making a small game which might, like, make 10,000 dollars on Kickstarter and, you know, and suddenly a month later you've got a million dollar Kickstarter, a big, big fan base. What sort of changes does that bring about? Or do you just carry on as normal?

0
💬 0

3561.112 - 3562.794 Russ “Morrus” Morrissey

What's... What's the difference?

0
💬 0

3563.414 - 3580.747 Kelsey Dion

Well, it brought a lot of attention that was definitely a little bit of a tidal wave. I think it was at a point where I was like, I'm just going to have to deal with all these emails later. And really isolating what needed to be done in the moment and trying to rise to the occasion. Yeah.

0
💬 0

3581.854 - 3599.582 Kelsey Dion

Fortunately, we had set everything up so that our print run could be expanded really easily without overwhelming the printer because we were working with a commercial grade printer. It was just a fact of being like, well, we're not going to need 100 copies. We're going to need 15,000 copies.

0
💬 0

3599.602 - 3600.643 Darryl Mott

Can you guys do that?

0
💬 0

3601.423 - 3623.129 Kelsey Dion

So they were like, yeah, we can. Yeah, a little bit on the logistics side, there were a few cautious emails sent out asking if things could still be expanded in size more than projected. And everyone I was working with on the logistics side was able to accommodate an increase of that magnitude, which was such a blessing.

0
💬 0

3623.57 - 3627.751 Kelsey Dion

Because if not, we would have had to rework our whole logistics chain entirely, and that would have been scary. Yeah.

0
💬 0

3628.351 - 3633.318 Russ “Morrus” Morrissey

Yeah, yeah. Especially when you've already costed it in a certain way.

0
💬 0

3633.699 - 3645.175 Kelsey Dion

Right, right. Yeah. So thankfully, you know, going up in volume brings each unit down in cost. So that helped kind of offset the uncertainties, you know, like we're handling.

0
💬 0

3645.195 - 3645.275 Darryl Mott

Yeah.

0
💬 0

3645.735 - 3664.757 Kelsey Dion

When you make a little mistake at that volume, it turns into a huge thing down the line. So having those things kind of evening out, ultimately we had enough of a buffer to account for the various mistakes that did happen that could be solved with money. So that was a blessing too.

0
💬 0

3665.359 - 3671.366 Russ “Morrus” Morrissey

Yeah, we've been there. There's always going to be. We made a mistake.

0
💬 0

3671.386 - 3677.633 Kelsey Dion

Right? Did you guys experience this where you're like, there's no way we could have predicted this mistake. It's just going to be a money sink type thing?

0
💬 0

3680.492 - 3709.254 Jessica Hancock

maybe you're smarter than me there's definitely been mistakes where we've kicked ourselves and said we could have predicted this mistake yes and it's totally on us yeah there's been other stuff as well like I've been doing game fulfillment like for about six years five six years now and so when 2020 when 2020 happened suddenly shipping costs were like two three times what they were and there was no way that we could have had that and that was just we have to throw money at the situation because

0
💬 0

3709.81 - 3728.383 Jessica Hancock

the games are, you know, in place A and they need to get to place B. And they've been promised to people. And that's how much it costs to get them there now. Like we'd budgeted, like, I think it was something like four grand for a container and ended up being 12, which is just, it was like, it was like that in 2020. It was, it was absolutely wild. It was things like that were happening.

0
💬 0

3728.844 - 3753.723 Kelsey Dion

Yeah. Yeah. There's just, there, there's always going to be something that you can't predict, I think, or at least, you know, it would have been difficult to foresee. So that's, I think that, I don't know, building that uncertainty into your budget a little bit can be helpful, although who could have predicted the 2020? Yeah, there was a pandemic and lockdown. Yeah, that one no one saw coming.

0
💬 0

3754.743 - 3765.446 Jessica Hancock

No, that's fair enough. But I think always a thing with other creators is buffering with time is a thing because when mistakes happen, it always takes you a bit more time. So I always say do your timeline really generously and the end,

0
💬 0

3765.886 - 3788.375 Kelsey Dion

add two or three months to it just because I'm usually you'll end up doing it on that time just because stuff happens oh my gosh Jess I wish I had that advice earlier I wish I'd had that because that's exactly just about the amount of time we needed to extend certain things was like three to four months past what I had initially guessed so that's that's a very insightful piece of advice right there

0
💬 0

3788.755 - 3795.702 Jessica Hancock

Yeah, yeah. And worst case scenario, if everything goes to plan, you fulfilled your backers two months early. Oh, no. Right. Yeah.

0
💬 0

3795.842 - 3799.645 Russ “Morrus” Morrissey

Although, although, somebody will complain and somebody did.

0
💬 0

3799.886 - 3800.586 Jessica Hancock

Oh, yeah, yeah.

0
💬 0

3800.867 - 3802.408 Kelsey Dion

I was going to move.

0
💬 0

3802.568 - 3813.479 Jessica Hancock

But that's why I let them know. And for that person that complained, I said, that's fine. We'll hold it and we'll fulfill it for you in two months. That's fine. And they said, I can have it this month, but that's not the point.

0
💬 0

3813.979 - 3842.918 Jessica Hancock

I don't know what the point is yeah but that's yeah if you're dealing with like thousands of backers there's always one person which is a bit odd I think and I'm sure with customer services messages on that scale you've had one or two people you're like I don't know what you want to be happy here but you know right it was I just tell me what you want and I will try to do it but I can't tell what it is you want you know sorry PJ yeah I'm like I mean this is

0
💬 0

3843.322 - 3846.059 PJ Coffey

Cool. And that sounds like it was absolutely incredible.

0
💬 0

3846.664 - 3875.028 PJ Coffey

epic battles going from yeah i'm doing like 100 books oh 15 000 books okay hard hard work like yeah yeah but i i would quite like to talk about show job because i am like super excited about it i actually actually like you are the arcane library which is i believe your press you have a second print run so i actually on the 10th of august uh bought a copy of the physical book i'll throw it to you since me because i was like oh wow this appears to have won a lot of rewards and

0
💬 0

3875.526 - 3877.69 PJ Coffey

People keep telling me I would like it.

0
💬 0
0
💬 0

3879.294 - 3896.256 PJ Coffey

And this is like people... Because I... I have whole blog entries about the sorts of games I like, and why I'm a nightmare to GM for, and why it's awful trying to do stuff for me, because this is the sort of game that I would like. And it turns out, actually, yes, this is the sort of game that I would like, so I'm very keen on it.

0
💬 0

3896.936 - 3920.938 PJ Coffey

There's a lot of things which are similar to the OSR, but I feel you're really taking it up a notch and moving it into a new level of design, which I am deeply impressed by. It's really very cool. thank you yeah um i guess i guess my experience was like i saw like a classic car and Hop in, I'm like, oh, okay, yeah, it's a classic car, I expect this to be quite fun to drive.

0
💬 0

3920.958 - 3944.357 PJ Coffey

There's no, there's no, it's just supposed to press a button, and then suddenly all these, like, lights came on, and I'm like, oh, okay, good. And, like, a little virtual display comes down, and I'm like, going along at light speed, I'm like, oh, okay, wow, this is quite the beat, it's an electric car now. Because it just flows so easily. What's my emotional experience of the, of reading rules?

0
💬 0

3944.938 - 3954.658 PJ Coffey

I'm just like, It all flows together. I very much enjoyed the GM advice, which includes the pact, which is a great way to express it.

0
💬 0

3954.838 - 3956.2 Kelsey Dion

I really like it.

0
💬 0

3957.061 - 3965.27 PJ Coffey

Thank you. The pact being, I don't know, do you want to describe it? Because otherwise I'm telling you about your own game and that feels embarrassing. No!

0
💬 0

3967.011 - 3985.363 Kelsey Dion

I'm glad that that that particular section, you know, resonated with you, because that's one of the few places where I think that I inserted a bit more of my personal philosophy. The rest of the book tries to be a bit more, you know, general use and a little bit more broad scope. But this was a very specific part of the book. So I'm really glad that you liked it. And

0
💬 0

3985.903 - 4003.538 Kelsey Dion

It's a discussion on sort of the unspoken agreement between the players and like why we're playing and that the purpose of that is for positive reasons and that things that are going to bring that vibe down are really against the implicit agreement that you have sitting at the table, which is to have fun playing a game.

0
💬 0

4003.558 - 4003.678 Darryl Mott

Yeah.

0
💬 0

4004.258 - 4023.485 Kelsey Dion

I think it's strange, but sometimes people do lose sight of that when they're playing and they forget that this is a cooperative, fun, social thing. And that's the implicit agreement when everybody sits down. And so when you can be aware of it and acknowledge it, it kind of helps you stay on track with that, I think.

0
💬 0

4024.765 - 4027.126 Russ “Morrus” Morrissey

Yeah, the social contract kind of.

0
💬 0

4027.146 - 4028.307 PJ Coffey

Yeah, exactly.

0
💬 0

4028.747 - 4029.907 Kelsey Dion

That's 100% what it is.

0
💬 0

4030.728 - 4033.509 PJ Coffey

But this is Shepard Hart, so we call it the pact.

0
💬 0

4034.049 - 4038.251 Kelsey Dion

It has to sound more esoteric.

0
💬 0

4039.351 - 4060.364 PJ Coffey

It's a bit of the Eldritch era. I mean, there was a couple of pieces of advice. I noted that page 180 attitudes, the attitudes of the referee... You know what? I didn't read what you... What do you call the... What's the Shadow Dark name for the cousin running the game?

0
💬 0

4077.379 - 4078.08 Kelsey Dion

I mean...

0
💬 0

4081.678 - 4099.206 PJ Coffey

I thought it was just like a really nice way to bring all these attitudes, like the neutral arbiter, which is really, for me, at the core of what should be the OSR philosophy. And where I see a lot of people fall down, they bring a really adversarial mindset.

0
💬 0

4099.406 - 4109.831 PJ Coffey

I'm just like, the description on the packaging and what I'm seeing, not the same thing, but I feel a lot more confident here that this is what I'll be getting.

0
💬 0

4110.373 - 4111.774 Kelsey Dion

Good, thank you.

0
💬 0

4112.614 - 4136.607 Kelsey Dion

I hope that's the case with, especially, I think especially in the OSR, there might be the misconception that the game master is out to get you more than in other editions of the game, and perhaps that's because characters are more fragile, and maybe there's this misconception that the game master... That's how people kind of take a pride of being a killer DM or something like that, don't they?

0
💬 0

4136.707 - 4137.628 Russ “Morrus” Morrissey

Right, right, there's...

0
💬 0

4138.328 - 4139.809 Kelsey Dion

some kind of misconception about that.

0
💬 0

4139.829 - 4142.831 Russ “Morrus” Morrissey

Which I find kind of weird because it's really easy to be a killer DM.

0
💬 0

4142.871 - 4164.446 Kelsey Dion

You have all the power. Yeah, it's Rock's fault. Come on, everybody knows that one. So yeah, it's strange that there's more nuance to really the best way for a character to die is when it's the player's fault. So that's what you're going for. And I think sometimes people miss that nuance.

0
💬 0

4164.966 - 4171.47 PJ Coffey

Yeah. I mean, ultimately, poor life decisions. Right. It should be the leading call to death.

0
💬 0

4172.29 - 4177.093 Jessica Hancock

Or a heroic sacrifice, or, you know. That's right, exactly.

0
💬 0

4177.133 - 4180.014 Darryl Mott

We all want a cool death moment.

0
💬 0

4180.354 - 4197.023 Russ “Morrus” Morrissey

So all this success came as a surprise, you know, the million-dollar Kickstarter for Enies. But what do you think that says? What is it about your game that you think has, like, caught people's imagination? And what's caused that success? What's drawing people in?

0
💬 0

4197.901 - 4218.433 Kelsey Dion

Yeah, I think at the end of the day, I made a game that I wanted to play, and I think that it was a very... Maybe just by fortune or by the read that I have on the community and the industry, it just lined up with what a lot of people wanted out of a sort of workhorse system that was...

0
💬 0

4220.035 - 4246.23 Kelsey Dion

that was an OSR game, because I think it filled a specific little niche that hadn't really been successfully filled yet about making an OSR game, but that's just so much more approachable than the OSR kind of has a reputation for. whether or not that's deserved. And so that, you know, that's, that's ultimately, I think I just kind of made the game that people in that moment wanted.

0
💬 0

4246.77 - 4248.591 Kelsey Dion

And yeah, that's maybe why it did well.

0
💬 0

4249.611 - 4271.724 PJ Coffey

Amongst other things, people were mad at wizards. You made gold for XP work in a really clever way. It's like, I mean, it's going to be because it's me saying, oh, it's so clever. Okay, so the reason why I think it's clever is because normally for me, gold for XP, me, like, you know, in my simian game design would be like, ooh, gold for XP. XP equals gold pieces retrieved.

0
💬 0

4271.744 - 4295.552 PJ Coffey

And it's like, yeah, sure, you can do that. That's how it's done before. They were like, no, no, why would you do that? Just like have them go out for a night in the town. They spend a whole pile of money and then roll advice, add a modifier from the absolute state of debauchery that they achieved. The more debauched, the better. The more it's me. And that's how you level up.

0
💬 0

4296.112 - 4300.636 PJ Coffey

I'm like, bam, that is good stuff. I'm like, huh, this looks very stealable.

0
💬 0

4300.976 - 4303.458 Russ “Morrus” Morrissey

And this is why people hate it when adventurers come to town.

0
💬 0

4304.098 - 4312.525 PJ Coffey

Exactly. Yes, yes, because it's like they have this enormous party. There's no hangover. They just leave stronger and more tiny.

0
💬 0

4312.905 - 4336.437 Kelsey Dion

They're just emboldened after that. Yeah. To do it again. I had to work that. It's too classic, like sort of sword and sorcery. Like every adventure story starts with the characters down on their luck after having spent their fortunes. And so that was a thing that I really wanted to emphasize because it's a good encouragement to go back out and adventure when you're poor.

0
💬 0

4336.457 - 4340.499 PJ Coffey

Yeah. We're broke. Let's go in.

0
💬 0

4340.539 - 4342.06 Kelsey Dion

Exactly. We spent it all. We need more.

0
💬 0

4343.11 - 4349.474 Russ “Morrus” Morrissey

Well, yeah, I mean, who really wants to go crawling through caves and, you know, it's not a fun way to spend your time, is it?

0
💬 0

4349.494 - 4357.859 Jessica Hancock

I mean, a lot of people have that as a hobby. They go splunking and stuff. So, you know, some people would disagree with you. In Wales, right?

0
💬 0

4357.899 - 4359.66 Kelsey Dion

In Wales, we talked about this.

0
💬 0

4359.74 - 4363.464 Russ “Morrus” Morrissey

I am not one of those people. I mean, neither am I, if I'm honest.

0
💬 0

4363.565 - 4368.212 Kelsey Dion

I don't trust myself in there. Yep, I would fall down a crevasse and be like, that's it, you know?

0
💬 0

4368.252 - 4371.296 Russ “Morrus” Morrissey

Yeah, yeah, yeah. Get eaten by a dinosaur or something.

0
💬 0

4371.316 - 4395.163 PJ Coffey

Anything where you have to get through, oh, it's fine, just get your shoulder through and then the rest of you will fit. I'm like, no, thank you. I'm sort of really intrigued by maybe the future stuff because I've only just read the core book and I'm seeing little things. I love the reference, was it India Jones' The Disc of Destiny? The Kytherian Mechanism?

0
💬 0

4395.783 - 4409.166 Kelsey Dion

Oh, a little bit. It's, there's a lot of pulp movies and Indiana Jones stuff that works its way into my subconscious. So sometimes I don't know, but the, the Kytherian mechanism, there's a, there's a old mechanism they found.

0
💬 0

4409.466 - 4410.487 PJ Coffey

Yeah. Yeah.

0
💬 0

4410.847 - 4420.689 Kelsey Dion

Which was like an old computer and old, you know, and so the, the first calculating device at that scale. So I, I thought that was so cool and I wanted to make reference to that too. So, yeah.

0
💬 0

4421.675 - 4444.59 PJ Coffey

Oh yeah, that's like the... I was saying in the intro, because that's that mechanism. And there's stuff like the Panoply of Memlong, and we've got little personalities in there, like there's Ramlat, some sort of berserker type, and Krieg, the wizard and so forth. Is there... Basically what I want to know is, is there more fanfiction?

0
💬 0

4445.459 - 4467.472 Kelsey Dion

Yeah, yes. Oh, absolutely. It's funny because the book Shadow Dark is built on my game world, but I try to make the setting very implied so that it's loose for people to use however they want, really. You know, you could import it into other settings pretty easily, but it's all built up out of my own game world. So those are the deities from my home game and those are...

0
💬 0

4468.572 - 4478.974 Kelsey Dion

you know, some, some of a lot of the things referenced in there. So there are even some little jokes in there that are related to events that have happened in games that I've played in that I think are really only I know.

0
💬 0

4479.094 - 4499.039 Kelsey Dion

So I guess it's only funny to me, but like there's, there's a roll table in there that mentions this blue chicken, um, named Bimbles and that blue chicken has actually appeared in both games and supplements across a bunch of my other friends who were, who were, creators of their own games and systems.

0
💬 0

4499.119 - 4516.705 Kelsey Dion

So like Hank Renferno from Runehammer Games, he wrote the game Index Card RPG and Crown and Skull. Bimbles appears in his book and then Bimbles appears in another book that has nothing to do with either of our two games. So he's a common thread throughout the multiverse and people might find him where they don't expect him.

0
💬 0

4518.491 - 4523.695 PJ Coffey

I wasn't able to read the whole thing word for word because there are a lot of random tables in there.

0
💬 0

4523.735 - 4524.035 Kelsey Dion

Yeah.

0
💬 0

4524.055 - 4531.2 PJ Coffey

I don't even remember where I put Bimbo's, but he's in there. I do. That's why we have control find and PDFs. Yes.

0
💬 0

4534.683 - 4553.775 Jessica Hancock

one thing that jumped out to me was the magic system so I really like how you made magic scary and volatile and with cost in the world it feels like it's not just a oh I do this magic spell and it's done but it feels like oh it can go wrong even if you really know what you're doing which was really nice and

0
💬 0

4554.495 - 4577.608 Jessica Hancock

I'm not sure how so maybe you can maybe this was intentional and you can explain why I feel this way but when I was reading through I don't play a lot of magic users in things like 5e because I'm just like oh that feels like admin and work and I have to like do homework but this felt a lot more approachable and it felt a lot more accessible and like something I could try out so I don't know what your approach was with kind of almost trying to strip back magic or yeah.

0
💬 0

4578.408 - 4601.983 Kelsey Dion

Yeah. Well, I'm so glad to hear that. And I do think that there's some classic complexities in magic and D&D style magic, like spell slots and spells known and spells per day. And I understand why D&D as a brand has kept some of those things in throughout most editions, because it's a big touchstone of D&D. It's a big kind of classic element. But

0
💬 0

4602.523 - 4623.05 Kelsey Dion

I've always found spell slots and spells per day and spells known to be kind of a confusing thing. And so Shadow Dark just kind of pulled that all out and was like, you know these spells and you can cast them. And I think that that makes spell casting more approachable at the outset, just from that alone. So making the spells a little more simple too, just a little bit more.

0
💬 0

4623.23 - 4627.211 Russ “Morrus” Morrissey

I noticed that looking at the spells, you compare their equivalents.

0
💬 0

4627.991 - 4647.852 Russ “Morrus” Morrissey

from shadow dark to say well any sort of later version of dnd they are much more concise much much much more concise so i was i was going to ask about like your approach to that so when you look at a spell that um is traditionally sort of like a page and a half text and you've managed to distill it down into two short paragraphs how

0
💬 0

4647.892 - 4662.829 PJ Coffey

How do you do that? I mean, for us, Kelty has managed to steal the three core books of D&D into one book of Shadow Dark and still have space for a whole system. I'm like, nice. Nice.

0
💬 0

4663.61 - 4685.737 Kelsey Dion

Thank you. Gosh, it's funny. It's kind of trusting that the game master is not a robot, but rather someone who's going to interpret the results of spells. So there is a little bit of interpretation needed in some of the spells based on the situation. And I think that's the way it was in the original versions too.

0
💬 0

4685.818 - 4696.676 Kelsey Dion

And so I wanted to bring that sentiment back where we're trusting the game master and the players to use a spell in a way that's going to make sense and that we're going to maybe... rule it somewhat differently depending on the situation.

0
💬 0

4696.736 - 4716.739 Kelsey Dion

Like if you're trying to cast Fireball into a Water Elemental, I think that it goes without saying that that Water Elemental is probably gonna have a little bit more ability to resist the spell. And so it's not all baked in. It's funny, my friend pointed this out to me, the Polymorph spell in Shadow Dark is one of the wordiest spells.

0
💬 0

4717.339 - 4735.01 Kelsey Dion

It still has fewer words in it than Burning Hands from fifth edition. So I was like, wow, that's pretty. It was just cutting out all the stuff that I felt was actually kind of obvious or would need to be interpreted in the moment. And hopefully that was successful. I guess we'll see.

0
💬 0

4735.25 - 4738.711 Russ “Morrus” Morrissey

Or not making things more complicated than they need to be at the table.

0
💬 0

4738.971 - 4753.678 Kelsey Dion

Right, right. You don't have to define every corner case in every spell. I think that. You're going to let the people playing and running the game use their knowledge of fantasy and real world to sort of make rulings as needed when needed. Yeah.

0
💬 0

4754.258 - 4763.983 Russ “Morrus” Morrissey

I think that also adds to the fact that maybe magic can be slightly unpredictable that way as well, depending on what the GM decides at the time.

0
💬 0

4764.043 - 4784.489 PJ Coffey

Magic is very unpredictable. I'm sitting here. with my large tub of popcorn. Like, ah, yes, send me more. By the way, top marks from my personal thing for useful to the words ethereal bandersnatch and, of course, flubbed. Which is a word that doesn't get enough love. I'm like, oh, yes, you flubbed that spell. Marvelous, marvelous.

0
💬 0

4784.989 - 4788.85 Kelsey Dion

Thank you, ethereal bandersnatch.

0
💬 0

4789.11 - 4816.635 PJ Coffey

I refer to the critical failures for spellcasting, and we got... Okay, mishaps by tier of spell, but mishaps by character tier, which I really love. That is amazing for me. Because if you're a first level spellcaster, you don't want to do a mishap and wipe out the entire party. You have something hilarious happen to you. And as you go up, more and more serious things go.

0
💬 0

4816.675 - 4838.068 PJ Coffey

I'm like, oh, it's good, it's good. I particularly like the difference between wizards and priests, where wizards demand stuff to happen, and without hubris comes penalties. And priests, they supplicate for stuff, and when it goes wrong, they have to say sorry and do better. And I thought that was tremendously thematic and very magical.

0
💬 0

4838.308 - 4855.965 Kelsey Dion

Thank you. Yeah. Well, I have to give credit too to other games and other people who have sort of developed these concepts out throughout the last 20 years. Like Dungeon Crawl Classics has a really interesting and certainly more complex but comparable spellcasting system to Shadow Dark.

0
💬 0

4855.985 - 4875.574 Kelsey Dion

Yeah, I think some of their ideas were very pioneering and the design space grabbed onto those and took off with it and another 15 years have gone by of crunching these ideas around and discussing them. I think what I've written has been born out of that whole primordial soup of ideas that have come about in the last 15 years.

0
💬 0

4875.614 - 4888.406 PJ Coffey

Absolutely. It's like one of the stages of design. You start off with something simple and crude and, you know, like, no offense to yourself, but that is sort of what it does. It's like there's lots of little bits and they sort of work and then

0
💬 0

4888.886 - 4908.873 PJ Coffey

we move on to like sort of a complicated and sophisticated and you know stuff like a lot of modern games a lot of trad games do have a lot of complications a lot of sophistication and interesting things you can do and then the third iteration would be simple and sophisticated and for me for my personal aesthetic and

0
💬 0

4909.488 - 4925.137 PJ Coffey

In the time I judge, I feel that this falls into that area because there's a lot of the trappings of an OSR game. Sorry, I'm telling you about your own game. I'm really sorry about that. You're telling the audience, the listeners about it. Yes. Oh, okay. But it's like,

0
💬 0

4926.818 - 4942.953 PJ Coffey

You've got a lot of the trappings of the OSR, the aesthetics and the random tables, but the way it's all put together really uses very modern design principles to just make it all sing. Like I said, that's my impressions from having...

0
💬 0

4943.773 - 4971.607 PJ Coffey

having read the pdf it took me a couple of hours to read the pdf and normally this is a labor like i i quite like those but making me read them it's not something that i generally do willingly it's something that i have to be super infused about i just started reading and i'm like oh yes no i understand this yes this all because i so i think if you have any familiarity with the fifth edition you could pick this book up and you'd be like oh

0
💬 0

4971.807 - 4998.46 PJ Coffey

okay and like there's a couple of things like um the golfer xp failures critical phase for spell casting and probably the biggest criticism i would have is there's a real reliance on hard skills by hard skills and so you're not doing along there so that's something that you're aware of but uh for listeners at home i'll just run between hard skills and soft skills hard skills are player based as in you the player know these things and you can actually

0
💬 0

4998.96 - 5012.627 PJ Coffey

do a good representation of them. Soft skills would be things your character knows and that you as a player would have no chance of doing. I feel that there is quite a reliance on hard skills which could maybe make this game not preferable. Would you agree that's fair?

0
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5012.947 - 5037.199 Kelsey Dion

That's very fair and true. I think that's an element that's sort of pulled from the OSR where it's like, well, player skill is really considered a large element in the gameplay. And I wanted to be true to that given that we're making an OSR-style game, but it can be difficult. Like, for example, people who don't feel comfortable role-playing like a...

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5038.54 - 5066.329 Kelsey Dion

charisma based situation where they're trying to persuade somebody to do something there are people who genuinely don't feel comfortable doing that and for them having like a charisma bonus or a charisma skill that they can roll on is great because then they can say my character is good at this I'm going to let my character handle it and in old school games and in Shadow Dark there's a little bit more like well what do you say to him you know and it's not right for everybody so that's a good thing to point it out yeah and

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5067.213 - 5084.927 PJ Coffey

It doesn't lend itself well to having necessarily a very strong idea for storylines. If you've made a pageback story for your Shadow Dark character before you start playing, I suspect you may have missed the point of this game. Would that also be fair to say?

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5085.836 - 5108.55 Kelsey Dion

I'd say that's fair because a longer backstory for a character is probably not really going to come into play. Your backstory is what you do in your early levels if you survive them. And then you gain your character's backstory in those moments. Whereas in a more heroic style game, your character is a little bit more capable from the start. So you come in...

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5109.39 - 5130.392 Russ “Morrus” Morrissey

saying i know how to do these things this is my history these are the skills that i've already accumulated so it's a definite difference in approach there during the break we were um talking about the ennies because you've won four ennies for this game and you mentioned that you were there at the uh at the ceremony how was that winning four ennies i mean i assume you

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5130.893 - 5139.304 Russ “Morrus” Morrissey

It came as a bit of a surprise. How much of a surprise? Did you have a prepared speech, for example, or not?

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5140.021 - 5154.444 Kelsey Dion

I, you know, I hadn't officially prepared a speech, not because I didn't take it seriously, but because it was, again, a little bit of a superstition thing for me where I was like, well, if I prepare this whole big speech and then I don't win anything, I'll feel kind of silly.

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5154.504 - 5178.97 Kelsey Dion

And then, and I really genuinely, seeing what I was up against, I was like, oh, there's, you know, we'll be lucky if we win one, right? And so it's funny because I got to really say everything I wanted to say that I would have put into a speech before. sort of parsed out across a couple different times on stage, which was really special. So I did not expect to win four at all. Maybe just one.

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5179.19 - 5200.438 Kelsey Dion

And definitely not something like Best Rules, for example, where we were up against some incredibly big contenders. That was shocking and humbling. And I had a little bit of survivor's guilt where I was like, I'm sorry, Pathfinder. I'm sorry this happened. But it was very, very vindicating and humbling and exciting, too.

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5200.458 - 5207.242 Russ “Morrus” Morrissey

Yeah. I mean, how does it feel walking up the first time up on that stage to collect an Emmy?

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5207.863 - 5222.372 Kelsey Dion

I did not realize how many people were in the audience because I was sitting more towards the front. And I got there a little early. So, you know, I was facing forward and then I turned around to look out at the stage and I was like, there are people all the way to the back.

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5222.532 - 5250.173 Kelsey Dion

this is crazy so thank goodness I'm a dungeon master because I had to go into dungeon master mode and just be like I you know instead of totally blanking out and having nothing to say you know I think being a game master gives you the ability to speak through uncertainty so that's what I ended up doing and yeah it was not something I thought I would experience once let alone four times in one night yeah

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5252.196 - 5260.284 Russ “Morrus” Morrissey

Well, hopefully you'll experience it again because I'm sure you have things planned. Can you talk a bit about that at all? Oh, yeah. What's in the future?

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5260.764 - 5271.694 Kelsey Dion

Well, I'm writing more Shadow Dark stuff because now I get to. I get to make this my focus for my career. So I'm writing some, there's some zines for the game that I write called Curse Scroll zines and they're each.

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5271.714 - 5274.257 Russ “Morrus” Morrissey

Yeah, yeah. I was looking through one of them this morning. Yeah.

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5274.797 - 5294.045 Kelsey Dion

I love writing. I think they're my favorite thing to write because they're micro settings and I get to put all the really concrete world building into them that I left out of the core rules to make the core rules usable chameleon style across multiple universes. So I'm writing three more curse scrolls right now. And I think we're going to try to kickstart them in March.

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5294.445 - 5305.454 Kelsey Dion

So we're going to do some fancy fun stuff. And that's currently what I'm working on. It takes a little while to write each one. So, you know, deadlines. I'm going to make these deadlines.

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5306.515 - 5308.897 Russ “Morrus” Morrissey

Are we hoping for another million dollars? That's the question.

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5309.177 - 5329.396 Kelsey Dion

Oh, who knows? I think it's... Pressure, pressure. Right, the pressure. Because corals always do so well. And then supplements are sort of... I don't think they're expected to do that well, so if we did anywhere close to how the Shadow Dark main Kickstarter did, I would be floored. But I've been surprised a lot the last year, so you never know.

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5329.476 - 5341.808 Russ “Morrus” Morrissey

Yeah. When did you start working on the game? Because obviously the Kickstarter was last year, but presumably its genesis was prior to that. So how long has it been gestating?

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5342.219 - 5356.052 Kelsey Dion

Yeah, probably since maybe like 2018 is when I really started to think I wanted to write a system. I commissioned the first piece of art for the game in like 2018. Oh, okay. And it's actually the piece that's on the cover.

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5357.239 - 5362.462 Kelsey Dion

It's like this beholder that's got all this dripping metal-looking feature.

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5362.482 - 5365.243 PJ Coffey

That's the Ten-Eyed Oracle.

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5365.884 - 5392.759 Kelsey Dion

Right, the Ten-Eyed Oracle. Exactly. There's just the one in the game, so he's a unique character. I commissioned that piece of art and then stared at it for two years while the rest of the game was sort of formulating. And it's funny, it's almost like I feel like having that piece of art made me be like, I can't put this incredible piece of art to waste. I have to really take it seriously.

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5392.819 - 5393.139 Unknown

Yeah.

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5393.159 - 5408.828 Kelsey Dion

Because the artist Lucas Cort, he took it seriously. He did this incredible piece. And I was like, I have to write something that can rise to the occasion of this just stunning piece of art he did. So I started writing it in my mind then and then put it to paper starting in about 2019.

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5411.466 - 5426.404 PJ Coffey

but for listeners who have not seen this it really is worth looking up it's uh it's definitely got a lot of similarities to this holder of which i'm not i'm not sure i don't know i'm sure i don't know what he's talking about but um it's like a Large floating ball.

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5426.684 - 5441.463 PJ Coffey

But where I'd expect to see something like a bit more, I don't know, skin-like, it's got all these sort of weeping, gaping sores upon it, and all of the eye stalks are reaching out, and the central eye...

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5442.163 - 5465.51 PJ Coffey

is sort of absent and appears to be have been maybe blinded or something and it's within this large stone arch and from its mouth it's like appears to be falling some sort of uh interior muck it's like if hr geiger says hey you know what let's have one of these beholder things yeah that's how i imagine it so yeah yeah

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5465.93 - 5479.238 Kelsey Dion

It's very not the sort of silly beholder that I think has become the... Well, not to say that they're silly, but the first beholder ever drawn was a floating ball with silly eyes coming out of it. Right, and we have to admit that they're kind of funny.

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5480.219 - 5482.48 PJ Coffey

This was the more... This is not goofy.

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5482.7 - 5509.209 Kelsey Dion

Right, it's the Geiger beholder. And this is a weird thing about that piece of art. Lucas, he's a renowned death metal artist, which kind of explains his vibe. But if you squint, if you kind of blur your eyes a little bit, that central eye on the beholder is actually the Arcane Library's logo, which is an explanation, a hint in world at what that logo even means. So it's all very meta.

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5511.844 - 5512.645 Unknown

Nice, nice.

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5513.146 - 5532.044 Russ “Morrus” Morrissey

Yeah. Can we talk about the aesthetic just briefly? I mean, we need to wind up in a minute because it's nearly four o'clock. But the aesthetic you've got, I mean, I mentioned it earlier, the kind of quite a striking aesthetic, but you've gone with this sort of black and white, quite solid, bold aesthetic. Can you talk a bit about why you chose, you know, I mean, you could have gone like...

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5532.825 - 5546.321 Russ “Morrus” Morrissey

full-colour page spread art and all this sort of stuff. But you went for this very striking, bold aesthetic, which I think really, really works for the game. But can you talk a little bit about why you chose to make it look like that as opposed to what's more common these days?

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5546.561 - 5571.292 PJ Coffey

To clarify for listeners, we're not talking more common. levels of aesthetic as in I can actually read and enjoy this like no offence to Morkborg but whilst I enjoy looking at the books I cannot actually read them I do like the look of Morkborg books they look great but I want to read them and this this has a like sort of that gothic Gothic characters for some of the typos, but not all of it.

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5571.412 - 5572.233 PJ Coffey

It's a lovely mix.

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5572.833 - 5573.413 Kelsey Dion

Thank you.

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5574.314 - 5575.975 PJ Coffey

You did the layout as well.

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5576.556 - 5596.209 Kelsey Dion

I did, I did, which is funny. It's actually pretty simple. The layout is pretty straightforward, and that was the big emphasis. I love Morkborg too, but I don't think that their design goal was for it to be easy to read. I think that would be fair to say, and mine was. I wanted to have a very stark and easy to read thing.

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5597.069 - 5619.159 Kelsey Dion

especially because when your eye is moving down a page, you need to catch information immediately. You get really one chance to catch what you're scanning for in the moment. And so I was trying to make that the emphasis while still being able to convey this black and white look, which is very old school. It's a nod to the artists that were the foundation of the game.

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5619.199 - 5638.393 Kelsey Dion

And I wanted to, even the paper choice. I did uncoated paper in the book because that was how the original D&D books were. And that's why you get cool marginalia from like nine-year-olds in the 70s writing their notes. And I wanted to make that possible. So a lot of the quality type decisions of the book were about evoking an old feeling book.

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5638.793 - 5639.013 Unknown

Yeah.

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5639.334 - 5646.219 Kelsey Dion

And the art as well. And then the writing and the text was all about being like, you have to be able to use this on the fly. That was the big emphasis.

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5646.94 - 5650.063 Russ “Morrus” Morrissey

Yeah. Yeah. And you definitely succeeded in that. Absolutely. Thank you.

0
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5651.092 - 5656.188 PJ Coffey

It's been a real pleasure to meet you, Kelsey. As you may have been spot, I'm so sorry, actually.

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5659.574 - 5667.076 Kelsey Dion

It was lovely to meet you all, too. I'm so glad I got to come on this show and that you guys were willing to bring me on and suffer my shenanigans.

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5667.136 - 5687.642 Russ “Morrus” Morrissey

It's been an absolute pleasure. Thank you so much for joining us. It's been a real, real pleasure. Thank you. Thank you so much. Okay, that's it for this week. Thank you so much, everyone, for joining us. Next week, we have Rich Leskufla coming on to talk about his new game, Fantasy Star. Looking forward to that. Yes. But until then, thank you so much, everyone. Goodbye and see you next week. Bye.

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5687.662 - 5689.943 Russ “Morrus” Morrissey

Bye. Bye.

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💬 0

5697.949 - 5727.845 Malach the Maleficent

Apparently I now have to read this to you. This is the official podcast of Morris' unofficial tabletop RPT news, which you can find at enworld.org. You can find show notes at morris.podbean.com or wherever you found the podcast. If you feel like they deserve it, you can support the show on Patreon. In return, you will receive exclusive bonus content. Just go to patreon.com slash Morris.

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5728.745 - 5741.368 Malach the Maleficent

If you're interested in his babbling nonsense, you can follow at Morris on the Twitter. Send your emails to morrispodcast at gmail.com. Not all of your emails, just the ones you want us to see.

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5742.489 - 5761.489 PJ Coffey

that's it I'm bored now you can go away shoo off you go goodbye get out of here if you wouldn't mind indulging me Kelsey I don't I don't mind the first is on page 256 we have a quote from the Tarrasque and I was wondering how exactly would you pronounce it

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5763.358 - 5776.864 Kelsey Dion

You know, that's just a good old bottom of the chest rah sound. That's how I roll. You can add some color to it, you know, depending on the volume. Amazing.

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5777.244 - 5779.245 PJ Coffey

Amazing. Thank you so much.

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5779.746 - 5782.667 Kelsey Dion

It's a very insightful quote from the Tarrasque there. Very deep.

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5783.743 - 5786.687 Russ “Morrus” Morrissey

That was just the character wonderfully. But it probably means something in Tarrasque.

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5786.707 - 5788.15 Kelsey Dion

I would think so.

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5788.59 - 5790.653 Russ “Morrus” Morrissey

Yeah, it's probably the Tarrasque equivalent of Shakespeare.

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5790.733 - 5795.32 Jessica Hancock

Or at least an expression of emotion, yeah. Right, right. Yep.

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