Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)
Sean Merwin
And that shouldn't be, I mean, it can be initially difficult to grasp, but we want to get to where it isn't hard to grasp and where the players can, can buy off on that. And that is both the DM getting better at explaining, selling that concept, explaining why we're doing this and the players getting better at understanding that and being, being okay to like shed that, which they're so used to.
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