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Mastering Dungeons

Wardens of the Eastern Marches! (MD 210)

1956.004 - 1972.515 Sean Merwin

So running a game is the first chapter. It's focused on achieving fun games. Lessons include how to's that are useful to learn, like invisible railroads to guide play, but without being too confining. Interaction and exploration gets sections, though they are shorter than combat, they said.

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