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Mastering Dungeons

Wardens of the Eastern Marches! (MD 210)

1810.991 - 1841.48 Sean Merwin

The paranoia understands that the characters are trying to throw each other under the bus and gain the accolades of friend computer. But you have six clones, I think, six clones that are just waiting. So when somebody zaps you with the zap-o-matic ray gun... and pretends it's an accident. The next clone comes right up and onward the story goes. Board games have done this, right?

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