Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)
Sean Merwin
The paranoia understands that the characters are trying to throw each other under the bus and gain the accolades of friend computer. But you have six clones, I think, six clones that are just waiting. So when somebody zaps you with the zap-o-matic ray gun... and pretends it's an accident. The next clone comes right up and onward the story goes. Board games have done this, right?
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