Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)
Sean Merwin
But I often talk about that tension between a tabletop role-playing game as a game system versus an engine for creating stories. And this is just another one of those threads on ludonarrative dissonance. Stories love conflict, even when that conflict is between antagonists. And cooperative games do not handle that well in the rules. Think about a football team.
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